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The Chainbreakers is a Helliquary quest in Diablo Immortal. It became activated in theTerror's Tide update. It is required that the player complete the Forgotten Nightmares questline for this quest to be unlocked.

Completing this quest unlocks the Voidwound.

Objectives[]

  • Look for Crimson Slag outside Westmarch
    (Rayek's letter said that one of the boulders fell near the Wolf Gate in front of the district entrance. It is worth investigating.)
  • Show the guard Rayek's letter.
  • Inspect the slag (0/1).
    (The guards have relented with Commander Kaya's permission. Take a look at the Crimson Slag)
    • Explore the Darkness.
    • Observe the battle.
    • Inspect the cage.
    • Follow Nisza.
    • Try to assist Nisza.
  • Reach the Wolf Gate.
    (Speak to Rayek and share what you've seen)
  • Talk to Rayek.
    (Share what you've seen of the caged demons with Rayek)
    • Find Rayek.
    • Talk to Rayek and Commander Kaya.
    • Place the shattered ward.
    • Destroy the shades (0/10).
    • Talk to Commander Kaya.
    • Talk to Nisza.
    • Talk to Nisza.
    • Go to the Docks.
  • Talk to Captain Rehm.
    (Nisza prefers not to travel by portal after her last incident. Follow her and head to the Voidwound Cage)
  • Sail to the Voidwound Cage.
    • Kill the Cultists (0/4).
    • Kill the Cultists (0/12).
    • Drive off Shumbeel, the Howling Terror.
    • Wait for Nisza to repair the cage.
    • Talk to Nisza.
    • Investigate the cage.
  • Talk to Rayek.
  • Defeat Catarag.
    (Use the Helliquary at the Einfrinn Tree in Westmarch to seek out and destroy the demon Catarag alongside Nisza)
    • Explore the unknown dangers ahead.
    • Help Nisza and defeat the demons.
    • Kill Catarag.
    • Free Nisza.
    • Kill Catarag.
    • Exit the Starless Shrine.

Transcript[]

Beyond the Wolf Gate
  • Class: It seems not even Westmarch is safe these days.
  • Westmarch Guard#1: We should all stay indoors.
  • Westmarch Guard#2: What is it made of? Stone? Iron?
  • Westmarch Guard#3: Justinian's going to flip his throne over this.
  • Westmarch Guard#2: Oughta seal up the district.
  • Westmarch Guard#3: (to the player) Keep a good distance, adventurer. We don't know what the rock will do.
  • Class: You should let me take a look. Commander's orders
  • Westmarch Guard: That so? How about some proof?
Submit Rayek's letter
  • Westmarch Guard#3: Commander always gets what she wants. Go on ahead.
    Better be careful. Don't do anything stupid.
    I'll say something nice at your funeral
Inspect the crimson slag

Crimson Vision[]

Crimson Vision

The player is dragged into a vision

  • Class: Another vision. I hope it's the past and not the future.[1]
    Sounds like a battle ahead.
Nisza vs Cultists

The player comes upon the scene of a witch facing Cultists with a strange vessel in the background

  • Witch: What are you hoping to accomplish? Besides dying, I mean.
After the witch defeats the Cultists, more appear
Stun Warder

The witch knocks the cultists out with a ward

  • Class: She can't hear me. And I can't strike the Cult. It's one of those visions, then
After defeating the cult, the blood of slain cultists interact with the vessel, corrupting it before erupting in a flare of power. A flying demon arrives and damages the vessel
Bound Howler

The witch binds the demon

  • Witch: You are not permitted here. In the names of Adrahau and Gwerith, be bound.
    The cage is in our circle's care. A false coven won't change that.
Wardkeeper

The witch places an emergency ward to stem the damage to the vessel

  • Witch: It is damaged. One the outside.
    Those wards better hold.
Into the Cage

The witch portals into the Vessel to check the extent of the damage

Voidwound Vessel[]

Voidwound Vessel

Inside the vessel is a dark chamber

  • Witch: It only attacked the exterior. How was the damage so deep?
Catch up to the witch
  • Witch: I have to staunch it before they reform.
    Whatever the hell I need to.
Awaken Void

The Voidwound begin to wake

Shades begin to attack the Witch
  • Dymdrail, Crawling Woe: How slowly shall I take my indulgence with this world. A thousand score souls wrung screaming into the darkness, and I am barely whetted.
  • Phangwrth, Warmth-Feaster: Fodder... everywhere. Moving. Living... Yessss....
  • Catarag the Strangling Sun: Mortal tricks and magics wane. The hunger for the void is endless.
The Witch escapes through a portal
  • Ophinneb the Skin-Veiled: The Many will return her to us, and time will return us above.
    She is gone, but not beyond our reach.
  • Dymdrail Crawling Woe: The old wards begin to fade. They will fade soon.
  • Catarag the Strangling Sun: The sun fades. The moon bleeds. It is the epoch of Dhasocth Iyadur.

Exit Crimson Vision[]

Post Voidwound-Vision

Back at the King's Road

  • Class: Demons trying to free one another. I must tell Rayek about this.
    And shake off this vision.
  • Westmarch Guard#1: We should have never broken with the Zakarum.
Return to Rayek
  • Rayek: (as the player approaches) Finally! You're here. You have no idea what a pain it's been getting them to leave me alone.
Rayek Slag

Talk to Rayek

  • Class: I got your letter and spent some time near that crimson rock. Visions seeped out of it. The past, I think.
    A massive vessel, guarded by a witch. She called it a cage. Demons attacked it, and it cracked. The moon turned red.
    Inside were five demons, trying to get free. All these chunks of slag everywhere... could they be from the cage?
  • Rayek: Of course! Of course that's it. We'd probably need to collect all the pieces, put the cage together, and close it back up.
Show Rayek a drawing of the vessel
Voidprison

The vessel in which the Voidwound was sealed

  • Class: Here's what it looked like. And I found a damaged ward on a rock outside the gates.
  • Rayek: Fascinating. The Einfrinn Tree has held back it's share of demons. I wonder if there's a connection.
    Try offering it up.
Offer the slag to the Einfrinn Tree
Einfrinn Slag

Einfrinn Tree resonates with a Crimson Slag, causing flowers to bloom

  • Rayek: Look at that! It's responding. I wish I could talk to whoever built that cage. We could learn a lot from each other.
    In the meantime, I suppose I can work with blossoms. How hard could it be?
  • Commander Kaya: What is that? (enters a combat stance)
A portal opens and the Witch from the vision comes through
  • Witch: Who's using my ward? Speak up.
Hunting Legion

Shades also come out of the portal

  • Commander Kaya: A witch! And shadows with her!
After defeating the shades
  • Commander Kaya: You need to leave Westmarch immediately. And without fuss.
  • Class: Commander, she's not our enemy. I think she's the solution to our problems.
  • Commander Kaya: Fine. But take yourselves somewhere less visible. Now.
  • Witch: City folk. Always welcoming.
  • Class: You are the witch who was keeping the demons trapped.
  • Witch: Nisza. Wardkeeper of the Untameable Wilds. How do you know me?
  • Rayek: I'm Rayek, and... well, it was a vision. Don't let it occupy your mind too much — we need to fix the cage. We can help you.
  • Nisza: Oh, thanks for that. I was just going to let it stay broken before you came along.
    My circle held the Voidwound in place for generations. A coven of demon worshippers tried to end that, and I stopped them too. So far. What's your contribution?
  • Rayek: I think we can assist with the repairs. The Einfrinn Tree here — it keeps demons at bay. And it responded to one of your circle's wards. Look.
  • Nisza: Sounds like you're speculating. Let's see.
Nisza Staff

Nisza uses one of the flowers to upgrade her staff

  • Rayek: Oh. That's... exactly what I would have done.
  • Nisza: You're onto something. This could reinforce the broken wards. Or kill me in the attempt. At least then I can blame someone else. I'm leaving for the cage.
    Are you coming with me?
  • Class: I thought you'd never ask.
  • Rayek': I'll do some research. If we can keep living demons trapped — think about what that would mean.
  • Commander Kaya: Try to limit our problems to spontaneous blooming, hmm?
  • Rayek: I'll just fish a few of these out.
  • Commander Kaya: Just don't do anything foolish where people can see.
Start following Nisza to The Docks
  • Class: Tell me about the demons.
  • Nisza: The Voidwound. One of the old Witch Circles in Sharval thought they could form a pact together.
    Our coven has been cleaning up the mess since before I was born.
    We handle the darkness. We don't invite it for tea.
    My forebears put the Voidwound in their cage. Catarag killed most of them in the process.
    They sank the cage in the sea. Warded it with the light of the moon. Apparently that's not enough.
Bower Nisza

At The Docks

  • Nisza: We've got urgent business to attend to. Are you shipping out soon?
  • Captain Rehm: Where are you headed?
  • Nisza: North of the gulf, to our doom. Just two of us.
  • Captain Rehm: Ha! Aye. I can make that trip madam, If you're serious. Is she serious?
Sail to the Voidwound Cage
  • Nisza: It's calm, that's good.
  • Class: The fog's dense, that's not.
  • Nisza: Watch yourself. The demon-worshippers might be in hiding. (heads deeper into the island)
Follow Nisza
  • Nisza: Keep up with me. It's just a short stroll.
Cultists attack; defeat them
  • Nisza: I bound their demon with the last of Adrahau's shackles. It won't hold for long.
After the battle
  • Class: This can't be the last of them. It never is.
  • Nisza: One more. (looks at Shumbeel)
    They always wriggle free.
Freed Howler

Shumbeel breaks his shackles

  • Nisza: Come on, then.
Defeat Shumbeel
  • Nisza: Above and below. Earth and moon will hold you fast.
Flee Shumbeel

Wounded and beaten, Shumbeel retreats

  • Nisza: I'll set a vigil in case it comes back.
    The cage is in bad shape. But they're not free yet.
    I wasn't sure you'd be much help. It's nice to be wrong once in a while.
    Let's tuck them in tight
Patch Void

Nisza attempts to repair the vessel

  • Nisza: What's this? The wards weren't just clawed apart. They were tampered with. Could another witch have...
    No matter. If my burden had to fall to someone else, I'm lucky it was you.
    The Untameable Wilds is a small circle, but we have long memories. I won't forget your help.
The ground begins to rumble
  • Nisza: What?
The vessel explodes, throwing Nisza and the player into the sea
FreeVoid

The Voidwound escape their prison

Later, aboard Captain Rehm's ship
Nisza DIn-game

Nisza and the player aboard Captain Rehm's ship

  • Rayek: You're awake! I... I'm just glad you're alive. The captain found you at sea.
  • Class: The Voidwound demons escaped. All five of them
  • Nisza: They won't stop at punishing the circle. They'll devour anyone they can. This is beyond a disaster.
  • Rayek: I understand why you might think that... but my friend and I know how to deal with escaped demons. I used pieces of the cage and a few blossoms to make a new Helliquary. Ah, a Helliquary is a box where we —
  • Nisza: Helliquary? So poetic. Listen to me: don't just tinker with wards and hope to trap demons. You'll hurt yourself. Leave it to the experts.
  • Rayek: We're the experts. We kill demons, put their pieces in the Helliquary, and seal their miserable souls. It's worked. A lot. We can even harness their power afterward.
  • Nisza: Alright. Show me.
Go to the Einfrinn Tree in order to fight Catarag
Enter Catarag's lair together with Nisza and soldiers mobilized by Kaya

Starless Shrine[]

Catarag Lair

A soldier is injured beside the road

  • Westmarch Soldier: Too many. Far too many...
Catch up to Nisza
Starless Shrine

Nisza and other Westmarch soldiers battle hordes of demons

Help Nisza and the soldiers battle Catarag's demonic legion
Ward Freeze

Nisza freezes all the demons with a ward

  • Nisza: The demons are bound by my wards. Let's kill them. Now.. Right now, please.
As the last demon is killed, a shadow forms above the battlefield
  • Nisza: Get back!
Ambush Catarag

Catarag drops from above in a ground punch, killing all the soldiers in an explosion

  • Catarag the Strangling Sun: You will witness.
The battle starts.
Cataragatarag charges his magic
  • Nisza: Eyes open! The demon readies it's magic!
Nisza creates an ice ward to protect the both of you from Catarag's flames
Catarag's Flames

Nisza creates an ice ward to ward off Catarag's flames

  • Catarag the Strangling Sun: I am the only light.
Catarag stomps the floor. The quake distracts Nisza, thus causing her ward to fail. Catarag then lights his sword on fire
  • Catarag the Strangling Sun: Burn anew.
Later, Nisza is trapped by demons
Nisza Caged

Nisza is trapped in a Spear Cage

  • Nisza: Over here, quickly! I've got the demons' attention. And they are very very... very angry.
Break Nisza free
  • Nisza: Thanks. Thought I'd never get out.
  • Catarag the Strangling Sun: We leave nothing.
Catarag Lava

Catarag summons lava that slowly floods the area

Continue the battle
  • Nisza: I'm pushing back the flame. Don't stand in the fiery bits.
Clear Lava

Nisza uses a ward to clear out the lava

After Catarag is defeated
  • Catarag the Strangling Sun: I wake... with oblivion!
  • Nisza: There! The ancient wards are binding it once again. If you're taking a piece of it for that wierd box of yours, now's the time.
    Is that what you always go through? Sealing that demon took no small cost. I need to return to my coven and regather my strength. Here: take the fragment to Rayek. You two can deal with this.
Nisza exits through a portal
Use the portal to return to Westmarch

Locations[]

Monsters[]

Bosses[]

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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