Tomb of Khan Dakab is a one-level dungeon that can be found in Dahlgur Oasis in Act II of Diablo III. Entering the dungeon will start The Lost Treasure of Khan Dakab event, which may have a bounty offered to complete it.
This dungeon is not guaranteed to appear, but if it does, the entrance will be found within a large sunken ruins area filled with Electric Eels, Serpent Magi and Copperfang Lurkerss. To open the door, two levers must be pulled, the first of which will spawn a rare lurker with minions. A tome, The Chamber of Faces, will be found in an Iron Wolf's satchel next to the left-hand lever. Several Iron Wolf corpses are found inside as well.
The Tomb itself has multiple randomly generated branches, but is medium in size overall. The goal is to find the lever and open the door to the treasure chamber, which is very close to the entrance. The Last Will of Khan Dakab is found in a satchel before the door, revealing that Khan Dakab, afraid of his riches bringing bad luck to his family, sealed the door so that no one ever recovers it.
The chest within the chamber does not contain loot. Instead, opening it causes four Grim Wraiths, including the Spirit of Khan Dakab, to manifest and attack. His spirit drops the usual amount of loot for a Unique Monster.
Unique monsters[]
Event objectives[]
- Bounty: Enter the Tomb of Khan Dakab
- Bounty: Claim the treasure
- Find and pull the Vault Door Lever
- Enter Khan Dakab's treasure vault
- Open the Treasure of Khan Dakab
- Destroy the Spirit of Khan Dakab