"Tomb Vipers are the weakest of the lot, constantly suffering the brutality of their serpentine kin."
- Monster summary(src)
Tomb Vipers are a variation of the Claw Viper monster. They are unused. They were supposed to be most likely in Catacombs Level 2 of Act I. Also there is an extremely dangerous Guest monster bearing their name in-game. They deal Fire damage with their tail. They don't gain any speed boost while charging.
Statistics[]
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 11 | 43 | 75 |
Experience | |||
Health points | |||
Damage 1 | |||
Attack Rating 1 | |||
Damage 2 | |||
Attack Rating 2 | |||
Defense | |||
% to Block | 12 | 12 | 12 |
Damage Resist | 0 | 0 | 40 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 33 |
Cold Resist | 0 | 0 | 100 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 75 | 50 |
Immunities | — | — | Cold |
Chill Effectiveness | 50 | 45 | 40 |
Walk/Run Speed | 4 | 4 | |
Group/Minion Size | 1-2 | — |
Claw Viper
Tomb Viper • Claw Viper • Salamander • Pit Viper • Serpent Magus