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+ | {{New Skill Template |
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− | [[File:Zombie Charger.png|right]] |
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+ | | name = ZombieCharger |
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+ | | icon = Zombie_Charger.png |
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+ | | desc = Call forth a reckless, suicidal zombie that deals {{value|560%}} damage as [[Poison]] to all enemies in its path before decomposing. |
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+ | | class = WitchDoctor |
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+ | | skill_cat = Decay |
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+ | | cd = {{value|X}} seconds |
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+ | | level_required = {{value|14}} |
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+ | | res = Active |
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+ | | damage_type = Poison |
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+ | | cost = {{value|150}} [[Mana]] |
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+ | | other = Unattackable; [[Pet|Summon]] |
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+ | | skill_image = ChargerZ.jpg |
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+ | }} |
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==In-game== |
==In-game== |
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− | Summons a Zombie that charges forward, piercing through enemies and falling apart as it runs, completely decaying after 35 yards. Each enemy it passes through or even touches suffers |
+ | Summons a Zombie right next to the Witch Doctor that charges forward in the cursor's direction, [[piercing]] through enemies and falling apart as it runs, completely decaying after 35 yards. Each enemy it passes through or even touches suffers [[Poison]] damage. |
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− | Costs 150 [[Mana]] and has no [[cooldown]]. |
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===Runes=== |
===Runes=== |
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− | *'''Pile On''': instead of charging zombie, summons a a tower of zombies that falls over in 1 second, dealing 800% damage as Physical to enemies it hits. The range does not change, but the tower can be created anywhere within 20 yards of the Witch Doctor, not just right next to them. |
+ | *'''Pile On''': instead of charging zombie, summons a a tower of zombies that falls over in 1 second, dealing 800% damage as [[Physical]] to enemies it hits. The range does not change, but the tower can be created anywhere within 20 yards of the Witch Doctor, not just right next to them. |
*'''Undeath''': if the Zombie Charger kills any enemies, it will reanimate when completely decayed and charge at random nearby enemy again, with damage reduced to 360%. This effect can repeat up to 2 times. |
*'''Undeath''': if the Zombie Charger kills any enemies, it will reanimate when completely decayed and charge at random nearby enemy again, with damage reduced to 360%. This effect can repeat up to 2 times. |
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− | *'''Lumbering Cold''': instead of charging zombie, summons seven faster zombie bears charging in all directions, each dealing 196% damage as Cold. |
+ | *'''Lumbering Cold''': instead of charging zombie, summons seven faster zombie bears charging in all directions, each dealing 196% damage as [[Cold]]. |
− | *'''Explosive Beast''': instead of charging zombie, summons a fast [[Zombie Dog]] (does not benefit from enhancements of regular Zombie Dogs) that rushes forward. It does not pierce through enemies, instead exploding on impact or after traveling 40 yards, dealing 532% damage as Fire to all enemies within 9 yards of itself. |
+ | *'''Explosive Beast''': instead of charging zombie, summons a fast [[Zombie Dog]] (does not benefit from enhancements of regular Zombie Dogs) that rushes forward. It does not pierce through enemies, instead exploding on impact or after traveling 40 yards, dealing 532% damage as [[Fire]] to all enemies within 9 yards of itself. |
*'''Zombie Bears''': instead of charging zombie, summons three zombie bears, each bear dealing 392% damage as Poison. The bears cover a larger area than zombie chargers. |
*'''Zombie Bears''': instead of charging zombie, summons three zombie bears, each bear dealing 392% damage as Poison. The bears cover a larger area than zombie chargers. |
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Revision as of 08:36, 3 May 2015
ZombieCharger Class: WitchDoctor Required Level: 14 Skill Category: Decay Active Cost: 150 Mana Cooldown: X seconds Call forth a reckless, suicidal zombie that deals 560% damage as Poison to all enemies in its path before decomposing. Damage Type: Poison Other Stats: Unattackable; Summon |
Zombie Charger is a Decay Witch Doctor skill in Diablo III.
In-game
Summons a Zombie right next to the Witch Doctor that charges forward in the cursor's direction, piercing through enemies and falling apart as it runs, completely decaying after 35 yards. Each enemy it passes through or even touches suffers Poison damage.
Runes
- Pile On: instead of charging zombie, summons a a tower of zombies that falls over in 1 second, dealing 800% damage as Physical to enemies it hits. The range does not change, but the tower can be created anywhere within 20 yards of the Witch Doctor, not just right next to them.
- Undeath: if the Zombie Charger kills any enemies, it will reanimate when completely decayed and charge at random nearby enemy again, with damage reduced to 360%. This effect can repeat up to 2 times.
- Lumbering Cold: instead of charging zombie, summons seven faster zombie bears charging in all directions, each dealing 196% damage as Cold.
- Explosive Beast: instead of charging zombie, summons a fast Zombie Dog (does not benefit from enhancements of regular Zombie Dogs) that rushes forward. It does not pierce through enemies, instead exploding on impact or after traveling 40 yards, dealing 532% damage as Fire to all enemies within 9 yards of itself.
- Zombie Bears: instead of charging zombie, summons three zombie bears, each bear dealing 392% damage as Poison. The bears cover a larger area than zombie chargers.
Video
Primary Skills
Poison Dart • Corpse Spiders • Plague of Toads • Firebomb
Secondary Skills
Grasp of the Dead • Firebats • Haunt • Locust Swarm
Defensive Skills
Summon Zombie Dogs • Horrify • Spirit Walk • Hex
Terror
Soul Harvest • Sacrifice • Mass Confusion
Decay
Zombie Charger • Spirit Barrage • Acid Cloud • Wall of Death • Piranhas
Voodoo
Gargantuan • Big Bad Voodoo • Fetish Army
Passive Skills
Jungle Fortitude • Circle of Life • Spiritual Attunement • Gruesome Feast • Blood Ritual • Bad Medicine
Zombie Handler • Pierce the Veil • Spirit Vessel • Fetish Sycophants • Rush of Essence • Vision Quest
Fierce Loyalty • Grave Injustice • Tribal Rites • Confidence Ritual • Creeping Death • Swampland Attunement • Midnight Feast