The Iceburn Tear is the fourth core quest of Frozen Tundra in Diablo Immortal. It begins immediately after the conclusion of Through the Ruins, after the player enters the portal to Bitter Hearth. The Iceburn Tear is immediately followed by Those Who Come Before.
Objectives[]
- Follow Navair.
- Talk to Chieftain Kientarc.
- Follow Navair.
- Talk to Tassi.
- Enter the Cavern of Echoes.
- Search the Cavern for the Iceburn Tear
- Break through the Ice Barrier
- Kill Bloodrime
- Reach the Iceburn Tear
- Kill the Glacial Colossus
- Kill the Chilling Constructs (0/10)
- Kill the Glacial Colossus
- Kill the Chilling Constructs (0/10)
- Kill the Glacial Colossus
- Kill the Chilling Constructs (0/10)
- Kill the Glacial Colossus
- Exit the Cavern of Echoes
- Return to Tassi in Bitter Hearth.
- Talk to Navair.
- Give the Iceburn Tear to Tassi.
- Talk to Tassi.
Transcript[]
- The player appears at Bitter Hearth waypoint
- Navair: We'll want to speak with the chieftain as soon as possible. This way.
- Meanwhile, Ull tends to the bonfire
- Ull: (to himself) Damn this cold!

With the chieftain
- Navair: Chief Kientarc, is Tassi here? I have someone she needs to meet.
- Chieftain Kientarc: (turns to face the duo) Tassi? What is the matter?
- Class
- Normal: A shard of the Worldstone has returned to Arreat. The man who carries it intends to deliver the stone to a demon lord named Skarn. Now he has taken refuge in the realm of the dead and we are powerless to stop him.
- Barbarian: A shard of the Worldstone has returned to Arreat. The man who carries it intends to deliver the stone to a demon lord named Skarn. He has taken refuge in the realm of the dead and we must find a way to follow after him.
- Chieftain Kientarc: By the Ancients! Our people bled and our mountain was shattered to prevent the Heart of the World from falling into a demon lord's hand. What you speak of cannot be allowed!
- Class: Yet I cannot stop him if I cannot cross into the realm of death.
- Chieftain Kientarc: Navair, take our guest here to Tassi. Let us pray that she has answers.
- Navair: Tassi should be near the tents.
- Follow Navair to meet Tassi

With Tassi
- Class: Excuse the urgency, but we are in need of help. My enemy has crossed over into a realm beyond ours, where only spirits may tread. I am told you may know of a way I can follow after him.
- Tassi: Only spirits? You speak of the Unformed Land... I'm sorry, but I am no witch doctor. I am one of sword and shield, not one who guides others between life and death. To even try such a thing would put your soul at risk!
- Class: I must reclaim the Worldstone shard. Risk be damned.
- Tassi: Here I was, sent on a pilgrimage but unable to fulfill my purpose. Then, the spirits send a stranger, who needs the very object I seek without even knowing it. Very well, let us both embrace our destinies.
Not far from here is the Cavern of Echoes. Buried within its unnatural ice is one of the seven stones: the Iceburn Tear. Acquire it and bring it to me. With its power, death's fangs may lose some of their bite.
- Tassi returns to tending to her cauldron on fire
- Navair: Friend, I will speak with the Chieftain while you are gone. After what we saw, I cannot let you assault Sescheron alone. When you are ready, I hope my tribe will be fighting beside you.
- Class: Good luck with your talk Navair. I will return with the Iceburn Tear shortly.
- Navair: When you leave town, head east until you reach the Frozen Lake. There, in its deepest recesses, you'll find the Cavern of Echoes.
Here, this will help you fight the cold. May Bul-Kathos give you the strength to conquer the challenges ahead.
- Navair gives the player a White Snow Ward
- Tassi: Be careful in that cavern. The Iceburn Tear is one of the Seven Stones... Do not underestimate it.
- Head over to the Cavern of Echoes
Cavern of Echoes[]

Inside the Cavern
- Class: The biting cold is unrelenting, even from here. Is this the power of the Iceburn Tear?
For the walkthrough of the rest of the dungeon, see Cavern of Echoes.
- After defeating the Glacial Colossus, collect the Iceburn Tear
- Class: I can feel it... an unnatural cold. And there's something else? I hear... Voices? I must bring it to Tassi at once.
- Exit the Cavern of Echoes and return to Bitter Hearth
- Navair: (approaches the player) Do you have the Tear?

Show her the Iceburn Tear
- Navair: Unbelievable. I can feel its cold from over here. Not many have escaped that cavern with their lives, much less holding the Tear.
- Normal: If only my people still had the courage you bear. But our wills have become as broken as our home. Still, this is exactly the kind of victory that rouses spirits. Come, let us return to camp.
- Barbarian: If only the rest of our people had the courage you bear. But our wills have become as broken as our home. Still, this is exactly the kind of victory that rouses spirits. Come, let us return to camp.

With Tassi
- Tassi: That cold... Yes, that is it! You have the stone! Please, let me see it!
- Give the Iceburn Tear to Tassi
- Tassi: A sacred stone. To think I would hold such a thing.

The Iceburn Tear douses the nearby fire
- Ull: (stands angrily) The fire!
- Tassi: See how not even flame can withstand its presence.
(to Ull) A lost flame can be reignited, Ull. Do not fret too much. - Tassi: The Seven Stones are artifacts that my clan has been seeking for ages. While I am no expert in the spirit world, know that wielding the Tear gives death much less authority over a mortal's life.
- Class: And how does that help us?
- Tassi: Claiming this stone has granted you its boon and the spirits of this mountain will now be able to sense your presence. Your soul bridges life and death, and it is the dead 'who will guide you into their realm, not l.
To the north, the Ice Clan khazra have claimed the graveyard of the ancients. Clear out their infestation. Present their war banner to the spirits of old, and perhaps they will grant you permission to walk amongst them.