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Voice in The Coffin is the fourth of the storyline quests released with the Terror's Tide update on Diablo Immortal. It begins immediately after Message in Blood, once you finish killing the cultists in order for Cecil to escape.[1] It is immeately succeeded by Find the Abducted.

Objectives[]

  • Inspect the coffin.
    (Coffins don't talk. Yet this one does. Could it be a ghost? You should investigate)
  • Talk to Esmund.
    (The voice in the coffin belongs to a boy named Esmund. He doesn't seem fond of the Cult of Terror either. Perhaps he has some information)
  • Follow Esmund.
    (Esmund insists on trying to pay back the cult. Follow him to his camp and make sure he doesn't get into trouble)
  • Talk to Esmund.(1)
    (The cult massacred and kidnapped people at Esmund's camp. Check out him)


Transcript[]

Voice from Coffin

A voice speaks from the coffin

  • Voice: Did you... kill them? All of them?
    Not that I mind. They really deserved it.
Unconfined

Open the coffin and see what's inside

  • Esmund: I was going to get them if you hadn't. Thanks for saving me the trouble.
    Wait... you're not from here. Too much fancy armor. Who in watery Hells are you?
  • Class: I should be asking you that. What are you doing sneaking around a battlefield? You're old enough to see how dangerous this is.
  • Esmund: Calm down, old timer. I can take care of myself. I just didn't want to fight five crazies at once, that's all.
    I heard them cutting on the soldiers here. Bunch of mad sods. The one time that we get visitors, and it's a cult.
  • Class: I'm going after them. Head up the shore and avoid anyone you see.
  • Esmund: Or! Or how about this? We work together. You're looking for a shortcut to the fortress, and I know every shortcut there is. Help me help some people and —
  • Class: No. Go somewhere safe. Tell me everything, and I'll look for them.
Esmund ignores the player and runs away
Follow Esmund VitC

Start following him and see where he's heading to

  • Esmund: You're not listening to me! They took captives. We have to pay them back.
  • Class: What captives? What are they after?
  • Esmund: I overheard them asking about some treasure called the"Heart of Creation". That's stupid. We don't even have real houses here.
    When they get an answer they don't like, they just say "blood leads the way", and then they start cutting, all slow...
    Just help me hurt them. I know you can.
The duo arrive at Esmund's camp in the Shanties
  • Esmund: Oh no. Tayler!
    (runs to Tayler) Tay... I found somebody who can help us.
  • Tayler: They shackled... most everybody. Went... north. Esmund... don't fight. (passes away)
Tayler lost

Try and console a grieving Esmund

  • Class: I'm sorry Esmund. If that's what you want... I'll help you find Fern. We'll pay them back.
  • Esmund: Good. To the north, that's near the Planks. There's a cave not far off that should get us closer to the keep.
  • Class: Look for a cave. Got it.
  • Esmund: I need to take care of their rites. I know you don't have time, but there's nobody else. I'll catch up with you.
Esmund begins the burial rite's
  • Esmund: Look no more on day or night.
    Drift in the sea evermore.
    The pull of waters, warm and bright;
    Light's merry home. Light's open door.
VitC End

Head northwards, towards the Planks

Monsters[]

Random[]

Locations[]

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective.
  1. Saltstream Cuirass

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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