Class: Necromancer (Diablo II)
Required Level: 12
Skill Tree: Curses
Requires: Amplify Damage, Weaken
Cost: 7 Mana

Causes monsters to run away in fear.

Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time

Terror is a Necromancer skill in Diablo II.


This curse causes its victim to hallucinate, conjuring their greatest fear in corporeal form before their eyes. They believe these apparitions are real and run from them as long as the curse affects them.


  • Gives synergy to: None
  • Receives synergy from: None


Terror causes most monsters to run away from the caster. Monsters run in the opposite direction of where Terror was cast (not necessarily away from Necromancer). It does not work on players, bosses, and super unique monsters.

While it is useful for escaping difficult situations, Terror does not aid in killing monsters. In group play, this skill is one of the least used, as it only scatters targets for other players (not to mention it replaces more powerful curses).

Skill ProgressionEdit

Mana Cost: 7
Radius: 2.6 yards

Level 1 2 3 4 5 6 7 8 9 10 11
Duration 8s 9s 10s 11s 12s 13s 14s 15s 16s 17s 18s
Level 12 13 14 15 16 17 18 19 20 25
Duration 19s 20s 21s 22s 23s 24s 25s 26s 27s 32s
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