Terror Zones are a gameplay feature of Diablo II: Resurrected.
Overview[]
Terror Zones are opt-in. When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. The monsters in these zones will be at least two levels higher than the player's current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points.
- Normal
- Base: +2 levels up to level 45
- Champion: +4 levels up to level 47
- Unique: +5 levels up to level 48
- Nightmare
- Base: +2 levels up to level 71
- Champion: +4 levels up to level 73
- Unique: +5 levels up to level 74
- Hell
- Base: +2 levels up to level 96
- Champion: +4 levels up to level 98
- Unique: +5 levels up to level 99
The base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base.
Upon entering a Terror Zone-enabled game, players will be informed of the current terrorized areas through a message sent to via the Chat Box. When the time for new terrorized zones draws near, players will be informed of the impending changes via the Chat Box.
In addition, players will be informed that you’re entering a terrorized area by several indicators:
- Unique iconography next to a terrorized monster's name
- On-screen text and messaging
- Special audio cue
- In-game text on the auto-map
In Hell difficulty, Terror Zones are the only places in which monsters can drop Sundered charms.
References[]
- ↑ 2022-08-25, DIABLO II: RESURRECTED PTR 2.5—TERROR ZONES NOW LIVE. Blizzard Entertainment, accessed on 2022-11-02