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Ungovernable Impulses is a dungeon contract in Diablo Immortal.

UIC-intro

Contract info

Description[]

The Immortals are keeping a The potent amulet in their lodge near Wolf City Tavern. Take it off their hands and replace it with a forgery, so we can buy time to use it.

Story[]

Quintus was supposed to check in and hand over the amulet after a successful swap. He hasn't—find out what happened to him, then make sure the relic ends up in our possession.

Steps[]

  1. Find Quintus.
    (Locate Quintus in Westmarch)
  2. Find a Replacement Amulet.
    (Find an ancient amulet in Shassar that you can swap for the Kingsgyve)
  3. Swap the Amulets.
    (Steal the Kingsgyve)

Objectives[]

  • Find Quintus and Solve his Problem (0/6).
  • Free Quintus (0/1).
  • Talk to Quintus.
  • False Kingsgyve
  • The Swap
    • Go to the Immortals' Lodge
    • Follow Quintus.
    • Set Fires (0/2).
    • Enter the Immortals' Lodge
    • Swap the Amulets.
      • Swap the Amulets
      • Defeat the Undead (0/1)
      • Swap the Amulets (0/1)
      • Exit the Lodge
    • Escape Westmarch.
      • Leave Westmarch
      • Talk to Quintus (0/1)
  • Return to Bartender Bailey

Transcript[]

Search Westmarch for Quintus
UIC

Bandits hold Quintus captive

After defeating the Bandits
  • Quintus: I knew Bailey wouldn't give up on me. Help me with these ropes!
Free Quintus
UIC1

Talk to Quintus

  • Class: Are you all right? Who were they?
  • Quintus: I... hired some outside help. I know, I know. When they found out I wanted to rob the lodge, they took my forgery and skipped town. Left me with their friends. The dead ones over there.
    <name>, the amulet we're trying to pinch from the Immortals is a Shassarite relic. The "Kingsgyve". And we need a new forgery to swap for it. That's your sort of thing, right?
    It's a cross-shaped hunk of bronze with a loop on top. If you can find something from the same era, I know a smith here in town who can take it the rest of the way.
The player begins to leave
  • Quintus: Make sure you tell the bosses I didn't crack!
Travel to the Tomb of Fahir

Shassar Sea[]

Within the Main Chamber Tomb of Fahir
UIC2

Hollow Ones ambush the player once they try to open the Reliquary

  • Hollow One: Only... the bloodline... may tread here.
Defeat the Undead—or escape with the Amulet. After that, complete the dungeon—or exit prematurely—and return to Westmarch

Westmarch[]

As the player approaches the smithy
  • Quintus: (from a distance) So... don't suppose I could pay you for this... in a couple weeks?
  • Charsi: (from a distance) As long as you keep your friends coming to me for the big orders, Quintus... sure. Just this once.
UIC3

At the smithy

  • Quintus: She's a rare one. You get something decently old? Cobwebs, cracks, all that?
Charsi starts reforging the Relic
  • Quintus: Look at that transformation! Charsi, love, keep your signature off this one, please. Client's preference.
Counterfeit Kingsgyve

Charsi completes the False Kingsgyve

Take the False Kingsgyve
  • Quintus: All right—let's go survey their lodge. It's on the corner by Wolf City.
Start heading to the Immortals' Lodge with Quintus
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Immortal Sentinels patrol the Central Square

  • Quintus: District's crawling with Immortals today. Good thing you stopped by, huh?
UIC5

At the Immortals' Lodge

  • Immortal Sentinel: Find somewhere better to be. This road's closed.
  • Quintus: (to the player) Follow me. I've got a plan.
Start following Quintus
  • Quintus: They're all over the lodge. Got to make sure they don't see anybody going in.
Quintus stops by some crates on the Pathway to the Docks
  • Quintus: (inspects the crates) It's their job to protect Westmarch, right? So we set a couple harmless fires. Out of the way. They'll have to take care of 'em.
Quintus sets a crate on fire
  • Quintus: I'll keep them busy; you should go start a little fire by the tavern so you can sneak into the lodge. Burn some old crates if you're so concerned about it spreading. (departs)
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Set the other crates on fire

After that, start heading back to the Immortals' Lodge
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Immortal Sentinels rush to put out the fires

  • Immortal Sentinel#1: It's like this whole city's made of kindling. Amazed it's still standing.
  • Immortal Sentinel#2: Westmarch's finest are here. We'll take care of it.
Immortals' Lodge

The Immortals' Lodge

Immortals' Lodge[]

Immortals' Lodge-Int

Inside the Lodge is sparse, save the Amulet and some documents in a corner

  • Immortals' Record:
    Descendants of Fahir were immolated bearing bronze amulets. A death in the bloodline meant long life for the family. It's asking a lot of the new Immortals... but the Cycle only cares about victory.
Swap the Amulets
Plighted Spirit

A spirit emerges from the Amulet

Defeat the spirit and finish the swap quickly
  • Class: I've got to get out of the city. Now.
Exit the Lodge

Westmarch[]

Numerous places are ablaze. Immortal Sentinels struggle to put out the fires
  • Class: How many fires did he start?
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Sneak past the sentinels

UIC9

Extinguish the flames obstructing the way

If the player is discovered
  • Immortal Sentinel: Chop them down!
Escape Westmarch (sneak or fight through)
Beyond the Wolf Gate
  • Quintus: (from a distance) Over here!
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Talk to Quintus

  • Class: Quintus... where did all the fire come from? We just needed to distract a few guards.
  • Quintus: It worked, didn't it? We tested the Immortals, nobody innocent died, and you made the swap. Pretty smooth. The bosses are really gonna—
  • Class: You went too far.
    This is the last reckless thing you do as a Shadow. Ever. Just get the Kingsgyve to the Court.

Locations[]

Quest Items[]

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