
Wraiths (a.k.a. Haunts, Revenants or Phantoms) are a type of undead enemy in Diablo III.
In-game[]

Wraith assaulting a Monk
Wraiths bear resemblance to the Ghosts of Diablo II. They are mostly encountered in Acts I, II and V. They have a melee slashing attack, and a ranged life drain attack as well. Characters under such an attack suffer a substantial penalty to their movement speed. Their channeled ranged attack has a significant cooldown time and limited radius, but deals considerable damage over a few seconds.
Another notable trait of Wraiths is their ability to freely phase through walls, obstacles and other impassable terrain, which they often use to circle around player in attempt to avoid attacks. Use of damage cooldowns is not recommended, as Wraiths will just spread out at will.
Variants[]
- Grim Wraiths (Tomb of Khan Dakab, Realm of Shadow)
Uniques[]
- Chancellor Eamon (Chancellor's Tomb)
- Fecklar's Ghost (Festering Woods)
- Hawthorne Gable (Festering Woods)
- Lord Dunhyld (Defiled Crypt - Matriarch's Bones event)
- Tartus (Defiled Crypt, Jar of Souls event)
- Shade of Nar Gulle (Sewers of Caldeum)
- Raziel (Sewers of Caldeum - unmarked mini-event)
- Spirit of Khan Dakab (Tomb of Khan Dakab)
- The Archivist (Archives of Zoltun Kulle)
- The Tomekeeper (Realm of Shadow)
- Jonathan Muddlemore (Westmarch Commons)
- Katherine Batts (Westmarch Commons)
- Theodosia Buhre (Westmarch Heights)
Development[]
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This page contains obsolete content This article contains information that is no longer relevant to gameplay. |
Wraiths were seen emerging from Ghostly Orbs in the WWI 2008 gameplay trailer.[1]
References[]
- ↑ 2010-02-02, Diablo III: Gameplay Trailer. YouTube, accessed on 2014-05-05