Diablo Wiki

All runes have their uses, even the really low ones that most of the community ignores when they drop. Below is a collection of my thoughts and then my final evaluation on what to do with all runes once they are obtained.

Single Uses of Runes[]

Oftentimes, there are situations where there are runes that you can just use once and be guaranteed a useful effect for the rest of the game (as long as you don't die and lose them). They are:

1. Making runewords. Early useful runewords include Stealth (Tal+Eth), Steel (Tir+El), Lore (Ort+Sol), and Spirit (Tal+Thul+Ort+Amn)

2. Putting runes in socketed items for their individual effects. A good early game example of this is putting a tir rune or two into a helmet for the +mana on kill, to help with early game chronic mana shortages.

Save the runes for these use cases, make the items, and then forget them. This guide is about what to do in the long term for saving every rune.

Cube Recipes[]

Certain cube recipes are highly useful.

  1. El runes make low quality armor regular quality.
  2. Eld runes make low quality weapons regular quality.
  3. Tal+Thul are needed to socket body armor
  4. Ral+Amn are needed to socket weapon
  5. Ral+Thul are needed to socket helm

Crafting[]

Crafted items range from being very useful for leveling mid-level characters, to being BiS for end-game gear. The best crafting recipes are caster amulets (Ral), blood gloves (Nef), blood (Eth)/safety (Ort) boots, and blood rings (Sol).

Cubing[]

Some runes are not very useful, but they can be cubed into runes that are highly useful or sought after.

Trading[]

Some runes are highly sought after by the community, and are more useful as currency for trading than cubing.

Rune List and what to do with them[]

Rune Best Use Other Use
El-Tir Cube up to Nef Cube recipe, but so common that there's no need to save them
Nef Blood Gloves Cube up if desired blood gloves are made
Eth Blood Boots Cube up if better unique boots or acceptable rare boots are found
Ith Caster Belt Cube up
Tal Cube Up Blood Belts can potentially be pretty good for physical characters, but

unique belts are better

Ral Caster Amulet Trade: Caster amulets are both highly prized and highly variable, so people often

trade these in bulk

Ort Safety Boots Cube up if better unique boots or acceptable rare boots are found
Thul-Amn Cube up to Sol Cube recipes
Sol Blood Ring Cube Up
Shael-Lem Cube Up
Lem Useful for gold find barbs, sometimes tradeable
Pul Runeword Recipes Trade
Um Add to items for +resist all Runewords/Trade
Mal Trade
Ist Trade: Highly valued and common currency Add to items for +MF%
Gul Mosaic Runeword Trade in Ladder; cube up in non-ladder
Vex Many useful runewords Trade; highly valued for rune words
Ohm some useful runewords Trade
Lo Grief and Fortitude runewords Trade
Sur Cube; not particularly valuable runewords, and cubing makes Ber Niche runewords
Ber Enigma and Infinity Runewords If desperate, two Bers can be used to make a Jah for Enigma
Jah Enigma and other runewords Trade; not quite as sought after as Ber but still highly valued
Cham Socketed into an item for the CBF mod Runewords; none are particularly popular or BiS, but some are notable
Zod Socketed into an ethereal item for Indestructible Breath of the Dying/Obsession Runeword