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For the event/realm of the same name, see Fractured Plane.

The Fractured Plane is a Diablo Immortal quest. It is required to be completed to unlock access to the Fractured Plane. During the event, it becomes available once the player has passed a certain point in the Library of Zoltun Kulle (at the least, the player's character must be acquainted with the Curator). Contextually, the quest appears to occur after the completion of the main game and Diablo's reveal, but this is not a requirement for the quest.

Objectives[]

  • Read Cain's letter
  • Talk to Cain
  • Look for Cain within his workshop
  • Assist with Cain's Ritual (0/1)
  • Talk to Cain
  • Take the Relic to the Curator
  • Talk to the Curator
    • Kill the Mirrored Assailants
    • Return to the Curator
  • Talk to the Curator
  • Retrieve the Empowered Sumina Glass (0/1)
  • Return to Cain

Transcript[]

  • Cain's Letter:
    Greetings my friend,

    I have recently come into possession of a relic from Zoltun Kulle's library. The Amber Blade I acquired it from seemed to have little idea as to what it was they were pawning.

    It provides passage to a realm of existence that I believe could be of benefit to you. When next you are in Westmarch, come find me.

    Deckard Cain
Go to Cain's Workshop
Q-Fractured Plane

As the player approaches the workshop, a rumble can be heard from within

  • Class: What is that strange rumble? Please tell me that didn't come from Cain's workshop.
Q-Fractured Plane1

Enter Cain's Workshop

  • Class: The noise is coming from Cain's library.
  • Deckard Cain: (from his library) Quickly, I'm here! I have almost opened the Fractured Plane.
Enter the library
  • Deckard Cain: Lend me your strength. Just as you did with the Worldstone shards.[1]
Assist Cain with his ritual
Sumina Ritual

Unfortunately, the ritual was unsuccessful

  • Deckard Cain: Confound it all! I am at a loss. It appears the secrets of this relic evade me once again.
    It is a relic from Zoltun Kulle's library that made it into my hands from an Amber Blade. Kulle used it to access the Fractured Plane; a shattered reflection of the mind.
    As I understand it, the Fractured Plane is a realm to live as another version of oneself and to cultivate the soul. Unfortunately, whatever power it once held is now gone.
  • Class: If this relic came from Zoltun Kulle's library, perhaps his Curator could help.
  • Deckard Cain: Yes, you may be on to something. Take the relic; I hope you have better luck than I.
Take the relic and go to the Library of Zoltun Kulle
Q-Fractured Plane2

Meet the Curator at the Grand Vestibule

  • The Curator: You've returned...and with a curio that does not belong to this world.
  • Class: It's a stone that your master once used to open the Fractured Plane.
  • The Curator: Ah yes, the Sumina Glass. it is a fount of unbound chaos and cyclical death. Even the master was wary of it. Count yourself fortunate that the magics it housed have faded.
Give the Sumina Glass to the Curator
  • The Curator: You're here because you foolishly believe you can harness its power, yes? Oh, very well... Bring me the heart of a realm-lord then.
  • Class: A realm-lord?
  • The Curator: Given what you seek to unleash, you know shockingly little about what you carry. It is a fractured shard of the mirrored world. That is where it draws its power from. The raw essence of those who inhabit the realm.
  • Class: I was really hoping I wouldn't have to go back there.
  • The Curator: Be warned. You merely peeked into that world before.[2] What you experienced was a far cry from facing a realm-lord. But if you truly wish to return, give me the word and I will send you with haste.
  • Class: I am ready.
Mirrored Relocation

The Curator transports the player to the Mirrored World

Mirrored World[]

Q-Fractured Plane3

The player in the Mirrored World

  • The Curator: (disembodied) Good. We've arrived in one place. I've bestowed a portion of my essence on you. Both to guide you...And because it's going to be entertaining watching you try to survive.
    You'll find the inhabitants here to be more vengeful than last time.[2] They do not take kindly to repeat intruders.
  • Class: Gods, I did not miss this cold.
Monsters from the realm attack the player. Defeat them
Q-Fractured Plane4

A little further ahead, the player comes across an altar

  • The Curator: (disembodied) It appears fortune smiles upon you. This is an altar to the realm-lord. It is a beacon of raw power.
    Use it. Turn it against the inhabitants of this world.
Examine the Chaotic Altar
Altar Assailants

The altar summons more Assailants

After defeating the Assailants


  • The Curator: (disembodied) The longer you remain, the greater foes you will face.
Realm Lord Entrance

A Realm-Lord arrives

After defeating the Realm-Lord
  • Curator: (disembodied) Impressively done. Now bring the realm-lord's heart to me.
Exit the Mirrored World

Grand Vestibule[]

Q-Fractured Plane5

Return to the Curator with the Realm-Lord's heart

  • The Curator: You proved capable within the Mirrored World. Perhaps your mind won't be entirely crushed by the Fractured Plane.
    Stand back. This would only take a moment.


Sumina Empowering

The Curator empowers the Sumina Glass with energy from the Realm-Lord's heart

  • The Curator: There, the Sumina Glass is yours to do with as you wish. But I suggest you use it with great caution.
    The Fractured Plane may be a reflection of your mind, but for many, there is no greater hell.
Return to Westmarch

Westmarch[]

Q-Fractured Plane6

Meet Cain in his workshop's library

  • Deckard Cain: I could feel the relic's influence the moment you entered my workshop.
  • Class: Yes, the Sumina Glass's power has been restored.
  • Deckard Cain: So, the Curator has told you of the relic's true nature. The Fractured Plane is a dangerous realm, yes, but it carries great worth.
  • Deckard Cain: If you wish to venture forward, place the glass upon the altar.
Place the empowered Sumina Glass on the altar
  • Deckard Cain: There. It's done.
    The Fractured Plane is open to you, my friend. I believe traversing it will help you in your fight against Diablo...But it is your choice. Its rewards are yours to reap.


Locations[]

Monsters[]

Bosses[]

  • Realm-Lord

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • Friends in the Shadows
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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