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For the tome of the same name, see Horadric Bestiary.

Horadric Bestiary is the fourth Dark Wood quest obtained in Diablo Immortal. It occurs immediately after the Bloodsworn Den quest, and leads directly on to the Gathering the Reagents quest.

Description[]

Lakrii, the Bloodsworn's leader, escaped. Make your way to the rogue battle camp and report to Commander Kashya.

With Liene's assistance, the rogue battle camp should be easy enough to locate. Now, to find Kashya and deliver your report.

After a long journey, the high priestess, Akara, awaits at the nearby campfire. Consult her about the Dark Wood and the Worldstone shard hidden herein.

Akara's gift, the Horadric Bestiary, rests upon an altar. Open the tome and discover its ancient wisdom.

With the tome now in your possession, Akara waits for your return near the Horadric Altar.

The prisoner you rescued from the Bloodsworn's den is recuperating nearby. What reason could bring a druid across the world to the Dark Wood?

Objectives[]

Transcript[]

  • Class: You there, where is Kashya?
  • Isolde: Oh, she left for the battlecamp a while ago. Had a druid in tow. Bleeding everywhere, that one was. Hopefully the priestess can seal his wounds.
  • Isolde: Head east through the woods to find the camp, but be careful. Demons plague this forest.
  • Liene: Th-thank you for your help. The fallen have grown much more aggressive as of late. Kashya asked me to wait for you...I'm glad you came along when you did. I'm Liene, by the way.
  • Class
    • Standard: You're welcome, Liene. Do you know where I can find the battlecamp of the sisterhood?
    • Blood Knight: Liene, do you know where I can find the battlecamp of the sisterhood?
  • Liene: It's not far! Keep going down this road and you'll find Kashya inside the camp. Oh, and maybe you can kill a few more fallen on the way. That would really help us out.
  • Rogue: Demons at the gates!
  • Rogue: Do not fear. The Great Eye is with us.
  • Kashya: Ah, you've returned! I trust you bring news of victory?
  • Kashya: I see. Still, you've done well. This was never truly your fight, outlander. If I remember, you came to this land in search of Akara, yes? It is time the two of you met.
  • Kashya: Go to her, and show respect. She may be the High Priestess of the Sisters of the Sightless Eye, but she is also like a mother to me. And don't fret about Lakrii. My rogues and I will handle her.
  • Class: Priestess Akara? It is an honor. I come on behalf of Elder Cain. He believes you can help us find a Worldstone shard hidden somewhere in these woods.
  • Akara: A shard of the Worldstone? Interesting. That certainly could be the source of our troubles... It seems the Great Eye has aligned our goals, my friend.
  • Akara: As you have undoubtedly seen, the Dark Wood suffers at the hands of the Bloodsworn. Their leader, Lakrii, was once part of the Sisterhood...until her heart was broken. She rejected us and found someone else to accept her.
  • Akara: A Worldstone shard could be the source of their new power. And if that is the case, you will need all the assistance I can offer.
  • Akara: Years ago, Deckard Cain left me with a gift: a tome of Horadric origin. In truth, its strange magics were never meant for me. How fitting that he has sent you here to complete the circle.
  • Akara: Onn your way here, you killed several of those "fallen" demons, did you not? Their essence swirls about you. Mm. Yes, the tome is surely meant for you.
  • Akara: Follow me, if you would.
  • Akara: Inspect the tome placed upon the altar. Let it reveal its secrets to you.
  • Akara: It is as I suspected. The magic of the Horadric Bestiary responds to you. As you defeat the monsters of this world, their essence wil provide you both strength and knowledge. When you have collected enough essence, bring the tome to one of these altars and you will be greatly rewarded.
  • Akara: Now then, we must return to the task at hand. If you are to find your Worldstone shard, you will need help. Thankfully, we are not alone in this endeavor. Let us speak with your wounded friend.
  • Hemlir: Ah you're back... hah! Good, good. I didn't get a chance to introduce myself earlier while I was choking to death in those vines. My name is Hemlir and I—well, I suppose I owe you my life, don't I?
  • Class
    • Standard: It was the least I could do. Still, I am curious, what brought you here? Dark Wood is quite a distance from your homeland, is it not?
    • Blood Knight: You don't owe me a thing... except an explanation of what you're doing here. Your homeland is quite far, isn't it?
  • Hemlir: Aye, it is. And how I miss Túr Dúlra. But, the corruption of nature in these lands cannot be ignored. I came her to commune with the great tree, Inifuss, and it was there I was captured.
  • Hemlir: The dead tree teems with old magic. The bark whispered to me of a way to cleanse this corruption. Unfortunately, the ritual is complicated and I lack the strength to gather the resources. Hm, but perhaps you can help here.
  • Hemlir: Now, the spider's eye and the thorn should be simple. Both can be found to the north. But the branch, well...the oldest trees here are where fallen make camp. Maybe start with the other two, eh?

Trivia[]

This section contains facts and trivia relevant to this article.
  • Isolde's role in the quest was originally taken by Flavie in the game's beta.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair