Ungovernable Impulses is a dungeon contract in Diablo Immortal.
Description[]
The Immortals are keeping a The potent amulet in their lodge near Wolf City Tavern. Take it off their hands and replace it with a forgery, so we can buy time to use it.
Story[]
Quintus was supposed to check in and hand over the amulet after a successful swap. He hasn't—find out what happened to him, then make sure the relic ends up in our possession.
Steps[]
- Find Quintus.
(Locate Quintus in Westmarch) - Find a Replacement Amulet.
(Find an ancient amulet in Shassar that you can swap for the Kingsgyve) - Swap the Amulets.
(Steal the Kingsgyve)
Objectives[]
- Find Quintus and Solve his Problem (0/6).
- Free Quintus (0/1).
- Talk to Quintus.
- False Kingsgyve
- Find a Suitable Amulet in the Tomb of Fahir (0/1).
- Meet Quintus at the Westmarch Smithy.
- Take the False Kingsgyve (0/1)
- The Swap
- Go to the Immortals' Lodge
- Follow Quintus.
- Set Fires (0/2).
- Enter the Immortals' Lodge
- Swap the Amulets.
- Swap the Amulets
- Defeat the Undead (0/1)
- Swap the Amulets (0/1)
- Exit the Lodge
- Escape Westmarch.
- Leave Westmarch
- Talk to Quintus (0/1)
- Return to Bartender Bailey
Transcript[]
- Search Westmarch for Quintus
- After defeating the Bandits
- Quintus: I knew Bailey wouldn't give up on me. Help me with these ropes!
- Free Quintus
- Class: Are you all right? Who were they?
- Quintus: I... hired some outside help. I know, I know. When they found out I wanted to rob the lodge, they took my forgery and skipped town. Left me with their friends. The dead ones over there.
<name>, the amulet we're trying to pinch from the Immortals is a Shassarite relic. The "Kingsgyve". And we need a new forgery to swap for it. That's your sort of thing, right?
It's a cross-shaped hunk of bronze with a loop on top. If you can find something from the same era, I know a smith here in town who can take it the rest of the way.
- The player begins to leave
- Quintus: Make sure you tell the bosses I didn't crack!
- Travel to the Tomb of Fahir
Shassar Sea[]
- Within the Main Chamber Tomb of Fahir
- Hollow One: Only... the bloodline... may tread here.
- Defeat the Undead—or escape with the Amulet. After that, complete the dungeon—or exit prematurely—and return to Westmarch
Westmarch[]
- As the player approaches the smithy
- Quintus: (from a distance) So... don't suppose I could pay you for this... in a couple weeks?
- Charsi: (from a distance) As long as you keep your friends coming to me for the big orders, Quintus... sure. Just this once.
- Quintus: She's a rare one. You get something decently old? Cobwebs, cracks, all that?
- Charsi starts reforging the Relic
- Quintus: Look at that transformation! Charsi, love, keep your signature off this one, please. Client's preference.
- Take the False Kingsgyve
- Quintus: All right—let's go survey their lodge. It's on the corner by Wolf City.
- Start heading to the Immortals' Lodge with Quintus
- Quintus: District's crawling with Immortals today. Good thing you stopped by, huh?
- Immortal Sentinel: Find somewhere better to be. This road's closed.
- Quintus: (to the player) Follow me. I've got a plan.
- Start following Quintus
- Quintus: They're all over the lodge. Got to make sure they don't see anybody going in.
- Quintus stops by some crates on the Pathway to the Docks
- Quintus: (inspects the crates) It's their job to protect Westmarch, right? So we set a couple harmless fires. Out of the way. They'll have to take care of 'em.
- Quintus sets a crate on fire
- Quintus: I'll keep them busy; you should go start a little fire by the tavern so you can sneak into the lodge. Burn some old crates if you're so concerned about it spreading. (departs)
- After that, start heading back to the Immortals' Lodge
- Immortal Sentinel#1: It's like this whole city's made of kindling. Amazed it's still standing.
- Immortal Sentinel#2: Westmarch's finest are here. We'll take care of it.
Immortals' Lodge[]
- Immortals' Record:
Descendants of Fahir were immolated bearing bronze amulets. A death in the bloodline meant long life for the family. It's asking a lot of the new Immortals... but the Cycle only cares about victory.
- Swap the Amulets
- Plighted Soul: Bearer of fire. Share our suffering.
- Defeat the spirit and finish the swap quickly
- Class: I've got to get out of the city. Now.
- Exit the Lodge
Westmarch[]
- Numerous places are ablaze. Immortal Sentinels struggle to put out the fires
- Class: How many fires did he start?
- Immortal Sentinel: Search everywhere you see the fires. They can't have gone far.
- If the player is discovered
- Immortal Sentinel: Chop them down!
- Escape Westmarch (sneak or fight through)
Beyond the Wolf Gate
- Quintus: (from a distance) Over here!
- Class: Quintus... where did all the fire come from? We just needed to distract a few guards.
- Quintus: It worked, didn't it? We tested the Immortals, nobody innocent died, and you made the swap. Pretty smooth. The bosses are really gonna—
- Class: You went too far.
This is the last reckless thing you do as a Shadow. Ever. Just get the Kingsgyve to the Court.