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'''Wake of Fire''' is an [[Assassin]] [[Skill]] in ''[[Diablo II]]''. |
'''Wake of Fire''' is an [[Assassin]] [[Skill]] in ''[[Diablo II]]''. |
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− | == |
+ | ==Lore== |
⚫ | |||
+ | |||
+ | ==General Information== |
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+ | ===Synergies=== |
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*'''Gives synergy to''': |
*'''Gives synergy to''': |
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**[[Fire Blast]]: +9% Fire damage per level |
**[[Fire Blast]]: +9% Fire damage per level |
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**[[Wake of Inferno]]: +8% Fire damage per level |
**[[Wake of Inferno]]: +8% Fire damage per level |
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⚫ | Wake of Fire places a trap in a chosen area that shoots waves of fire when triggered. Due to its high speed, good number of shoots and wide coverage, this trap can still be very effective well past Normal. However, due to its relatively low synergies and innate damage, as well as the higher amount of fire immune and resistant monsters in later difficulties, the efficiency of this skill is not as high in the very later stages of Nightmare and most of Hell. |
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− | ===Usage=== |
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⚫ | |||
− | Due to the relative low damage of the spell, dropping |
+ | Due to the relative low damage of the spell, dropping many of these traps at once is helpful for dealing more damage. This ability is also much more effective in dungeons, as the cramped corridors and rooms lets the waves hit many more targets than normal. |
− | + | The waves are not radial, but instead are fired in cone-shaped bursts, like [[Baal]]' cold waves. |
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− | ===Lore=== |
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⚫ | |||
===Skill Progression=== |
===Skill Progression=== |
Revision as of 04:22, 21 January 2016
Wake of Fire Class: Assassin Required Level: 12 Skill Tree: Traps Requires: Fire Blast Active Cost: 13 Mana The Assassin drops a trap at her location that sends out small waves of fire around it, dealing damage to enemies caught in the waves. Damage Type: Fire Synergies: Fire Blast, Wake of Inferno Other Stats: Summon; Unattackable; Fires 5 times |
Wake of Fire is an Assassin Skill in Diablo II.
Lore
Once erected, this trap releases waves of flame that incinerate any opponents within its path.
General Information
Synergies
- Gives synergy to:
- Fire Blast: +9% Fire damage per level
- Wake of Inferno: +0.5 Yards per level
- Wake of Inferno: +7% Fire damage per level
- Receives synergy from:
- Fire Blast: +8% Fire damage per level
- Wake of Inferno: +8% Fire damage per level
Wake of Fire places a trap in a chosen area that shoots waves of fire when triggered. Due to its high speed, good number of shoots and wide coverage, this trap can still be very effective well past Normal. However, due to its relatively low synergies and innate damage, as well as the higher amount of fire immune and resistant monsters in later difficulties, the efficiency of this skill is not as high in the very later stages of Nightmare and most of Hell.
Due to the relative low damage of the spell, dropping many of these traps at once is helpful for dealing more damage. This ability is also much more effective in dungeons, as the cramped corridors and rooms lets the waves hit many more targets than normal.
The waves are not radial, but instead are fired in cone-shaped bursts, like Baal' cold waves.
Skill Progression
Mana Cost: 13
Shoots 5 times
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Damage | 5–10 | 7–12 | 9–15 | 11–17 | 14–19 | 16–21 | 18–23 | 20–25 | 23–29 | 27–32 | 30–35 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Damage | 33–38 | 36–42 | 39–45 | 43–48 | 46–51 | 51–58 | 57–64 | 62–71 | 68–77 |
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