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{{for|the [[Diablo I]] skill of the same name|Telekinesis (Diablo I)}}
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{{for|the [[Diablo I]] spell of the same name|Telekinesis (Diablo I)}}
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{{New Skill Template
{{Infobox skill
 
 
| name = Telekinesis
 
| name = Telekinesis
| icon_image = Telekinesis.jpg
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| icon = Telekinesis.jpg
| description = Allows you to pick up items, trigger objects, and attack others at a distance.
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| desc = Allows you to pick up items, trigger objects, and attack others at a distance.
 
| class = Sorceress
 
| class = Sorceress
| skill_tree = Lightning Spells
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| skill_tree = [[Lightning Spells]]
  +
| gen =
| level_required = 6
 
| prerequisites = None
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| cd =
 
| level_required = {{value|6}}
  +
| res = Active
  +
| prerequisites =
 
| damage_type = Lightning
 
| damage_type = Lightning
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| cost = {{value|7}} [[Mana]]
| mana_cost = 7
 
| other =
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| other = Inflicts [[Knockback]] and [[Stun]]
| synergies = None
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| synergies = [[Energy Shield]]
| skill_image =
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| skill_image = Telekinesis1.jpg
  +
}}
}}'''{{PAGENAME}}''' is a [[Sorceress]] [[Skill]] in ''[[Diablo II]]''.
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'''Telekinesis''' is a [[Sorceress]] [[Skill]] in ''[[Diablo II]]''.
   
==Description==
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==Lore==
   
 
''With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves. ''
 
''With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves. ''
   
 
==General Information==
 
==General Information==
  +
===Synergies===
 
 
*'''Gives synergy to''':
*'''Active Effect''': Allows you to pick up items, trigger objects, and attack others at a distance.
 
  +
**[[Energy Shield]]: reduces [[Mana]] lost per point of [[Life]] by 0.0625 per level
*'''Required Level''': 6
 
*'''Prerequisites''': None
 
*'''Gives synergy to''': None
 
 
*'''Receives synergy from''': None
 
*'''Receives synergy from''': None
   
Among the more subtle skills that a Sorceress can learn, Telekinesis is certainly not valued for its damage output, as this is tiny at best. Rather, Telekinesis is used to either temporarily stun incoming enemies (the effect lasts for several seconds, but it will not work on [[Super Unique Monsters]] or [[Bosses]]), or to pick up faraway objects (although it will not work on particularly heavy objects).
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Telekinesis is certainly not valued for its damage output, as this is tiny at best. Rather, Telekinesis is used to either temporarily [[knockback]] and/or [[stun]] incoming enemies, or to pick up faraway [[scroll]]s, [[potions]], [[key]]s, [[gold]], [[arrows]] and [[bolts]]. In addition, Telekinesis can be used to access {{2|shrines}}, [[portals]], {{2|chests}}, [[wells]], [[Waypoints]], or the Seals in the [[Chaos Sanctuary]]. When swarmed with enemies or when in a hurry, this makes Telekinesis come in quite handy.
   
 
Most users only put one point into Telekinesis as a prerequisite for the most key Sorceress ability, {{2|Teleport}}. However, users of [[Energy Shield]] will probably find themselves maxing out Telekinesis for its unwritten synergy: each point into Telekinesis makes the points of [[Mana]] lost per damage ratio of Energy Shield 0.0625 more effective. 16 points are needed in Telekinesis to make 1 point of damage consume 1 point of Mana, down from 2.
In addition, Telekinesis can be used to access [[shrines]], [[portals]], [[chests]], [[wells]], or the Seals in the [[Chaos Sanctuary]]. When swarmed with enemies or when in a hurry, this makes telekinesis come in quite handy.
 
   
  +
*[[Knockback]] and [[Stun]] does not work against [[Super Unique]] Monsters and [[Bosses]].
Most users only put one point into Telekinesis as a prerequisite for the most key Sorceress ability, [[Teleport]]. However, users of [[Energy Shield]] will probably find themselves maxing out Telekinesis for its unwritten synergy; each point into Telekinesis makes the points of [[mana]] lost per damage ratio of Energy Shield 6.25% more effective. 16 points are needed in Telekinesis to make 1 point of damage consume 1 point of mana.
 
  +
*Telekinesis places items into [[inventory]] if there is room (otherwise just moves them to the character)
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*Telekinesis works on any Portals, including red portals like [[The Secret Cow Level]] or [[Pit of Acheron]].
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*The [[Stash]] is also usable with this skill.
   
 
===Skill Progression===
 
===Skill Progression===
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{| class="dwtable"
{| cellpadding="2" cellspacing="2" style="font-size:90%"
 
  +
!scope="row"|Level
|
 
  +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11
|- bgcolor="#7D0B0D"
 
 
|-
!align=center|'''Level'''
 
 
!scope="row"|Mana Cost
!'''1'''!!'''2'''!!'''3'''!!'''4'''!!'''5'''!!'''6'''!!'''7'''!!'''8'''!!'''9'''!!'''10'''!!'''11'''
 
|-align=center
 
!bgcolor="#7D0B0D"|'''Mana Cost '''
 
 
| 7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7
 
| 7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7
 
|-
|-bgcolor="#2F0600" align=center
 
!bgcolor="#7D0B0D"|'''Damage '''
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!scope="row"|Damage
| 1-2 ||2-3 ||3-4 ||4-5 ||5-6 ||6-7 ||7-8 ||8-9 ||9-10 ||10-11 ||11-12
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| 1–2 ||2–3 ||3–4 ||4–5 ||5–6 ||6–7 ||7–8 ||8–9 ||9–10 ||10–11 ||11–12
 
|}
 
|}
<br />
 
   
  +
{| class="dwtable"
{| cellpadding="2" cellspacing="2" style="font-size:90%"
 
  +
!scope="row"|Level
|
 
  +
!12!!13!!14!!15!!16!!17!!18!!19!!20!!25
|- bgcolor="#7D0B0D"
 
  +
|-
!align=center|'''Level'''
 
 
!scope="row"|Mana Cost
!'''12'''!!'''13'''!!'''14'''!!'''15'''!!'''16'''!!'''17'''!!'''18'''!!'''19'''!!'''20'''!!'''25'''
 
|-align=center
 
!bgcolor="#7D0B0D"|'''Mana Cost '''
 
 
| 7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7
 
| 7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7 ||7
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|-
|-bgcolor="#2F0600" align=center
 
!bgcolor="#7D0B0D"|'''Damage '''
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!scope="row"|Damage
| 12-13 ||13-14 ||14-15 ||15-16 ||16-17 ||17-18 ||18-19 ||19-20 ||20-21 ||25-26
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| 12–13 ||13–14 ||14–15 ||15–16 ||16–17 ||17–18 ||18–19 ||19–20 ||20–21 ||25–26
 
|}
 
|}
   
 
{{Sorceress Skills}}
 
{{Sorceress Skills}}
[[Category:Skills]]
 
[[Category:Sorceress]]
 
 
[[Category:Sorceress Skills]]
 
[[Category:Sorceress Skills]]
 
[[Category:Lightning Spells]]
 
[[Category:Lightning Spells]]

Revision as of 12:17, 25 February 2016

For the Diablo I spell of the same name, see Telekinesis (Diablo I).
Telekinesis
Telekinesis

Class: Sorceress
Required Level: 6
Skill Tree: Lightning Spells
Active
Cost: 7 Mana

Allows you to pick up items, trigger objects, and attack others at a distance.

Damage Type: Lightning
Synergies: Energy Shield
Other Stats: Inflicts Knockback and Stun
Telekinesis1

Telekinesis is a Sorceress Skill in Diablo II.

Lore

With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves.

General Information

Synergies

  • Gives synergy to:
  • Receives synergy from: None

Telekinesis is certainly not valued for its damage output, as this is tiny at best. Rather, Telekinesis is used to either temporarily knockback and/or stun incoming enemies, or to pick up faraway scrolls, potions, keys, gold, arrows and bolts. In addition, Telekinesis can be used to access shrines, portals, chests, wells, Waypoints, or the Seals in the Chaos Sanctuary. When swarmed with enemies or when in a hurry, this makes Telekinesis come in quite handy.

Most users only put one point into Telekinesis as a prerequisite for the most key Sorceress ability, Teleport. However, users of Energy Shield will probably find themselves maxing out Telekinesis for its unwritten synergy: each point into Telekinesis makes the points of Mana lost per damage ratio of Energy Shield 0.0625 more effective. 16 points are needed in Telekinesis to make 1 point of damage consume 1 point of Mana, down from 2.

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 7 7 7 7 7 7 7 7 7 7 7
Damage 1–2 2–3 3–4 4–5 5–6 6–7 7–8 8–9 9–10 10–11 11–12
Level 12 13 14 15 16 17 18 19 20 25
Mana Cost 7 7 7 7 7 7 7 7 7 7
Damage 12–13 13–14 14–15 15–16 16–17 17–18 18–19 19–20 20–21 25–26