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"Angry naked women are attacking me? This is my summer in Westmarch all over again!"

Lyndon(src)

Westmarch

Westmarch, City of the Light[1] was the mercantile and martial[2] capital of the country of the same name.[3]

Lore

"Well, let me be among the first to welcome you to Westmarch! Isn't it as grand as the stories say?"
"It is certainly large, I will give it that."

Charsi and a hero(src)

Westmarch in its heyday

A legendary city,[4] and the most powerful city in Sanctuary at the time of its fall,[5] Westmarch was so named as it marked the westernmost point of Rakkis's crusade into the West.[3] It had sprawling streets[6] with gutters thick with sludge and refuse,[1] and Gothic architecture.[7] It served as the berth of the country's navy.[8]

The city of Westmarch was surrounded by stone walls, lined with archers and lookouts. Its ramparts and buildings were much taller than Bramwell. Its geography involved a rise as one moved inwards towards the city center, as it was built on hills. As one moved into the city, the buildings grew more ornate.[1] In its heyday, Westmarch was always bustling with activities as people came from all over the world to marvel at its sights and landmarks.[9] It was home to a number of churches, museums, and art galleries.[8]

Much of Westmarch's trade came in through its piers. Here, a rivalry existed between longshoremen and sailors. Sailors resented longshoremen for "not having the guts to go to sea," while longshoremen looked down on sailors, not seeing them as a true part of the community. Ergo, those in one profession tended to keep their distance from those in the other while in taverns.[10]

The city had a number of orphanages, though, according to Deckard Cain, they were "little better than slave camps."[11]

History

Founding

After his conquest of Westmarch, Rakkis ordered the construction of a river-port settlement that would serve as a capital for his new kingdom,[12] located adjacent to the Western Sea and the Blood Marsh.[13] He later consecrated the city and named himself king.[14] What would become the city's palace was the first building constructed, which served as Rakkis's stronghold. The Sons of Rakkis later constructed the outer walls of the city. Later architects would mimic this design and embellish it. In a sense, the city of Westmarch became an extension of the palace.[15]

Westmarch

Because of Westmarch's proximity to the sea, it quickly grew into a center of martial and mercantile power. Over the next two centuries, no outside force ever laid siege to the city.[13] As it spread outwards, as Westmarch and its harbor grew, nearly all of its buildings built by the sea were torn up and replaced with new ones. Only a few examples of its old architecture remained, as they had been shored up by expert artisans.[8]

The Great Pestilence

"This pestilence threatens to destroy our city, General Arenton. See that the plague dead are kept only in the Repository, and use this weapon to set their bodies aflame. Would that the memory of this tragedy could burn with them."

Justinian II(src)

Westmarch

In 1200, the city experienced an outbreak of plague,[16] known as the Great Pestilence. It affected both humans and animals. The panicked survivors threw the corpses of both into the Plague Tunnels.[17] Justinian II ordered the incineration of plague victims.[16]

Moon of the Spider

Dawn of Damnation

"More and more travelers come to Westmarch every day."

Mattis(src)

In 1270, refugees from Ashwold flocked to Westmarch.[18] Similarly, villagers living in/around the western part of the Dark Wood tried to flee to Westmarch, but were waylaid by a Fallen tribe. The city requested that adventurers clear the wood of Fallen, so that the roads would remain clear.[19]

Demons invade Westmarch

Later, the forces of Skarn invaded Sanctuary, sweeping across the kingdom. Soon, only Westmarch itself stood against his forces.[20]

Storm of Light

The Reaper of Souls

"Malthael's fallen angels have brought death to Westmarch, raising an army of reapers from the city's slain defenders."

Lorath Nahr(src)

Westmarch ablaze

In 1285, Malthael led his Reapers against Westmarch, culling many of its citizens and defenders and converting them into an army of undead thralls under his command.[7] The city fell nearly instantly,[5] but fighting continued between the Reapers and Westmarch's remaining soldiers, who were aided by the Nephalem and Tyrael.[7] The city was successfully defended, albeit at the cost of thousands of lives.[21] Currently, the city is deserted,[22] with much of it reduced to rubble.[23]

In-game

Diablo Immortal

"Explore the sprawling streets of Westmarch in a time before Malthael’s corruption. The city is always bustling with activity as visitors from all over the world come to marvel at its sights, enjoy its landmarks, and more. Westmarch is where you can meet all your adventuring needs. You’ll have access to your stash and vendors, but more importantly it’s the place to meet fellow travelers, relax and take a breather."

Zone summary(src)

Westmarch serves as the hub for Diablo Immortal. Players can interact with vendors and other players here,[9] along with being able to store their loot.[24]

Zones

A map of Westmarch in Diablo Immortal

Diablo III

Westmarch is an area featured in Act V of Diablo III, as introduced in Reaper of Souls. The city is divided into numerous sub-zones.

Known Locations

Areas

The streets of Westmarch

Structures

Lorath Nahr outside Westmarch

Other

  • Dock Street

Trivia

WikiLogoSmall.jpg
This section contains facts and trivia relevant to this article.
  • According to Valerie Watrous, Kingsport and Westmarch are located very close together.[25] This is contradicted by maps of Sanctuary, which show that Kingsport and the capital are located on opposite sides of the country.[3]

References

  1. 1.0 1.1 1.2 Storm of Light
  2. 2013-11-04, Reaper of Souls™ First Look: Westmarch Bestiary. Blizzard Entertainment, accessed on 2013-11-06
  3. 3.0 3.1 3.2 Book of Cain
  4. 2013-11-09, BlizzCon 2013 – Diablo III: Reaper of Souls – FAQ. Blizzplanet, accessed on 2013-12-20
  5. 5.0 5.1 2013-12-01, BlizzCon 2013 – Diablo III: Reaper of Souls Preview Panel Transcript. Blizzplanet, accessed on 2014-01-14
  6. Reaper of Souls Homepage, Blizzard Entertainment. Accessed on 2013-09-12
  7. 7.0 7.1 7.2 2013-08-21, Diablo III: Reaper of Souls - Crusader Class Gameplay Demo. YouTube, accessed on 2013-09-12
  8. 8.0 8.1 8.2 The Black Road
  9. 9.0 9.1 Diablo Immortal, Blizzard Entertainment. Accessed on 2018-11-05
  10. Cite error: Invalid <ref> tag; no text was provided for refs named TBR"
  11. The Order
  12. Book of Tyrael
  13. 13.0 13.1 2013-10-28, REAPER OF SOULS™ FIRST LOOK: HISTORICAL WESTMARCH. Blizzard Entertainment, accessed on 2014-05-28
  14. 2013-10-11, Reaper of Souls - Rakkis History Sound Files. YouTube, accessed on 2014-03-13
  15. Moon of the Spider
  16. 16.0 16.1 Diablo III, The Furnace
  17. Diablo III, Skeletal Crawler
  18. Diablo Immortal, Cain's Request
  19. Diablo Immortal, Fallen Threat
  20. 2021-11-25, INTRODUCING NEW IN-GAME EVENT: DAWN OF DAMNATION. Blizzard Entertainment, accessed on 2022-04-16
  21. Diablo III, Act V
  22. 2016-01-06, ARE YOU PREPARED FOR 2.4.0?. Blizzard Entertainment, accessed on 2015-01-08
  23. 2018-11-05, BlizzCon 2018 Diablo Immortal Panel Transcript. Blizzplanet, accessed on 2018-11-09
  24. 2018-11-03, BlizzCon 2018: Diablo Immortal. Blizzplanet, accessed on 2018-11-06
  25. 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-04-19
Westmarch (hub)
Cain's Workshop
Central Square
Charsi's Smithy
Gideon's Row
Glittering Gems & Jewelery
Iben Fahd's Sanctum
Immortal Overlook
Palace Courtyard
Pathway to the Docks
Rakkis Plaza
Selynne's Basilica
The Docks
The King's Road
The Wolf Gate
Wolf City Tavern
Wynton's Grand Market
Wortham
The Festering Woods
The Traders' Road
Unseen Lair
Vile Refuge
Ashwold Cemetery
Ashwold Manor
Carriage Landing
Groundskeeper's House
Guard's Watch
Lords' Rest
Queen Asylla's Tomb
Shadowed Lane
Silent Overlook
The Handmaiden's Cottage
The Ossuary
The Outskirts
Dark Wood
Arach's Den
Blackstone Village
Bloodsworn Den
Cursed Grove
Derelict Timberyard
Fetid Swamp
Forgotten Tower
Justinian Road
Lair of the Blood Rose
Nesting Grounds
Rogue Battlecamp
Sanguine Ruins
Tree of Inifuss
Shassar Sea
Chamber of Truth
Chamber of Wisdom
Domain of Horror
Forgotten Path
Lacuni Incursion
Oasis of No Return
Prison of the Scorpion
Ruins of Greater Fahira
Sereth Outpost
Tabri's Encampment
Tomb of Fahir
Windswept Sands
Library of Zoltun Kulle
A Mirrored World
Archive of Secrets
Enlightenment's Threshold
Hall of Transmutation
Hidden Alcove
Master's Sanctum
Ruined Promenade
Statue of Resurgence
The Central Core
The Chaos Engine
The Forbidden Archive
The Grand Vestibule
The Terminus
Well of Knowledge
Writhing Ingress
Bilefen
Abandoned Village
Captain Rhodri's Private Dock
Court of Madness
Crimsonblade Haven
Deathmire
Fetish Village
Forsaken Ruins
Infested Quagmire
Kikuras Lowlands
Kikuras Rapids
Northern Wetlands
Port Justinian
Putrid Marsh
Rhodri's Ship
Southern Wetlands
Temple of Namari
The Drowned Lagoon
Mount Zavain
Sanctified Earth Monastery
Sentinel's Watch
Frozen Tundra
Abandoned Village
Cavern of Echoes
Plains of Blood
Realm of Damnation
TBA
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