Terror Class: Necromancer (Diablo II) Required Level: 12 Skill Tree: Curses Requires: Amplify Damage, Weaken Active Cost: 7 Mana Causes monsters to run away in fear. Damage Type: Magic Other Stats: Only one Curse may be active on a target at a time |
Terror is a Necromancer skill in Diablo II.
Lore
This curse causes its victim to hallucinate, conjuring their greatest fear in corporeal form before their eyes. They believe these apparitions are real and run from them as long as the curse affects them.
Synergies
- Gives synergy to: None
- Receives synergy from: None
Usage
Terror causes most monsters to run away from the caster. Monsters run in the opposite direction of where Terror was cast (not necessarily away from Necromancer). It does not work on players, bosses, and super unique monsters.
While it is useful for escaping difficult situations, Terror does not aid in killing monsters. In group play, this skill is one of the least used, as it only scatters targets for other players (not to mention it replaces more powerful curses).
Skill Progression
Mana Cost: 7
Radius: 2.6 yards
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 8s | 9s | 10s | 11s | 12s | 13s | 14s | 15s | 16s | 17s | 18s |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Duration | 19s | 20s | 21s | 22s | 23s | 24s | 25s | 26s | 27s | 32s |
|