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'''Torment '''is the highest difficulty setting in ''[[Diablo III]]'', replacing the earlier [[Inferno difficulty]]. It is unlocked when one character on the account reaches [[Character Level|level]] 60, regardless of whether or not ''[[Reaper of Souls]]'' is installed. It is broken into 13 different levels, adjustable at will. It can be changed from the main menu, and decreased at any time during the game unless playing a [[Hardcore]] character.
+
{{Cleanup}}'''Torment''' is the highest difficulty setting in ''[[Diablo III]]'', replacing the earlier [[Inferno difficulty]]. It is unlocked when one character on the account reaches [[Character Level|level]] 60, regardless of whether or not ''[[Reaper of Souls]]'' is installed. It is broken into 16 different levels, adjustable at will. It can be changed from the main menu, and decreased at any time during the game unless playing a [[Hardcore]] character.
   
 
The [[Infernal Machine]] event must be completed in Torment.
 
The [[Infernal Machine]] event must be completed in Torment.
Line 6: Line 6:
 
With each increase in Torment, the monster difficulty and bonuses granted relative to {{d|Normal}} [[difficulty]] increase as follows:<ref>Blizzard Entertainment, no date given. [http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty Game Difficulty - Game Guide - Diablo III] ''Blizzard Entertainment'' Accessed 2014-03-27.</ref>
 
With each increase in Torment, the monster difficulty and bonuses granted relative to {{d|Normal}} [[difficulty]] increase as follows:<ref>Blizzard Entertainment, no date given. [http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty Game Difficulty - Game Guide - Diablo III] ''Blizzard Entertainment'' Accessed 2014-03-27.</ref>
 
{| class="dwtable"
 
{| class="dwtable"
!Torment Level
+
! Torment Level
!Monster Health
+
! Monster Health
!Monster Damage
+
! Monster Damage
!Extra XP Bonus
+
! Extra XP Bonus
!Extra Gold Bonus
+
! Extra Gold Bonus
!Increased Legendary Drop Rate
+
! Increased Legendary Drop Rate
 
|-
 
|-
!I
+
! I
|819%
+
| 819%
|396%
+
| 396%
|300%
+
| 300%
|300%
+
| 300%
|15%
+
| 15%
 
|-
 
|-
!II
+
! II
|1311%
+
| 1,311%
|575%
+
| 575%
|400%
+
| 400%
|400%
+
| 400%
|32%
+
| 32%
 
|-
 
|-
!III
+
! III
|2097%
+
| 2,097%
|833%
+
| 833%
|550%
+
| 550%
|550%
+
| 550%
|52%
+
| 52%
 
|-
 
|-
!IV
+
! IV
|3355%
+
| 3,355%
|1208%
+
| 1,208%
|800%
+
| 800%
|800%
+
| 800%
|74%
+
| 75%
 
|-
 
|-
!V
+
! V
|5369%
+
| 5,369%
|1752%
+
| 1,752%
|1150%
+
| 1,150%
|1150%
+
| 1,150%
|101%
+
| 101%
 
|-
 
|-
!VI
+
! VI
|8590%
+
| 8,590%
|2540%
+
| 2,540%
|1600%
+
| 1,600%
|1600%
+
| 1,600%
|131%
+
| 131%
 
|-
 
|-
!VII
+
! VII
|18985%
+
| 18,985%
|3604%
+
| 3,604%
|1900%
+
| 1,900%
|1850%
+
| 1,850%
|166%
+
| 164%
 
|-
 
|-
!VIII
+
! VIII
|41625%
+
| 41,625%
|5097%
+
| 5,097%
|2425%
+
| 2,425%
|2150%
+
| 2,150%
|200%
+
| 205%
 
|-
 
|-
!IX
+
! IX
|91260%
+
| 91,260%
|7208%
+
| 7,208%
|3100%
+
| 3,100%
|2500%
+
| 2,500%
|256%
+
| 256%
 
|-
 
|-
!X
+
! X
  +
| 200,082%
|200082%
 
|10194%
+
| 10,194%
|4000%
+
| 4,000%
|2900%
+
| 2,900%
|320%
+
| 320%
 
|-
 
|-
!XI
+
! XI
  +
| 438,669%
|438700%
 
|14416%
+
| 14,416%
|5000%
+
| 5,000%
|3350%
+
| 3,350%
|400%
+
| 400%
 
|-
 
|-
!XII
+
! XII
  +
| 961,759%
|961800%
 
|20387%
+
| 20,387%
|6400%
+
| 6,400%
|3900%
+
| 3,900%
|500%
+
| 500%
 
|-
 
|-
!XIII
+
! XIII
  +
| 2,108,607%
|2109000%
 
|28831%
+
| 28,832%
|8200%
+
| 8,200%
|4500%
+
| 4,500%
|625%
+
| 625%
  +
|-
  +
! XIV
  +
| 2,889,383%
  +
| 40,775%
  +
| 10,500%
  +
| 5,200%
  +
| 781%
  +
|-
  +
! XV
  +
| 6,334,823%
  +
| 57,664%
  +
| 13,400%
  +
| 6,050%
  +
| 977%
  +
|-
  +
! XVI
  +
| 13,888,770%
  +
| 64,725%
  +
| 17,000%
  +
| 7,000%
  +
| 1,221%
 
|}
 
|}
   
Each level of Torment increases the chance of a [[Legendary Items|legendary item]] to drop by roughly 15%.<ref>Blizzard Entertainment. 2014-04-09.[http://us.battle.net/d3/en/forum/topic/12471197317?page=12#236 Upcoming Loot Hotfixes - Forums - Diablo III] ''Blizzard Entertainment'' Accessed 2014-04-10.</ref> Imperial [[Gems|gems]] also have a chance to drop in Master and higher difficulties (Torment included). At Torment VII or higher, [[Rift Guardian]]s are guaranteed to drop a [[Forgotten Soul]] with increasing chance to drop the second one.
+
Each level of Torment increases the chance of a [[Legendary Items|legendary item]] to drop by roughly 15%.<ref>Blizzard Entertainment. 2014-04-09.[http://us.battle.net/d3/en/forum/topic/12471197317?page=12#236 Upcoming Loot Hotfixes - Forums - Diablo III] ''Blizzard Entertainment'' Accessed 2014-04-10.</ref> Imperial [[Gems|gems]] also have a chance to drop in Master and higher difficulties. At Torment VII or higher, [[Rift Guardian]]s are guaranteed to drop a [[Forgotten Soul]] with increasing chance to drop the second one.
   
As of patch 2.3.0, four more levels of Torment difficulty were added: VII, VIII, IX and X. However, they may not be accessed immediately, only being unlocked when player proves their worth:
+
As of patch 2.3.0, four more levels of Torment difficulty were added: VII, VIII, IX, and X. However, they may not be accessed immediately. They will only being unlocked when a player either proves their worth in SOLO GRs or by being carried there by another player who can beat that level. As Patch 2.4.2 added 3 more levels, Patch 2.6.5 introduced three additional Torment levels: 14, 15, and 16.<ref>Nevalistis. (2019, March 29). [https://us.diablo3.com/en/blog/22933131 Patch 2.6.5 PTR Preview]. ''Diablo III Blog''. Retrieved on 2019-03-29.</ref>
*Torment VII-X can now only be accessed by level 70 characters
 
*Torment VII-X public games can now only be accessed by players that meet a [[Paragon]] level requirement:
 
**Torment VII requires a Paragon level over 100
 
**Torment VIII requires a Paragon level over 150
 
**Torment IX requires a Paragon level over 200
 
**Torment X requires a Paragon level over 250
 
   
 
*Originally Torment VII-XVI could only be accessed by level 70 characters and by running SOLO GRs.
Patch 2.4.2 added 3 more levels, as the power of average endgame builds made T10 completely trivial for a considerable portion of players.
 
 
*Torment VII-XVI public games can now only be accessed by players that meet a solo [[Greater Rift]] requirements (used to be [[Paragon]] level requirement):
 
** Torment VII requires GR 30
 
** Torment VIII requires GR 35
 
** Torment IX requires GR 40
 
** Torment X requires GR 45
  +
** Torment XI requires GR 50
  +
** Torment XII requires GR 55
  +
** Torment XIII requires GR 60
  +
** Torment XIV requires GR 65
  +
** Torment XV requires GR 70
  +
** Torment XVI requires GR 75
   
 
==Torment Exclusive Items==
 
==Torment Exclusive Items==
Many items will only drop on Torment difficulty (any rank, from I to X) or in [[Nephalem Rifts]] and [[Greater Rifts]] (regardless of rank):
+
Many items will only drop on Torment difficulty (any rank, from I to XVI) or in [[Nephalem Rifts]] and [[Greater Rifts]] (regardless of rank):
 
*[[Infernal Machine]]s
 
*[[Infernal Machine]]s
 
*[[Ramaladni's Gift]]
 
*[[Ramaladni's Gift]]
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*Lvl 70 class-specific sets
 
*Lvl 70 class-specific sets
 
**[[Armor of Akkhan]] ([[Crusader]])
 
**[[Armor of Akkhan]] ([[Crusader]])
  +
**[[Bones of Rathma]] ({{3|Necromancer}})
 
**[[Delsere's Magnum Opus]] (Wizard)
 
**[[Delsere's Magnum Opus]] (Wizard)
**[[Roland's Legacy]] (Crusader)
 
 
**[[Embodiment of the Marauder]] (Demon Hunter)
 
**[[Embodiment of the Marauder]] (Demon Hunter)
 
**[[Firebird's Finery]] (Wizard)
 
**[[Firebird's Finery]] (Wizard)
  +
**[[Grace of Inarius]] (Necromancer)
 
**[[Helltooth Harness]] (Witch Doctor)
 
**[[Helltooth Harness]] (Witch Doctor)
  +
**[[Jesseth Arms]] (Necromancer)
  +
**[[Pestilence Master's Shroud]] (Necromancer)
 
**[[Raiment of a Thousand Storms]] (Monk)
 
**[[Raiment of a Thousand Storms]] (Monk)
 
**[[Roland's Legacy]] (Crusader)
 
**[[Seeker of the Light]] (Crusader)
 
**[[Seeker of the Light]] (Crusader)
 
**[[Spirit of Arachyr]] (Witch Doctor)
 
**[[Spirit of Arachyr]] (Witch Doctor)
Line 149: Line 179:
 
**[[The Shadow's Mantle]] (Demon Hunter)
 
**[[The Shadow's Mantle]] (Demon Hunter)
 
**[[Thorns of the Invoker]] (Crusader)
 
**[[Thorns of the Invoker]] (Crusader)
  +
**[[Trag'Oul's Avatar]] (Necromancer)
 
**[[Vyr's Amazing Arcana]] (Wizard)
 
**[[Vyr's Amazing Arcana]] (Wizard)
 
*Follower items
 
*Follower items
  +
**[[Enchanting Favor]] ([[Templar]])
 
**[[Hand of the Prophet (Focus)|Hand of the Prophet]] ([[Enchantress]])
 
**[[Hand of the Prophet (Focus)|Hand of the Prophet]] ([[Enchantress]])
**[[Smoking Thurible]] (Enchantress)
+
**[[Hillenbrand's Training Sword]] (Templar)
**[[Vadim's Surge]] (Enchantress)
+
**[[Relic of Akarat]] (Templar)
 
**[[Ribald Etchings]] ([[Scoundrel]])
 
**[[Ribald Etchings]] ([[Scoundrel]])
 
**[[Skeleton Key]] (Scoundrel)
 
**[[Skeleton Key]] (Scoundrel)
 
**[[Slipka's Letter Opener]] (Scoundrel)
 
**[[Slipka's Letter Opener]] (Scoundrel)
**[[Enchanting Favor]] ([[Templar]])
+
**[[Smoking Thurible]] (Enchantress)
**[[Relic of Akarat]] (Templar)
+
**[[Vadim's Surge]] (Enchantress)
**[[Hillenbrand's Training Sword]] (Templar)
 
 
*Legendary potions
 
*Legendary potions
 
**[[Bottomless Potion of Amplification]]
 
**[[Bottomless Potion of Amplification]]
 
**[[Bottomless Potion of Chaos]]
 
**[[Bottomless Potion of Fear]]
 
**[[Bottomless Potion of Kulle-Aid]]
 
**[[Bottomless Potion of Kulle-Aid]]
 
**[[Bottomless Potion of Mutilation]]
 
**[[Bottomless Potion of Mutilation]]
 
**[[Bottomless Potion of Regeneration]]
 
**[[Bottomless Potion of Regeneration]]
  +
**[[Bottomless Potion of Rejuvenation]]
 
**[[Bottomless Potion of the Diamond]]
 
**[[Bottomless Potion of the Diamond]]
 
**[[Bottomless Potion of the Leech]]
 
**[[Bottomless Potion of the Leech]]
 
**[[Bottomless Potion of the Tower]]
 
**[[Bottomless Potion of the Tower]]
**[[Bottomless Potion of Rejuvenation]]
+
**[[Bottomless Potion of the Unfettered]]
**[[Bottomless Potion of Fear]]
 
**[[Bottomless Potion of Chaos]]
 
 
*Other
 
*Other
 
**[[Shard of Hate]]
 
**[[Shard of Hate]]

Revision as of 21:01, 9 December 2019

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Torment is the highest difficulty setting in Diablo III, replacing the earlier Inferno difficulty. It is unlocked when one character on the account reaches level 60, regardless of whether or not Reaper of Souls is installed. It is broken into 16 different levels, adjustable at will. It can be changed from the main menu, and decreased at any time during the game unless playing a Hardcore character.

The Infernal Machine event must be completed in Torment.

Difficulty and Rewards

With each increase in Torment, the monster difficulty and bonuses granted relative to Normal difficulty increase as follows:[1]

Torment Level Monster Health Monster Damage Extra XP Bonus Extra Gold Bonus Increased Legendary Drop Rate
I 819% 396% 300% 300% 15%
II 1,311% 575% 400% 400% 32%
III 2,097% 833% 550% 550% 52%
IV 3,355% 1,208% 800% 800% 75%
V 5,369% 1,752% 1,150% 1,150% 101%
VI 8,590% 2,540% 1,600% 1,600% 131%
VII 18,985% 3,604% 1,900% 1,850% 164%
VIII 41,625% 5,097% 2,425% 2,150% 205%
IX 91,260% 7,208% 3,100% 2,500% 256%
X 200,082% 10,194% 4,000% 2,900% 320%
XI 438,669% 14,416% 5,000% 3,350% 400%
XII 961,759% 20,387% 6,400% 3,900% 500%
XIII 2,108,607% 28,832% 8,200% 4,500% 625%
XIV 2,889,383% 40,775% 10,500% 5,200% 781%
XV 6,334,823% 57,664% 13,400% 6,050% 977%
XVI 13,888,770% 64,725% 17,000% 7,000% 1,221%

Each level of Torment increases the chance of a legendary item to drop by roughly 15%.[2] Imperial gems also have a chance to drop in Master and higher difficulties. At Torment VII or higher, Rift Guardians are guaranteed to drop a Forgotten Soul with increasing chance to drop the second one.

As of patch 2.3.0, four more levels of Torment difficulty were added: VII, VIII, IX, and X. However, they may not be accessed immediately. They will only being unlocked when a player either proves their worth in SOLO GRs or by being carried there by another player who can beat that level. As Patch 2.4.2 added 3 more levels, Patch 2.6.5 introduced three additional Torment levels: 14, 15, and 16.[3]

  • Originally Torment VII-XVI could only be accessed by level 70 characters and by running SOLO GRs.
  • Torment VII-XVI public games can now only be accessed by players that meet a solo Greater Rift requirements (used to be Paragon level requirement):
    • Torment VII requires GR 30
    • Torment VIII requires GR 35
    • Torment IX requires GR 40
    • Torment X requires GR 45
    • Torment XI requires GR 50
    • Torment XII requires GR 55
    • Torment XIII requires GR 60
    • Torment XIV requires GR 65
    • Torment XV requires GR 70
    • Torment XVI requires GR 75

Torment Exclusive Items

Many items will only drop on Torment difficulty (any rank, from I to XVI) or in Nephalem Rifts and Greater Rifts (regardless of rank):

References

  1. Blizzard Entertainment, no date given. Game Difficulty - Game Guide - Diablo III Blizzard Entertainment Accessed 2014-03-27.
  2. Blizzard Entertainment. 2014-04-09.Upcoming Loot Hotfixes - Forums - Diablo III Blizzard Entertainment Accessed 2014-04-10.
  3. Nevalistis. (2019, March 29). Patch 2.6.5 PTR Preview. Diablo III Blog. Retrieved on 2019-03-29.