Diablo Wiki
Advertisement
The Doom in Wortham

The Doom in Wortham is the seventh quest in Act I of Diablo III.

Walkthrough[]

Transcript[]

Core[]

  • Class
    • Necromancer: The second piece is safe, but I do not know where the last one has fallen.
  • The Stranger: I remember a glow streaking towards...a fishing village.
  • Deckard Cain: Ah...Brilliant, dear Leah! Have the ferryman take you there.
  • Class
    • Necromancer: I seek passage to Wortham.
  • Ferryman: I will take you. But beware: smoke rises from the village.
  • Cultist: Death to those who defy the power of the Coven!
  • Class
    • Necromancer: As long as they’re fighting we have a chance.
  • Villager: Please! My family is hiding in the chapel with the rest of townsfolk! We must get to them!
  • Class
    • Necromancer: Don't run off! You’ll get yourself killed!
  • Leah: This is bad...
  • Maghda: My servants will burn this town to ashes!
  • Leah: I hear something coming...
  • Leah: The people in the chapel need my help! I'm going on ahead!
  • Villager: You saved us! We owe you our lives!
  • Class
    • Necromancer: There is only one thing I would ask of you. I seek a sword fragment. Have you seen it?
  • Priest: We found it days ago. I wish we'd never brought it here. Come, I left Virgil to guard it. We will be glad to be rid of it.
  • Leah: I’m going back to Tristram to check on Uncle Deckard.
  • Class
    • Necromancer: Maghda...
  • Maghda: While you were on your hero's errand here, I captured all three sword pieces and your friends.
  • Class
    • Necromancer: I will put an end to this.
  • Maghda: It's your choice, Cain. Either use your Horadric arts to repair the sword, or your dear Leah dies a horrible death!
  • Deckard: All this pain...this destruction...What is the sword to you?
  • Maghda: To me, nothing. To my master– Belial — everything!
  • Leah: Uncle! Hrrrrrrgh, aaaAAAAAAAAAAAAAAH!!!
  • Maghda: Your rage is overwhelming, girl. You win this round. But if the sword cannot be mine...
  • Maghda: ...I'll claim the one it's bound to! In the end, the blade shall be mine!
  • Leah: Uncle. You can’t die...
  • Deckard Cain: Nothing can stop that now. But there is one last thing I must do… The sword must be made whole...
  • Deckard Cain: Just as I suspected. The sword is of the High Heavens! The Stranger is an angel! Heed the journal... The truth...lies within...
  • Leah: Uncle Deckard!!![1]

Townsfolk Dialogue[]

  • The Stranger: I cannot say. But there is something about them...a darkness...that is known to me.
  • Class
    • Necromancer: Strange...
  • The Stranger: The Coven may be part of a greater evil. Perhaps...I intended to fight it?
  • Class
    • Necromancer: You'll need your sword for that.
  • Captain Rumford: The living dead, the Skeleton King, the khazra...I would not have thought it possible. You have given us all hope. My men, the people of this town...we all owe you a debt of gratitude.
  • Class
    • Necromancer: I am...unaccustomed to such praise. But there is much left for me to do.
  • Captain Rumford: Nothing that you can’t handle, I’m certain.
  • Myriam: Vile things transpire even as we speak. I see a town in flames, and an old friend paying the ultimate price to reveal the truth.
  • Class
    • Necromancer: I already know this.
  • Class
    • Necromancer: You will say no more, will you?
  • Covetous Shen: I can see the fires even from here. Wortham burns. It is only the truly evil who force the innocents to suffer for a battle they have no part in.
  • Villager: What in the Burning Hells is happening around here? First the dead, and now dark cultists?
  • Brother Malachi the Healer: This is not a time for mourning. This is a time to dry our tears and draw our weapons. There can be no pity for the pitiless. Save redemption for those that seek it.
  • Villager: Deckard Cain was not a young man, but I still say he died too soon! Decades of knowledge destroyed without a thought by supertitious fools.
  • Villager: I fear this town will be lost without Deckard Cain's wisdom to guide us.
  • Village #2: I can’t believe Deckard Cain is dead. What will Leah do now?
  • Villager: That Cain was an all right sort. I hope you squeeze the life out of whoever killed him.
  • Bron the Barkeep: I heard about Deckard Cain. I don’t know what to say. I really liked him. Used to talk to him for hours about his life and everything...I, uh, excuse me. I must have something in me eye...
  • Villager: You know what I'll miss about old Cain? How he’d sit at that table over there, listening to us prattle on, and just smile to himself like he knew the true tale of things.
  • Villager #2: I remember. This old place won't be the same without him.
  • Class
    • Necromancer: You fight well for a thief.
  • Scoundrel: My brother taught me when we were younger. He thought the crossbow was the best weapon for me since it would give me time to run away if I botched things too badly.
  • Class
    • Necromancer: Where is he now?
  • Scoundrel: Oh, he’s still in Kingsport. I expect he’ll be there a good long time.
  • Villager: You're going to make those cultists pay for what they’ve done, aren’t you? They can’t be allowed to get away with this!
  • Villager: Poor Leah. She's done so much for us, and she’s lost her entire family!
  • Villager #2: She's strong. She will move on, Husband. Just like we had to.
  • Guard: Sir...
  • Guard #2: Don't say it. You were right, Eran. If we had recruited more soldiers, Cain might still be alive.
  • Guard: I wasn't going to say that. I just wanted to say I'm sorry. I know you liked the old man.
  • Villager: The cultists can take any of us any time they want! I've seen it happen![1]

Quest Journal[]

  • Part 1
    • Barbarian: Leah and I go to Wortham. The last piece of the Stranger's sword is there.
    • Crusader: Off to Wortham with Leah. The final fragment of the Sword is there. Should be a pleasant jaunt.
    • Demon Hunter: The Stranger has remembered something else; one of the sword pieces fell in Wortham. The little fishing village isn’t far. Leah and I will go there and retrieve the final sword piece. I must say, it’s rather nice having her around.
    • Monk: The Stranger begins to remember. We were right to gather the pieces of his sword. Perhaps when I have gathered the last one, his memory will be unlocked and he will have the answers I seek.
    • Necromancer: The Stranger's fragmented memory continues to be a puzzle. He remembers a piece of the sword falling to Wortham, but if it was a glow in the sky, others could have seen it as well.
    • Wizard: Leah and I are to travel to Wortham to find the final piece of the Stranger's sword.
  • Part 2
    • Barbarian: Wortham is under attack by Maghda's coven! I will rend them limb from limb!
    • Crusader: Ah yes, Maghda's coven is attacking Wortham. They're really quite predictable.
    • Demon Hunter: Maghda’s cultists are slaughtering the people of Wortham. I have seen too many ruined villages in my time─ burning houses with corpses piled high in the yards... I won’t let Wortham fall to this fate.
    • Monk: I will save the village of Wortham from Maghda’s coven. I swear it by the gods!
    • Wizard: Maghda's coven is attacking Wortham! The cultists will burn for what they have done to these people!
  • Part 3
    • Barbarian: The town of Wortham is safe. It is time to retrieve the final sword piece and end this.
    • Crusader: The town is safe. Time to get that sword fragment!
    • Demon Hunter: The people of Wortham are now safe and free to go about the business of securing their homes and possessions. But I still need to find the final sword piece... I don’t like that Maghda and her cultists ransacked the town before we arrived. Surely she would have gloated if she already found the piece... wouldn’t she?
    • Monk: Wortham’s people are safe, but they have much to rebuild. I would be of little help in that work. Instead, I will focus on finding the last piece of the Stranger’s sword.
    • Necromancer: All of that fighting, and still no sign of the sword fragment. Perhaps one of the survivors knows its whereabouts.
    • Wizard: I saved the town of Wortham from Maghda's coven. Now, I must find the final sword piece.
  • Part 4
    • Barbarian: That witch Maghda has tricked us all; she has the sword piece now. I must return to Cain. He will know what to do next.
    • Crusader: Maghda tricked me, and now she has the sword piece. I'd best consult with Cain before making my next move.
    • Demon Hunter: We underestimated Maghda. She already has the third sword piece! I must bring this news to Cain!
    • Monk: Maghda took the sword piece before we arrived. I must tell Deckard Cain of this, quickly!
    • Necromancer: For once, Maghda has accomplished something she set out to do. I must ensure she does not make a habit of it. Still, with only one piece, she cannot reforge the sword. Cain may know how to deal with her.
    • Wizard: Maghda has played us for fools. She already has the third sword piece! I must hurry back to Cain!

References[]

  1. 1.0 1.1 2020-02-27, The Doom in Wortham | Diablo III. Blizzplanet, accessed on 2020-11-12
Diablo III and Reaper of Souls quests
Diablo III icon Diablo III Quests

Act IThe Fallen StarThe Legacy of CainA Shattered CrownReign of the Black KingSword of the StrangerThe Broken BladeThe Doom in WorthamTrailing the CovenThe Imprisoned AngelReturn to New Tristram
Act IIShadows in the DesertThe Road to AlcarnusCity of BloodA Royal AudienceUnexpected AlliesBetrayer of the HoradrimBlood and SandThe Black SoulstoneThe Scouring of CaldeumLord of Lies
Act IIIThe Siege of Bastion's KeepTurning the TideThe Breached KeepTremors in the StoneMachines of WarSiegebreakerHeart of Sin
Act IVFall of the High HeavensThe Light of HopeBeneath the SpirePrime Evil

Diablo III ROS icon Diablo III: Reaper of Souls Quests
Act VThe Fall of WestmarchSouls of the DeadThe HarbingerThe WitchThe Pandemonium GateThe Battlefields of EternityBreaching the FortressAngel of Death
Advertisement