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*[[Hawthorne Gable]] (Festering Woods)
 
*[[Hawthorne Gable]] (Festering Woods)
 
*[[Lord Dunhyld]] ([[Matriarch's Bones]] [[Event]])
 
*[[Lord Dunhyld]] ([[Matriarch's Bones]] [[Event]])
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*[[Shade of Nar Gulle]] (Sewers of Caldeum)
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*[[Raziel]] (Sewers of Caldeum, Chiman's Curse Chest mini-event)
 
*[[Spirit of Khan Dakab]] ([[Tomb of Khan Dakab]])
 
*[[Spirit of Khan Dakab]] ([[Tomb of Khan Dakab]])
 
*[[The Archivist]] ([[Archives of Zoltun Kulle]])
 
*[[The Archivist]] ([[Archives of Zoltun Kulle]])

Revision as of 16:48, 16 June 2014

For similarly named creatures, see Wraith.
GRIM WRAITH

Wraiths (a.k.a. Haunts, Revenants or Phantoms) are a type of undead enemy in Diablo III.

In-game

Wraiths bear resemblance to the Ghosts of Diablo II. They are mostly encountered in Act I. They have a melee slashing attack, and a ranged life drain attack as well. Characters under such an attack suffer a substantial penalty to their movement speed. Their ranged attack has a significant cooldown time, but deals very heavy damage over a few seconds.

Another notable trait of Wraiths is their ability to freely phase through walls, obstacles and other impassable terrain, which they often use to circle around player in attempt to avoid attacks. Use of damage cooldowns is not recommended, as Wraiths will just spread out at will.

In Act V, regular Wraiths are replaced by Phantasms and Shadows of Death with roughly the same characteristics.

Uniques

Development

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Wraiths were seen emerging from Ghostly Orbs in the WWI 2008 gameplay trailer.[1]

References

  1. 2010-02-02, Diablo III: Gameplay Trailer. YouTube, accessed on 2014-05-05