For the similar spell in Diablo III, see Storm Armor.
Thunder Storm

Class: Sorceress
Required Level: 24
Skill Tree: Lightning Spells
Requires: Charged Bolt, Static Field, Lightning, Nova, Chain Lightning
Active / Passive
Cost: 19 Mana

Summons a thunderstorm that periodically blasts a nearby enemy with a bolt of lightning.

Damage Type: Lightning

Thunder Storm is a Sorceress Skill in Diablo II.


Weather manipulation is the most impressive form of elemental magic a Sorceress may attain. A Sorceress learned in this skill may manifest a tempest of dark storm clouds that follow her wherever she travels. Any who approach the canopy of her storm are subject to the full force of the gale and bolts of powerful lightning.

General InformationEdit


  • Gives synergy to: None
  • Receives synergy from: None

Almost like an Aura of sorts, Thunder Storm automatically hits surrounding monsters with falling bolts of lightning. When cast, a crackling ring of electricity forms around the Sorceress' feet, indicating that the skill is active.

Thunder Storm lasts for quite a while, and duration improves with skill investment. Although it has no synergies, Lightning Mastery is quite effective in boosting its damage. With the right equipment, Thunder Storm can often kill enemies in one hit. Enemies that can jump away or move very fast are just as easily hit by Thunder Storm as any other enemy, making it a formidable skill against them.

Thunder Storm

Thunder Storm ring indicating it is active

Since Thunder Storm has no synergy needed to be effective, Sorceresses such as the Enchantress or Fire Wall Sorceress often spec into it as well to deal extra damage of another element. There is nothing that prevents Thunder Storm from being cast with similar semi-passive spells like Frozen Armor, Enchant, or Energy Shield.

Skill ProgressionEdit

Mana Cost: 19

Level 1 2 3 4 5 6 7 8 9 10 11
Damage 1–100 11–110 21–120 31–130 41–140 51–150 61–160 71–170 81–180 91–190 101–200
Duration (sec) 32 40 48 56 64 72 80 88 96 104 112
Level 12 13 14 15 16 17 18 19 20
Damage 111–210 121–220 131–230 141–240 151–250 162–261 173–272 184–283 195–294
Duration (sec) 120 128 136 144 152 160 168 176 184
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