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A '''Weapon''' is any [[item]] that can be equipped and used for [[Attack]]ing.
 
A '''Weapon''' is any [[item]] that can be equipped and used for [[Attack]]ing.
[[Image:GreatAxe.gif|right|thumb|55px|{{2|Great Axe}}]] [[Image:LongWarBow.gif|right|thumb|55px|{{2|Long War Bow}}]]
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[[File:GreatAxe.gif|right|thumb|55px|{{2|Great Axe}}]] [[File:LongWarBow.gif|right|thumb|55px|{{2|Long War Bow}}]]
   
 
Weapons can be either [[One-Handed]] or [[Two-Handed]]. They also vary by properties, [[damage]] and [[attack speed]], and in addition some skills may require a specific item type to be equipped. While some classes focus on damaging capabilities, other seek the [[Magic]] bonuses of the enchanted tools of death.
 
Weapons can be either [[One-Handed]] or [[Two-Handed]]. They also vary by properties, [[damage]] and [[attack speed]], and in addition some skills may require a specific item type to be equipped. While some classes focus on damaging capabilities, other seek the [[Magic]] bonuses of the enchanted tools of death.
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*[[Wands]]
 
*[[Wands]]
   
In [[Diablo III]], weapons may roll the following stats: increased Damage in %, Increased [[Attack Speed]], additional [[Elemental Damage]], Chance to [[Stun]], [[Slow]], [[Freeze]], Chill, [[Immobilize]], [[Bleed]], [[Blind]], [[Fear]] and [[Knockback]] on hit, Core Stats, [[Area Damage]], [[Cooldown]] Reduction, bonus damage against [[Elites]], a [[Socket]], Reduced Resource Costs, [[Life per Hit]], and all-item stats (except [[resistances]]).
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In ''[[Diablo III]]'', weapons may roll the following stats: increased Damage in %, Increased [[Attack Speed]], additional [[Elemental Damage]], Chance to [[Stun]], [[Slow]], [[Freeze]], Chill, [[Immobilize]], [[Bleed]], [[Blind]], [[Fear]] and [[Knockback]] on hit, Core Stats, [[Area Damage]], [[Cooldown]] Reduction, bonus damage against [[Elites]], a [[Socket]], Reduced Resource Costs, [[Life per Hit]], and all-item stats (except [[resistances]]).
   
 
Plain damage of the weapons has become very important for all classes, for damage of every damaging skill is measured in percentage of the basic attack damage. This is usually stated as X% weapon damage as (damage type) damage, commonly abbreviated as X% damage as (type).
 
Plain damage of the weapons has become very important for all classes, for damage of every damaging skill is measured in percentage of the basic attack damage. This is usually stated as X% weapon damage as (damage type) damage, commonly abbreviated as X% damage as (type).

Revision as of 04:43, 23 March 2015

A Weapon is any item that can be equipped and used for Attacking.

GreatAxe

Great Axe

LongWarBow

Long War Bow

Weapons can be either One-Handed or Two-Handed. They also vary by properties, damage and attack speed, and in addition some skills may require a specific item type to be equipped. While some classes focus on damaging capabilities, other seek the Magic bonuses of the enchanted tools of death.

Generally, weapons are also divided into Melee Weapons and Ranged Weapons.

Weapons come in the following categories, also known as classes:

In Diablo III, weapons may roll the following stats: increased Damage in %, Increased Attack Speed, additional Elemental Damage, Chance to Stun, Slow, Freeze, Chill, Immobilize, Bleed, Blind, Fear and Knockback on hit, Core Stats, Area Damage, Cooldown Reduction, bonus damage against Elites, a Socket, Reduced Resource Costs, Life per Hit, and all-item stats (except resistances).

Plain damage of the weapons has become very important for all classes, for damage of every damaging skill is measured in percentage of the basic attack damage. This is usually stated as X% weapon damage as (damage type) damage, commonly abbreviated as X% damage as (type).