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For information on the titular structure, see Tristram Cathedral.

Tristram Cathedral is the first quest of the Dark Rebirth questline in Diablo Immortal.

Objectives[]

  • Enter Cain's Workshop.
    (There is no rest for heroes. Karshun has important information regarding the Worldstone shard. Head to Cain's workshop to find him.)
  • Speak with Karshun in Cain's Workshop.
    (Karshun's brow appears more furrowed than usual, no doubt indicating trouble. Speak to him and see what weighs upon his mind.)
  • Travel to Wortham
  • Talk to Captain Azmir
  • Talk to the Villagers in Wortham
  • Talk to the Concerned Wortham Guard
  • Search for Noah with Captain Azmir
  • Talk to Captain Azmir

Transcript[]

  • Karshun: I hope you've been communing with that angel of yours. Their divine strength will aid you in your next task.
  • Karshun: I can sense utilization of the Worldstone shard near Wortham, but I can't get a full picture with the Astral Anchor. I need you to head there and scout it out for yourself.
  • Class: Wortham? Do you think the cultists are back?
  • Karshun: If the Worldstone shard is involved, it's quite likely. But I can't say for certain without any accurate insight.
  • Tyrael: Your friend is right. Something vile is occurring, no doubt involving demon spawn. We must stop the fiends lest innocent lives fall victim to their cruelty.
In Wortham
  • Class: What's happened? It doesn't seem like there's many people left to save.
  • Captain Azmir: You've come at a bad time. I've had too many villagers go mad from nightmares, running off into the woods and mutilating their own bodies. I suggest you leave before the same happens to you.
  • Class: I'm here to help. What do you know about those nightmares?
  • Captain Azmir: The villagers sometimes ramble about the deceased prince, Albrecht. Other times they go on about Leoric's manor.
  • Captain Azmir: But before you go to the manor, I have something else I require aid in. One of the villagers that has gone missing is a child named Noah.
  • Captain Azmir: His father recently went mad. Killed himself by tearing at his body with his bare hands. I'm worried about the child. Could you help me find him?
  • Jodie: Are you here to help us? Please, find my Noah. He's only a child.
  • Class: I'll find Noah. When was the last time you saw him?
  • Jodie: Last night when I tucked him into bed. Only, he wasn't in bed this morning, and his shoes were still there. Please, you have to find him.
  • Class: Did you see a child named Noah run through here?
  • Concerned Wortham Guard: Noah? No, I didn't. I'm surprised he'd ever leave his mother's side. He constantly had his hand in hers.
  • Concerned Wortham Guard: I hope he hasn't wandered too far from the town. A lot of villagers who have gone missing don't come back.
  • Noah: Stay away with me! I don't want to hurt you!
  • Captain Azmir: It's alright, Noah. What are you talking about?
  • Noah: I-I had a nightmare. I was big and scary and hurting a lot of people. What if I become like my father?
  • Noah: I don't want to hurt mother...
  • Captain Azmir: You're not going to hurt anybody. It was just a scary dream.
  • Noah: A dream? So, none of it was real?
  • Captain Azmir: I know it felt real, but it wasn't. You're a big boy now, Noah. You can't be scared of dreams. You have to be brave to protect your mother.
  • Noah: You're right. I have to be strong. I have to protect her.
  • Captain Azmir: Well, I'm glad we found him unharmed. I'll send him back to his mother.
  • Captain Azmir: We still need to see what's at Leoric's estate. That old manor must have some clues as to why the villagers are going mad. Wait for me at the pier southwest of Wortham.

Optional Dialogue[]

  • Kindra: When I close my eyes, all I can see are cracks in everything I make.
  • Korrin: Sorry to say, but...it's gotten worse since you came through last.
  • Teron: All dreams contain omens! Do not attempt to run away from fate. Accept it into your heart!
  • Canny: I've seen them looking in my window...their eyes burning red...
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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