Required Level: 18
Skill Tree: Defensive Auras
Requires: Prayer, Cleansing, Defiance
Active / Passive
Increases Speed, Stamina, and Stamina recovery for all party members.
Damage Type: Magic
Synergies: Blessed Hammer, Charge
Other Stats: Only one Aura can be active at a time; Reduced passive effect when inactive
A noble knight of Zakarum feels the rapture of his salvation at all times. In his need, the weight of the world lifts from his shoulders, allowing him to march forth without heed to the lamentations of his body.
Vigor increases run/walk speed and stamina regeneration for the user and nearby allies. It is a useful skill for retrieving corpses after dying, escaping from tough enemies, and exploring in general. It also may be used in town to get to the vendors faster and save time between battles. In battle with very fast foes that require a lot of evasion, its use may be situationally helpful, but this comes of the cost of using other, potentially more combat-oriented auras.
The increase in speed provided by Vigor is separate from Faster Run/Walk modifier in that it does not suffer from the diminishing returns Faster Run/Walk is subject to. No matter how high players' Faster Run/Walk is, Vigor always increases their speed by a set amount.
- Receives Synergy from:
- Gives Synergy to:
|Walk/Run Speed +%||13||18||22||25||28||30||32||33||35||36|
|Max Stamina Recovery +%||50||75||100||125||150||175||200||225||250||275|
|Increased Stamina +%||50||75||100||125||150||175||200||225||250||275|
|Walk/Run Speed +%||37||38||39||40||40||41||41||42||42||43||?|
|Max Stamina Recovery +%||300||325||350||375||400||425||450||475||500||525||650|
|Increased Stamina +%||300||325||350||375||400||425||450||475||500||525||650|