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{{for|other meanings of the term|The Butcher}}
:''"The truth about the Butcher demon was more startling than I ever anticipated. Evidently, there are many of them within the Burning Hells, though they used to be solely under Diablo's command. The butchers are stitched together from the parts of other demons to combine their strengths, then given life through wicked magic."''
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{{Quote|The truth about the Butcher demon was more startling than I ever anticipated. Evidently, there are many of them within the [[Burning Hells]], though they used to be solely under [[Diablo]]'s command. The butchers are stitched together from the parts of other demons to combine their strengths, then given life through wicked [[magic]].|[[Deckard Cain]]|Act I (Diablo III)}}
:- [[Deckard Cain]]
 
[[File:Wallpaper026-large.jpg|thumb|The Butcher]]
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[[File:Butcher_Diablo_III_Wallpaper.jpg|thumb|Monster artwork]]
 
'''The Butcher''' is the first act boss of ''[[Diablo III]]'', a mighty [[demon]] in service of [[Maghda]] and her [[Dark Coven|coven]].
 
'''The Butcher''' is the first act boss of ''[[Diablo III]]'', a mighty [[demon]] in service of [[Maghda]] and her [[Dark Coven|coven]].
   
==Biography==
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==In-game==
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[[File:2016-nov-6-153.jpg|thumb|The Butcher as depicted in game and in [[Anniversary Dungeon]]]]
Though closely modeled after the original [[The Butcher (Diablo I)|Butcher]], this incarnation is not exactly the same demon. According to an entry in [[Deckard Cain]]'s journal, Butcher demons are sewn together from different demons to incorporate their various strengths into one single entity.
 
 
'''The Butcher, Flesh Carver''' serves as an [[Act Boss]] in the [[Act I (Diablo III)|first Act]] of ''Diablo III''. Much like its ''[[The Butcher (Diablo I)|Diablo I]]''[[The Butcher (Diablo I)| counterpart]], the Butcher opens the fight with the famous line "Fresh meat!". He features very aggressive behavior during the fight, combining rage timers, charges, and dragging players out of reach back to him. He will stomp the ground and charge at the walls, regardless of the flaming tiles.
   
 
The Butcher appears in the [[Chamber of Suffering]] in Quest 9 of Act I. Upon defeating him, the player gains access to the room where [[Tyrael|the Stranger]] is kept imprisoned by more zealots. Being an act boss, slaughter of the Butcher is necessary for continuation of the storyline.
The Diablo III Butcher bears the appearance of a gigantic, overweight humanoid demon, whose red and purple skin is covered in atrocious scars and stitches. His head and feet are quite small compared to the rest of his bulky body. He wears a bloody apron and chains around his wrist and waist.
 
   
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The combat starts immediately as the player enters the Chamber of Suffering. After a short cutscene, the Butcher is unleashed. The layout of the room is an octangular arena with two Health Pools (upper left and upper right corners). The room is divided into seven segments, each of them counting as a separate Fire Grate (see below).
==In-game==
 
'''The Butcher, Flesh Carver''' serves as an [[Act Boss]] in the [[Act I (Diablo III)|first Act]] of ''Diablo III''. Much like its ''[[Diablo (game)|Diablo I]]'' counterpart, the Butcher opens the fight with the famous line "Fresh meat!". He features very aggressive behavior during the fight, combining rage timers, charges, and dragging players out of reach back to him. He will stomp the ground and charge at the walls, regardless of the flaming tiles.
 
   
The Butcher appears in the Chamber of Suffering in Quest 9 of Act I. Upon defeating him, the player gains access to the room where the Stranger is kept imprisoned by more zealots. Being an act boss, slaughter of the Butcher is necessary for continuation of the storyline.
 
 
===Attacks===
 
===Attacks===
*Slash: The Butcher will swing his weaponry at a nearby hero, dealing low damage on a successful hit
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*'''Quick Smash''': The Butcher will swing his weaponry at a nearby hero, dealing low damage on a successful hit.
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*'''Heavy Smash''': The Butcher impatiently jumps two times (to allow visually predicting this move and give the player time to retreat) and slams his axe into the ground, dealing heavy damage to everything in a short cone before him. Running away to his side (not directly away from him!) is advised.
*Ancient Spear: This functions much like the [[Ancient Spear|skill of the same name]] accessible to the Barbarian, the only difference being that the Butcher will always use 3 of them instead of just one.
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*'''Ancient Spear''': This functions much like the [[Ancient Spear|skill of the same name]] accessible to the {{3|Barbarian}} did prior to the pre-expansion patch, with the only difference being that the Butcher will always use a multitude of them instead of just one, effectively hitting a broad cone in front of him.
*Charge: The Butcher will highlight a straight line, and then charge in that direction. While highlighting, a repulsion occurs. Should either of these hit a hero, they will suffer high damage and Knockback. In addition, should the charge kill someone, all that will remain is a bloodied skeleton of themselves.
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*'''Charge''': The Butcher will highlight a straight line, and then charge in that direction. While highlighting, a repulsion occurs. Should either of these hit a hero, they will suffer [[Knockback]], and the charge itself (not the repulsion) also causes heavy damage. In addition, should the charge kill someone, all that will remain is a bloodied skeleton of themselves. However, at the end of his charge, the Butcher headbutts into the wall and is [[stun]]ned for 1 second.
*Sickle Grab: The Butcher will use his [[The Butcher's Sickle|sickle]] to grab a distant hero and pull it into melee range. This momentarily stuns the hero grabbed. While stunned, the Butcher will ready his axe to swing down upon the victim, causing high damage
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*'''Sickle Grab''': The Butcher will use his [[The Butcher's Sickle|sickle]] to grab a distant hero and pull them into melee range. This momentarily stuns the hero grabbed. While the victim is stunned, the Butcher will ready his axe to use the Heavy Smash attack, delivering the blow unless interrupted. Before using the sickle, the Butcher aims for the moment, so run to either the left or right (not away!) from the estimated sickle trajectory.
*Fire Grates: While fighting the Butcher, the fire grates will begin activating, causing damage over time to those foolish enough to stand still over them. As the fight drags on, more and more of these grates will activate, leaving little breathing room.
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*'''Fire Grates''': While fighting the Butcher, the fire grates will begin activating, causing average Fire damage over time to those foolish enough to stand still over them. After burning for several seconds, the grate extinguishes, but another one will ignite immediately. As the fight drags on, more and more of these grates will activate at once, leaving little breathing room. Before activation, each grate is highlighted, showing the player that it is the moment to move aside. Remember that sections with [[Health Pool]]s can ignite too.
*Enrage Timer: On Inferno difficulty, if the Nephalem takes too long to destroy the Butcher, all fire grates will activate and stay that way until a side emerges victorious, be it the hero or the monster.
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Enrage Timer: On Torment difficulty, the Butcher has a hard enrage timer of 3 minutes. After that time, all fire grates will activate at once and stay that way until the end of the combat.
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[[Man Carver]] is the [[Rift Guardian]] variant of The Butcher.
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The Butcher may also drop [[Flail of Carnage]].
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====Anniversary Dungeon====
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An alternate (''[[Diablo I]]''-styled) version of the Butcher appears in the [[Anniversary Dungeon]], on the second level of the labyrinth, as in the original game.
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His skillset only consists of two attacks, unlike his Act Boss fight appearance, but in return, both deal much higher damage; the Heavy Smash, in particular, can easily one-hit kill even fully-equipped tanks with hundreds of millions of Toughness on the higher difficulty settings.
   
 
===Quotes===
 
===Quotes===
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==Trivia==
 
==Trivia==
 
{{trivia}}
 
{{trivia}}
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[[File:The Butcher-shirt.jpg|thumb|Artwork]]
His primary weapon, the [[Butcher's Carver]], is obtainable as a legendary two-handed axe. It's description says ''"Foul weapon of the resurrected Butcher demon. Perfect for carving fresh meat."''
 
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*His primary weapons, the [[Butcher's Carver]] and [[The Butcher's Sickle]], are obtainable as legendary two-handed and one-handed axes respectively.
[[Category:Diablo III Monsters]]
 
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[[Category:Demons]]
 
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==References==
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<references/>
 
[[Category:Boss]]
 
[[Category:Boss]]
[[Category:Monsters]]
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[[Category:Act 1 Bestiary (Diablo III)]]

Revision as of 02:47, 10 January 2017

For other meanings of the term, see The Butcher.
"The truth about the Butcher demon was more startling than I ever anticipated. Evidently, there are many of them within the Burning Hells, though they used to be solely under Diablo's command. The butchers are stitched together from the parts of other demons to combine their strengths, then given life through wicked magic."
Butcher Diablo III Wallpaper

Monster artwork

The Butcher is the first act boss of Diablo III, a mighty demon in service of Maghda and her coven.

In-game

2016-nov-6-153

The Butcher as depicted in game and in Anniversary Dungeon

The Butcher, Flesh Carver serves as an Act Boss in the first Act of Diablo III. Much like its Diablo I counterpart, the Butcher opens the fight with the famous line "Fresh meat!". He features very aggressive behavior during the fight, combining rage timers, charges, and dragging players out of reach back to him. He will stomp the ground and charge at the walls, regardless of the flaming tiles.

The Butcher appears in the Chamber of Suffering in Quest 9 of Act I. Upon defeating him, the player gains access to the room where the Stranger is kept imprisoned by more zealots. Being an act boss, slaughter of the Butcher is necessary for continuation of the storyline.

The combat starts immediately as the player enters the Chamber of Suffering. After a short cutscene, the Butcher is unleashed. The layout of the room is an octangular arena with two Health Pools (upper left and upper right corners). The room is divided into seven segments, each of them counting as a separate Fire Grate (see below).

Attacks

  • Quick Smash: The Butcher will swing his weaponry at a nearby hero, dealing low damage on a successful hit.
  • Heavy Smash: The Butcher impatiently jumps two times (to allow visually predicting this move and give the player time to retreat) and slams his axe into the ground, dealing heavy damage to everything in a short cone before him. Running away to his side (not directly away from him!) is advised.
  • Ancient Spear: This functions much like the skill of the same name accessible to the Barbarian did prior to the pre-expansion patch, with the only difference being that the Butcher will always use a multitude of them instead of just one, effectively hitting a broad cone in front of him.
  • Charge: The Butcher will highlight a straight line, and then charge in that direction. While highlighting, a repulsion occurs. Should either of these hit a hero, they will suffer Knockback, and the charge itself (not the repulsion) also causes heavy damage. In addition, should the charge kill someone, all that will remain is a bloodied skeleton of themselves. However, at the end of his charge, the Butcher headbutts into the wall and is stunned for 1 second.
  • Sickle Grab: The Butcher will use his sickle to grab a distant hero and pull them into melee range. This momentarily stuns the hero grabbed. While the victim is stunned, the Butcher will ready his axe to use the Heavy Smash attack, delivering the blow unless interrupted. Before using the sickle, the Butcher aims for the moment, so run to either the left or right (not away!) from the estimated sickle trajectory.
  • Fire Grates: While fighting the Butcher, the fire grates will begin activating, causing average Fire damage over time to those foolish enough to stand still over them. After burning for several seconds, the grate extinguishes, but another one will ignite immediately. As the fight drags on, more and more of these grates will activate at once, leaving little breathing room. Before activation, each grate is highlighted, showing the player that it is the moment to move aside. Remember that sections with Health Pools can ignite too.

Enrage Timer: On Torment difficulty, the Butcher has a hard enrage timer of 3 minutes. After that time, all fire grates will activate at once and stay that way until the end of the combat.

Man Carver is the Rift Guardian variant of The Butcher.

The Butcher may also drop Flail of Carnage.

Anniversary Dungeon

An alternate (Diablo I-styled) version of the Butcher appears in the Anniversary Dungeon, on the second level of the labyrinth, as in the original game.

His skillset only consists of two attacks, unlike his Act Boss fight appearance, but in return, both deal much higher damage; the Heavy Smash, in particular, can easily one-hit kill even fully-equipped tanks with hundreds of millions of Toughness on the higher difficulty settings.

Quotes

  • "Fresh meat!"
  • "Zombie flesh, good, human flesh, better!"
  • "Vegetable, bad. Meat, good"
  • "Run, coward!"

Trivia

WikiLogoSmall
This section contains facts and trivia relevant to this article.
The Butcher-shirt

Artwork

References