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[[Image:Act I waypoint.JPG|thumb|right|An Act I waypoint, the first kind the player encounters]]
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[[Image:Act I waypoint.JPG|thumb|right|An Act I waypoint from Diablo II]]
'''Waypoints''' are magical teleportation devices in ''[[Diablo II]]''. They can be used to travel quickly between several areas in each [[Act]].
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'''Waypoints''' are magical teleportation devices in ''[[Diablo II]]'' and ''[[Diablo III]]''. They can be used to travel quickly between several areas in each [[Act]], much like the extra passages that took heroes from [[Tristram]] to the [[Catacombs]], the [[Caves]], and eventually [[Hell]] in ''[[Diablo I]]''.
   
==History==
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==Lore==
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[[File:Waypoint2-D3.jpg|thumb|A Waypoint]]
The world of [[Sanctuary]] is huge, and often, great distances separate towns from their outlying regions. During the [[Sin War]], the [[Horadrim]] devised a system of magic '''Waypoints''' to provide instant transport from one place to another. The magics at work have long since been forgotten, as the Horadric Magi have all but disappeared. However, these Waypoints remain as a legacy to the Horadrim's once-great power, and the value of these devices cannot be denied.
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Waypoints are [[arcane magic|arcane]] circles of [[teleportation]] etched into the ground.<ref>[http://us.battle.net/d3/en/game/guide/gameplay/world#camp-waypoints The World: Camp Waypoints], ''Blizzard Entertainment''. Accessed on 2014-09-22</ref> They were created by the [[Horadrim]], who devised the Waypoints to provide instant transport from one place to another. The [[magic]]s at work have long since been forgotten, as the original Horadrim have all but disappeared. However, these Waypoints remain as a legacy to the Horadrim's once-great power, and the value of these devices cannot be denied.<ref>''[[Diablo II]] Manual''</ref>
   
==Waypoint Menu==
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==In-game==
[[File:Act1waypoints.jpg|right|thumb|250px|Waypoint Menu (Act I shown)]]
 
Within every town, and at various places throughout each Act there are Waypoints. Click on them to bring up the Waypoint Menu, displaying a list of destinations.
 
   
 
Starting in Diablo II, within every town, and at various places throughout each Act, players will find several Waypoints. By clicking on them, players can bring up the Waypoint Menu, displaying a list of destinations.
This menu shows all possible locations to which you can travel. Be sure to click on Waypoints as you find them to add their location to your Waypoint Menu. The Waypoint destinations in gray text are ones you have not yet discovered and activated. You can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. You may also access Waypoints from other [[Acts]] by using the Act Tab in this menu. Since Waypoints are saved with your character between games, they are a quick way to bypass areas you have already explored.
 
   
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===Diablo II===
The most important thing to remember about Waypoints is to always activate new ones when you see them. Once you have clicked on a Waypoint, you will be able to move to that Waypoint from any other Waypoint.
 
 
[[File:Act1waypoints.jpg|right|thumb|Waypoint Menu (Act I shown)]]
 
The Waypoint system featured here, at first, is nothing more than the towns for each Act. As players fight against the minions of Hell, it is advised to click on Waypoints upon finding them to add their location to the Waypoint menu. The Waypoint destinations in gray text are ones that a player has not yet discovered and activated. A player can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. A player may also access Waypoints from other [[Acts]] by using the Act Tab in this menu. Since Waypoints are saved with a player's character between games, they are a quick way to bypass areas one has already explored.
   
 
Party members do not share Waypoints with each other; however, players can help transport other players to a Waypoint's location by opening a [[Town Portal]]. Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Once there, they can activate the Waypoint and add it to their own Waypoint lists.
==Waypoint Appearance==
 
   
 
When a player uses a Waypoint to switch between [[Acts]], it is best to go first to the main town of the Act to which they are traveling. This way, they can safely load the Act in town, where they cannot be attacked. From there, they can use the Waypoint to go to other Waypoints in the Act.
The [[Horadrim]] Magi were wily, making some of the Waypoints difficult to recognize. Many of the Waypoints blend into their surroundings. Check your Automap often, as Waypoints are easy to spot on your Automap.
 
   
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===Diablo III===
Party members do not share Waypoints with each other; however, players can help transport other players to a Waypoint's location by opening a [[Town Portal]]. Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Once there, they can activate the Waypoint and add it to their own Waypoint lists.
 
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[[File:Waypoint-D3.jpg|thumb|A Waypoint as it appears in Diablo III]]
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The Waypoint system returns in Diablo III, and for the most part, works much like it did in the previous game. As [[the Nephalem]] journeys forth to battle the minions of Hell, they will come across several waypoints. Moving near the waypoints will add them to the hero's Waypoint list. They can then return to the area at their heart's desire.
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In the [[Campaign Mode|campaign]] portion of the game, any waypoints that are missed will still be added as the storyline progresses. However, once the current Act has been completed, the Nephalem may not return to that Act without progressing backwards in the storyline. At that point, the waypoints are, for all intents and purposes, considered as disabled.
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In [[Adventure Mode]], all of the waypoints for each Act of the game are immediately unlocked, to serve as the main method of reaching the several [[Bounties]] that are in place. Some waypoints have been relocated; for example, there is no waypoint in the [[Caverns of Araneae]] in the campaign portion of the game, but there is in Adventure Mode. All Waypoints that are right before the [[boss]] fights, with the sole exception of the [[Archives of Zoltun Kulle]], are also removed.
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As of patch 2.0, the Nephalem has a choice that they can make regarding the need to reach any location. They can reach the desired point by clicking that location on the map. This will teleport the character there as if they were using a Town Portal. However, if they are not in town, they will need a short casting time that works much like trying to cast a Town Portal. On the other hand, they can manually activate the waypoint if it is nearby, and reach their destination faster than they would have going by the other method.
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==Trivia==
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{{trivia}}
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*Lore from the Diablo II manual states that the Horadrim created the Waypoints during the [[Sin War (Event)|Sin War]]. This is apparently an error, as the Horadrim were formed during the [[Dark Exile]], long after the conflict had ended.
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*Waypoints have appeared in areas such as the [[Burning Hells]] and [[Pandemonium]]. No lore explanation exists as to why they are found outside Sanctuary.
   
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==References==
When you use a Waypoint to switch between [[Acts]], it is best to go first to the main town of the Act to which you are traveling. This way, you can safely load the Act in town, where you cannot be attacked. From there, you can use the Waypoint to go to other Waypoints in the Act.
 
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<references/>
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 23:43, 21 September 2014

Act I waypoint

An Act I waypoint from Diablo II

Waypoints are magical teleportation devices in Diablo II and Diablo III. They can be used to travel quickly between several areas in each Act, much like the extra passages that took heroes from Tristram to the Catacombs, the Caves, and eventually Hell in Diablo I.

Lore

Waypoint2-D3

A Waypoint

Waypoints are arcane circles of teleportation etched into the ground.[1] They were created by the Horadrim, who devised the Waypoints to provide instant transport from one place to another. The magics at work have long since been forgotten, as the original Horadrim have all but disappeared. However, these Waypoints remain as a legacy to the Horadrim's once-great power, and the value of these devices cannot be denied.[2]

In-game

Starting in Diablo II, within every town, and at various places throughout each Act, players will find several Waypoints. By clicking on them, players can bring up the Waypoint Menu, displaying a list of destinations.

Diablo II

Act1waypoints

Waypoint Menu (Act I shown)

The Waypoint system featured here, at first, is nothing more than the towns for each Act. As players fight against the minions of Hell, it is advised to click on Waypoints upon finding them to add their location to the Waypoint menu. The Waypoint destinations in gray text are ones that a player has not yet discovered and activated. A player can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. A player may also access Waypoints from other Acts by using the Act Tab in this menu. Since Waypoints are saved with a player's character between games, they are a quick way to bypass areas one has already explored.

Party members do not share Waypoints with each other; however, players can help transport other players to a Waypoint's location by opening a Town Portal. Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Once there, they can activate the Waypoint and add it to their own Waypoint lists.

When a player uses a Waypoint to switch between Acts, it is best to go first to the main town of the Act to which they are traveling. This way, they can safely load the Act in town, where they cannot be attacked. From there, they can use the Waypoint to go to other Waypoints in the Act.

Diablo III

Waypoint-D3

A Waypoint as it appears in Diablo III

The Waypoint system returns in Diablo III, and for the most part, works much like it did in the previous game. As the Nephalem journeys forth to battle the minions of Hell, they will come across several waypoints. Moving near the waypoints will add them to the hero's Waypoint list. They can then return to the area at their heart's desire.

In the campaign portion of the game, any waypoints that are missed will still be added as the storyline progresses. However, once the current Act has been completed, the Nephalem may not return to that Act without progressing backwards in the storyline. At that point, the waypoints are, for all intents and purposes, considered as disabled.

In Adventure Mode, all of the waypoints for each Act of the game are immediately unlocked, to serve as the main method of reaching the several Bounties that are in place. Some waypoints have been relocated; for example, there is no waypoint in the Caverns of Araneae in the campaign portion of the game, but there is in Adventure Mode. All Waypoints that are right before the boss fights, with the sole exception of the Archives of Zoltun Kulle, are also removed.

As of patch 2.0, the Nephalem has a choice that they can make regarding the need to reach any location. They can reach the desired point by clicking that location on the map. This will teleport the character there as if they were using a Town Portal. However, if they are not in town, they will need a short casting time that works much like trying to cast a Town Portal. On the other hand, they can manually activate the waypoint if it is nearby, and reach their destination faster than they would have going by the other method.

Trivia

WikiLogoSmall
This section contains facts and trivia relevant to this article.
  • Lore from the Diablo II manual states that the Horadrim created the Waypoints during the Sin War. This is apparently an error, as the Horadrim were formed during the Dark Exile, long after the conflict had ended.
  • Waypoints have appeared in areas such as the Burning Hells and Pandemonium. No lore explanation exists as to why they are found outside Sanctuary.

References

  1. The World: Camp Waypoints, Blizzard Entertainment. Accessed on 2014-09-22
  2. Diablo II Manual