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"This is it...the dock for Wortham. That whole village has gone to hell...You sure I can’t take you someplace else?"
Wortham-art

Wortham

Wortham was a small fishing town situated in Khanduras, located west of New Tristram.

Lore[]

"Vile things transpire even as we speak. I see a town in flames, and an old friend paying the ultimate price to reveal the truth."

A ferry provided transit between Wortham and New Tristram,[1] while it was linked to Ashwold via the Traders' Road.[2] Other nearby locations included the Wortham Bluffs[1] and the Festering Woods.[3] Its features included the Wortham Chapel.[1]

The town was protected by the Wortham Guard.[4]

History[]

Damnation and Terror[]

In 1270, the sky above Wortham turned red. Not long afterwards, the town came under attack by the Cult of Damnation. Over a period of weeks, a number of townsfolk were abducted and turned into undead monsters. The mayor put out a call for help, but he was killed before the Shard-seeker arrived. Using a host, Skarn appeared before the villagers of Wortham, mocking them, as they watched in horror. Later, the Cult of Damnation breached Wortham's western gate, and it was only with the aid of the hero that the Wortham Guard were able to stem the breach. Ultimately, the town was successfully saved, and Skarn's summoning into Sanctuary was averted.[4]

About two years later, the townsfolk of Wortham began having strange dreams. Some of them even disappeared in the night.[5]

The Doom of Wortham[]

Wortham

Wortham ablaze

In 1285, the town was set ablaze by Maghda and her zealots, on the hunt for a shard of El'druin. The flames were so bright, they could be seen from New Tristram. They successfully retrieved the fragment, though the town (or what was left of it) was saved by the Nephalem. The people were left to rebuild.[6]

In-game[]

Diablo Immortal[]

Wortham-DI

Wortham in Diablo Immortal

Wortham is the starting area in Diablo Immortal. After arriving on the nearby the docks, the player has to journey through a corrupted forest to the town center, beginning the game proper.[7] Wortham has a recommended Character Level of 1-12.

After the game's tutorial is completed, Wortham can be visited at will, acting as a hub like other areas in the game. It is at this point that the player will be able to see and interact with their fellows.

Monsters[]

NPCs[]

Diablo III[]

Wortham
Wortham
Act Act I
Quests Trailing the Coven
NPCs Verrall
Monsters Dark Zealot,
Dark Evoker,
Dark Summoner
Spawn:
Dark Hellion
Champions and Rares Dark Berserker (Champion group x1)
Uniques Urzel Mordreg
Adjacent Zones New Tristram,
Wortham Bluffs
Waypoint Yes (Chapel's Cellar)

Wortham appears as a zone in the first act of Diablo III. It is the basis of the quest The Doom in Wortham.

Verrall is found in the north of town, by a burning chapel. The priest's satchel is found in the south of town, and contains the Priest's Contemplations.

The Caverns of Araneae are accessible through Wortham Bluffs, an area through the north gates of town, past the priest's burning chapel.

After the quest this area is devoid of enemies.

NPCs[]


Known Residents[]

Wortham Villagers

Wortham villagers

References[]

Westmarch (hub)
Cain's Workshop
Central Square
Charsi's Smithy
Emmit's Tailory
Gideon's Row
Glittering Gems & Jewelery
Iben Fahd's Sanctum
Immortal Overlook (Hall of Ascension)
Palace Courtyard
Pathway to the Docks
Rakkis Plaza
Scribe's Caravan
Selynne's Basilica
Storehouse District
The Docks (Black Bower)
The King's Road
The Wolf Gate
Training Grounds
Westmarch Besieged
Wolf City Tavern (Court of Whispers)
Wynton's Grand Market
Wortham
The Festering Woods
The Traders' Road
Unseen Lair
Vile Refuge
Ashwold Cemetery
Ashwold Manor
Carriage Landing
Crypt of Honored Dead
Dornan's Retreat
Eastern Gardens
Groundskeeper's Residence
Guard's Watch
Lords' Rest
Queen Asylla's Tomb
Shadowed Lane
Silent Overlook
The Handmaiden's Cottage
The Ossuary
The Outskirts
Dark Wood
Arach's Den
Blackstone Village
Bloodsworn Den
Cairn-Crested Path
Cursed Grove
Derelict Timberyard
Fetid Swamp
Forgotten Tower
Justinian Road
Lair of the Blood Rose
Nesting Grounds
Rogue Battlecamp
Sanguine Ruins
Tree of Inifuss
Shassar Sea
Chamber of Sacrifice
Chamber of Truth
Chamber of Wisdom
Domain of Horror
Forgotten Path
Lacuni Incursion
Oasis of No Return
Prison of the Scorpion
Ruins of Greater Fahira
Sereth Outpost
Tabri's Encampment
Tomb of Fahir
Windswept Sands (Diluvean Wreckage)
Library of Zoltun Kulle
A Mirrored World
Archive of Secrets
Enlightenment's Threshold
Hall of Transmutation
Hidden Alcove
Master's Sanctum
Obliterated Realm
Ruined Promenade
Shattered Prison
Statue of Resurgence
The Central Core
The Chaos Engine
The Forbidden Archive
The Grand Vestibule
The Terminus
Well of Knowledge
Writhing Ingress
Bilefen
Abandoned Village
Cadeus's Hut
Captain Rhodri's Private Dock
Crimsonblade Haven
Deathmire (cut)
Fetish Village
Forsaken Ruins (cut)
Hermit's Outpost
Immortal Palisade
Infested Quagmire
Kikuras Lowlands
Kikuras Rapids
Northern Wetlands
Port Justinian
Putrid Marsh
Rhodri's Ship
Southern Wetlands
Temple of Namari
The Drowned Lagoon
Mount Zavain
Foggy Plains
Misty Valley
Moon Clan Encampment
Refuge of Damnation
Sanctified Earth Monastery
Sentinel's Watch
Silent Monastery
Soul Crucible
Zakarum Cemetery
Frozen Tundra
Abandoned Village
Bitter Hearth
Cavern of Echoes
Ice Clan Village
Plains of Blood
Ruins of Sescheron
Realm of Damnation
Citadel of the Damned
Forest of Misery
Halls of Punishment
Plains of Torment
The Last Vestige
Stormpoint
Abandoned Prison
Barbican Transverse
Dread Reaver
Prison Lift
Ship Graveyard
Stormpoint Battlement
The Planks
The Shanties
Windswept Shoals
Ancients' Cradle
Commingling Pit
Exiles' Repose
The Granges
Hall of Unholy Nativity
Halls of Mutinous Concord
Hinderlands
Husk of Creation
Shieldholm
Spoiled Grove
Wriggling Wylds
Southern Dreadlands
Ashen Heights
Ashen Plains
Broken Church
Desolate Gaol
Gray Wards
Gully of Madness
Outsiders' Camp
Staalbreak
Staalbreak Outskirts
Underdeeps
Helliquary
Claimer's Hollow
Fellsteel Foundry
The Frigid Void
Hall of Fangs
Scorched Hellscape
Voidwound
Hall of Decadence
Rattlebreath Hall
Scarlet Palace
Starless Shrine
Ytar's Rest
Hearthrot
Atrium Ignic
Crooked Castelet
Entropic Prison
Fulminous Parapet
Hall of the Mountain Breaker
Sunken Grotto
Soulhewn
Citadel of Resurgence
Courtyard Malforum
Desert of the Shard
Pestilent Depths
Castle Cyrangar
Cyrangar Depths
Cyrangar Outer Hall
Rite of Cleansing
Ruinous Revelation
Unbound Precipice
Village of Scattered Souls
Other
Accursed Towers
Astral Realm
Bygone Islet
Cage of Creation
Erebban
Fractured Plane
Lidwinter Woods
Makkasar
Path of Memories
Shimmering Tropic
Taan Star Observatory
Tristram
Tembury
Thys Chapterhouse
Voidwound Cage
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