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For the monster of the same name, see The Eternal Guardian.

The Eternal Guardian is the seventh Library of Zoltun Kulle quest in Diablo Immortal. It follows on directly from Source of Knowledge, and leads directly into Reforging the Soul.

Description[]

The Chaos engine forges the Spark of Life from living sand. While such alchemy is beyond your skill, the remnants of golems should suffice as material.

One of the golems is eager to speak to you. Perhaps he can help you find a way to obtain the necessary materials to form the Spark of Life.

Insightful Sands notes that there are many golem corpses in the Library. Perhaps his fallen brethren can serve the Curator in death?

The golems' essence is too faint to be of use. There must be some other way to obtain the living sand necessary.

One of Zoltun Kulle's creations known as the Eternal Guardian has succumbed to madness. Destroy it, and its remains could be enough to forge the Spark of Life.

Objectives[]

  • Head to the Chaos Engine
  • Help the Golems kill the undead (0/12)
  • Talk to Insightful Sands
  • Inspect the Golem's Remains (0/1)
  • Talk to Insightful Sands
  • Find the Eternal Guardian
  • Kill the undead guarding the bridge (0/7)
  • Find a way to activate the bridge
  • Activate the second Mechanism
  • Search for the Eternal Guardian
  • Defeat the Eternal Guardian (0/1)
  • Gather the Guardian's Remains (0/1)
  • Search for an Exit (0/1)

Transcript[]

  • Class: Obtain the remains of a golem. Extract the essence of life. Reanimate the core. A simple plan.
  • The Curator: Yes, it is. If you're wise enough, you may not even need to fight them. We only need remnants, after all. (cut line)
  • Stalwart Protector: Assistance. Required.
  • Class: It's a long story. Let's deal with the enemy first. (cut line)
  • Insightful Sands: Discussion needed. Let us converse.
  • Insightful Sands: Confusing actions. Why assist golems? Have ulterior motives? Seeking potential reward?
  • Class: What? No. The Curator and I are attempting to restore the library's defenses. But we cannot do that without life essence.
  • Insightful Sands: Curator's companion! Answer...is...acceptable. Curator manages library. Potential alliance forming? Need further discussion. Follow to camp?
  • Insightful Sands: Follow, companion. Hidden enclave nearby. Remains largely intact.
  • Insightful Sands: Life essence. You require, yes? Examine golem remains. Potential essence source.
  • Class: The spark of life in this one is fading. I don't think this will be enough.
  • Insightful Sands: Troublesome revelation. So many monsters. So few golems. Alternative outcomes desired.
  • Resolute Smelter: Agreement.
  • Class: I'm sorry for your losses. Unfortunately, the life essence within these deceased golems is not going to be enough. Are there any other options? Larger golems?
  • Insightful Sands: Options...exist. Or, perhaps...option. The Eternal Guardian. Protects private sanctum. Designed by master! Most advanced golem. Now, quite demented. Dangerous and large. Better off destroyed. (cut line)
  • Insightful Sands: Options...exist. The Eternal Guardian. Protects private sanctum. Now, quite demented. Better off destroyed.
  • Class:
    • Barbarian: The most advanced of your kind, you say? That seems worth a look. You and your friends have been most helpful.
    • Necromancer: An advanced golem that has already gone mad...that is indeed worth a look. You and your friends have been most helpful.
  • Insightful Sands: Unnecessary flattery. Glad to assist. You are welcome. Visit enclave anytime. We offer assistance.
  • Insithful Sands: Salvage, upgrade, identify...whatever you require. Now, to work. (cut line)
  • Insightful Sands: Farewell, ally. Give Curator regards.
  • Resolute Smelter: Gratitude.
  • Class: The bridge must have controls around here somewhere. Perhaps the devices on the sides?
  • The Eternal Guardian: None are welcome in the master's sanctum! Your bones will shatter for this intrusion!
  • Class:
    • Barbarian: Now to bring the pieces to the Chaos Engine and extract its life essence.
    • Necromancer: This golem was certainly more advanced than the others. Hopefully the Chaos Engine can extract enough essence from it.
  • Class: First, however, I need to get out of here.
  • Class: The runes here look familiar...is this some kind of portal device? Perhaps it can be attuned to reach the Chaos Engine, somehow.
  • Mysterious Voice: Destination: Chaos Engine accepted. Warning: magical energies are nearly depleted. Teleportation is one way.
  • Mysterious Voice: Transfer to Chaos Engine beginning.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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