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[[File:Wraith..jpg|right]] |
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− | '''Wraiths''' |
+ | '''Wraiths''' are returning in ''[[Diablo III]] ''as enemies. Note that they are different from [[Ghost]]s, despite looking much like Ghosts in Diablo II. |
+ | ==In-game== |
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+ | Wraiths are [[Undead]] enemies mostly encountered in Act I. They have a melee slashing attack, and a ranged [[life]] drain attack as well. Characters under such an attack suffer a substantial penalty to their movement speed. Their ranged attack has a significant cooldown time, but deals very heavy damage over a few seconds. |
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+ | Another notable trait of Wraiths is their ability to freely phase through walls, obstacles and other impassable terrain, which they often use to circle around player in attempt to avoid attacks. Use of damage cooldowns is not recommended, as Wraiths will just spread out at will. |
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+ | In Act IV, regular wraiths are replaced by [[Nephalem Wraith]]s and [[Shadow of Death|Shadows of Death]] with roughly same characteristics (aside from Shadows being [[Reapers]] rather than Undead). |
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− | Wraiths have a melee slashing attack, and a ranged [[life]] drain attack as well. That one has a lovely graphic, with a swirling stream of blueish vapor flowing from the character to the Wraith. Characters under such an attack suffer a substantial penalty to their movement speed. |
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+ | ==Development== |
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+ | ===Unique Wraiths:=== |
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+ | * [[Hawthorne Gable]] (Festering Woods) |
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+ | * [[Chancellor Eamon]] |
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+ | * [[Lord Durnhylde]] (Matriarch's Bones Event) |
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[[Category:Monsters]] |
[[Category:Monsters]] |
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[[Category:Diablo III]] |
[[Category:Diablo III]] |
Revision as of 01:42, 5 May 2014
Wraiths are returning in Diablo III as enemies. Note that they are different from Ghosts, despite looking much like Ghosts in Diablo II.
In-game
Wraiths are Undead enemies mostly encountered in Act I. They have a melee slashing attack, and a ranged life drain attack as well. Characters under such an attack suffer a substantial penalty to their movement speed. Their ranged attack has a significant cooldown time, but deals very heavy damage over a few seconds.
Another notable trait of Wraiths is their ability to freely phase through walls, obstacles and other impassable terrain, which they often use to circle around player in attempt to avoid attacks. Use of damage cooldowns is not recommended, as Wraiths will just spread out at will.
In Act IV, regular wraiths are replaced by Nephalem Wraiths and Shadows of Death with roughly same characteristics (aside from Shadows being Reapers rather than Undead).
Development
They were seen emerging from Ghostly Orbs in the WWI 2008 movie, and it is not known if they were supposed to only come from those odd monster generators.
Unique Wraiths:
- Hawthorne Gable (Festering Woods)
- Lord Durnhylde (Matriarch's Bones Event)