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(→‎Difficulty and Rewards: Values via http://d3resource.com/difficulties-ptr/)
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With each increase in Torment, the monster difficulty and bonuses granted relative to {{d|Normal}} [[difficulty]] increase as follows:<ref>Blizzard Entertainment, no date given. [http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty Game Difficulty - Game Guide - Diablo III] ''Blizzard Entertainment'' Accessed 2014-03-27.</ref>
 
With each increase in Torment, the monster difficulty and bonuses granted relative to {{d|Normal}} [[difficulty]] increase as follows:<ref>Blizzard Entertainment, no date given. [http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty Game Difficulty - Game Guide - Diablo III] ''Blizzard Entertainment'' Accessed 2014-03-27.</ref>
 
{| class="dwtable"
 
{| class="dwtable"
!Torment Level
+
! Torment Level
!Monster Health
+
! Monster Health
!Monster Damage
+
! Monster Damage
!Extra XP Bonus
+
! Extra XP Bonus
!Extra Gold Bonus
+
! Extra Gold Bonus
!Increased Legendary Drop Rate
+
! Increased Legendary Drop Rate
 
|-
 
|-
!I
+
! I
|819%
+
| 819%
|396%
+
| 396%
|300%
+
| 300%
|300%
+
| 300%
|15%
+
| 15%
 
|-
 
|-
!II
+
! II
|1,311%
+
| 1,311%
|575%
+
| 575%
|400%
+
| 400%
|400%
+
| 400%
|32%
+
| 32%
 
|-
 
|-
!III
+
! III
|2,097%
+
| 2,097%
|833%
+
| 833%
|550%
+
| 550%
|550%
+
| 550%
|52%
+
| 52%
 
|-
 
|-
!IV
+
! IV
|3,355%
+
| 3,355%
|1,208%
+
| 1,208%
|800%
+
| 800%
|800%
+
| 800%
|74%
+
| 75%
 
|-
 
|-
!V
+
! V
|5,369%
+
| 5,369%
|1,752%
+
| 1,752%
|1,150%
+
| 1,150%
|1,150%
+
| 1,150%
|101%
+
| 101%
 
|-
 
|-
!VI
+
! VI
|8,590%
+
| 8,590%
|2,540%
+
| 2,540%
|1,600%
+
| 1,600%
|1,600%
+
| 1,600%
|131%
+
| 131%
 
|-
 
|-
!VII
+
! VII
|18,985%
+
| 18,985%
|3,604%
+
| 3,604%
|1,900%
+
| 1,900%
|1,850%
+
| 1,850%
|166%
+
| 164%
 
|-
 
|-
!VIII
+
! VIII
|41,625%
+
| 41,625%
|5,097%
+
| 5,097%
|2,425%
+
| 2,425%
|2,150%
+
| 2,150%
|200%
+
| 205%
 
|-
 
|-
!IX
+
! IX
|91,260%
+
| 91,260%
|7,208%
+
| 7,208%
|3,100%
+
| 3,100%
|2,500%
+
| 2,500%
|256%
+
| 256%
 
|-
 
|-
!X
+
! X
|200,082%
+
| 200,082%
|10,194%
+
| 10,194%
|4,000%
+
| 4,000%
|2,900%
+
| 2,900%
|320%
+
| 320%
 
|-
 
|-
!XI
+
! XI
|438,700%
+
| 438,669%
|14,416%
+
| 14,416%
|5,000%
+
| 5,000%
|3,350%
+
| 3,350%
|400%
+
| 400%
 
|-
 
|-
!XII
+
! XII
|961,800%
+
| 961,759%
|20,387%
+
| 20,387%
|6,400%
+
| 6,400%
|3,900%
+
| 3,900%
|500%
+
| 500%
 
|-
 
|-
!XIII
+
! XIII
|2,109,000%
+
| 2,108,607%
|28,831%
+
| 28,832%
|8,200%
+
| 8,200%
|4,500%
+
| 4,500%
|625%
+
| 625%
 
|-
 
|-
!XIV
+
! XIV
  +
| 4,623,011%
|''TBD''
 
  +
| 40,775%
|''TBD''
 
|10,500%
+
| 10,500%
|5,200%
+
| 5,200%
  +
| 781%
|''TBD''
 
 
|-
 
|-
!XV
+
! XV
  +
| 10,135,711%
|''TBD''
 
  +
| 57,664%
|''TBD''
 
|13,400%
+
| 13,400%
|6,050%
+
| 6,050%
  +
| 977%
|''TBD''
 
 
|-
 
|-
!XVI
+
! XVI
  +
| 22,222,020%
|''TBD''
 
  +
| 81,549%
|''TBD''
 
|17,000%
+
| 17,000%
|7,000%
+
| 7,000%
  +
| 1,221%
|''TBD''
 
 
|}
 
|}
   
Line 134: Line 134:
 
*Torment VII-XIII can now only be accessed by level 70 characters
 
*Torment VII-XIII can now only be accessed by level 70 characters
 
*Torment VII-XVI public games can now only be accessed by players that meet a solo [[Greater Rift]] requirements (used to be [[Paragon]] level requirement):
 
*Torment VII-XVI public games can now only be accessed by players that meet a solo [[Greater Rift]] requirements (used to be [[Paragon]] level requirement):
**Torment VII requires Solo GR 30
+
** Torment VII requires Solo GR 30
**Torment VIII requires Solo GR 35
+
** Torment VIII requires Solo GR 35
**Torment IX requires Solo GR 40
+
** Torment IX requires Solo GR 40
**Torment X requires Solo GR 45
+
** Torment X requires Solo GR 45
 
** Torment XI requires Solo GR 50
 
** Torment XI requires Solo GR 50
 
** Torment XII requires Solo GR 55
 
** Torment XII requires Solo GR 55

Revision as of 04:08, 9 April 2019

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Torment 'is the highest difficulty setting in Diablo III, replacing the earlier Inferno difficulty. It is unlocked when one character on the account reaches level 60, regardless of whether or not Reaper of Souls is installed. It is broken into 13 different levels, adjustable at will. It can be changed from the main menu, and decreased at any time during the game unless playing a Hardcore character.

The Infernal Machine event must be completed in Torment.

Patch 2.6.5 will introduce three additional Torment levels: 14, 15, and 16.[1]

Difficulty and Rewards

With each increase in Torment, the monster difficulty and bonuses granted relative to Normal difficulty increase as follows:[2]

Torment Level Monster Health Monster Damage Extra XP Bonus Extra Gold Bonus Increased Legendary Drop Rate
I 819% 396% 300% 300% 15%
II 1,311% 575% 400% 400% 32%
III 2,097% 833% 550% 550% 52%
IV 3,355% 1,208% 800% 800% 75%
V 5,369% 1,752% 1,150% 1,150% 101%
VI 8,590% 2,540% 1,600% 1,600% 131%
VII 18,985% 3,604% 1,900% 1,850% 164%
VIII 41,625% 5,097% 2,425% 2,150% 205%
IX 91,260% 7,208% 3,100% 2,500% 256%
X 200,082% 10,194% 4,000% 2,900% 320%
XI 438,669% 14,416% 5,000% 3,350% 400%
XII 961,759% 20,387% 6,400% 3,900% 500%
XIII 2,108,607% 28,832% 8,200% 4,500% 625%
XIV 4,623,011% 40,775% 10,500% 5,200% 781%
XV 10,135,711% 57,664% 13,400% 6,050% 977%
XVI 22,222,020% 81,549% 17,000% 7,000% 1,221%

Each level of Torment increases the chance of a legendary item to drop by roughly 15%.[3] Imperial gems also have a chance to drop in Master and higher difficulties (Torment included). At Torment VII or higher, Rift Guardians are guaranteed to drop a Forgotten Soul with increasing chance to drop the second one.

As of patch 2.3.0, four more levels of Torment difficulty were added: VII, VIII, IX and X. However, they may not be accessed immediately, only being unlocked when player proves their worth. Patch 2.4.2 added 3 more levels, as the power of average endgame builds made T10 completely trivial for a considerable portion of players.

  • Torment VII-XIII can now only be accessed by level 70 characters
  • Torment VII-XVI public games can now only be accessed by players that meet a solo Greater Rift requirements (used to be Paragon level requirement):
    • Torment VII requires Solo GR 30
    • Torment VIII requires Solo GR 35
    • Torment IX requires Solo GR 40
    • Torment X requires Solo GR 45
    • Torment XI requires Solo GR 50
    • Torment XII requires Solo GR 55
    • Torment XIII requires Solo GR 60
    • Torment XIV requires Solo GR 65
    • Torment XV requires Solo GR 70
    • Torment XVI requires Solo GR 75

Torment Exclusive Items

Many items will only drop on Torment difficulty (any rank, from I to XIII) or in Nephalem Rifts and Greater Rifts (regardless of rank):

References

  1. Nevalistis. (2019, March 29). Patch 2.6.5 PTR Preview. Diablo III Blog. Retrieved on 2019-03-29.
  2. Blizzard Entertainment, no date given. Game Difficulty - Game Guide - Diablo III Blizzard Entertainment Accessed 2014-03-27.
  3. Blizzard Entertainment. 2014-04-09.Upcoming Loot Hotfixes - Forums - Diablo III Blizzard Entertainment Accessed 2014-04-10.