Telekinesis Class: Sorceress Required Level: 6 Skill Tree: Lightning Spells Active Cost: 7 Mana Allows you to pick up items, trigger objects, and attack others at a distance. Damage Type: Lightning Synergies: Energy Shield Other Stats: Inflicts Knockback and Stun |
Telekinesis is a Sorceress Skill in Diablo II.
Lore[]
With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves.
General Information[]
Synergies[]
- Gives synergy to:
- Energy Shield: reduces Mana lost per point of Life by 0.0625 per level
- Receives synergy from: None
Telekinesis is certainly not valued for its damage output, as this is tiny at best. Rather, Telekinesis is used to either temporarily knockback and/or stun incoming enemies, or to pick up faraway scrolls, potions, keys, gold, arrows and bolts. In addition, Telekinesis can be used to access shrines, portals, chests, wells, Waypoints, or the Seals in the Chaos Sanctuary. When swarmed with enemies or when in a hurry, this makes Telekinesis come in quite handy.
Most users only put one point into Telekinesis as a prerequisite for the most key Sorceress ability, Teleport. However, users of Energy Shield will probably find themselves maxing out Telekinesis for its synergy: each point into Telekinesis makes the points of Mana lost per damage ratio of Energy Shield 0.0625 more effective. 16 points are needed in Telekinesis to make 1 point of damage consume 1 point of Mana, down from 2.
- Knockback and Stun does not work against Super Unique Monsters and Bosses.
- Telekinesis places items into inventory if there is room (otherwise just moves them to the character)
- Telekinesis works on any Portals, including red portals like The Secret Cow Level or Pit of Acheron.
- The Stash is also usable with this skill.
Skill Progression[]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
Damage | 1–2 | 2–3 | 3–4 | 4–5 | 5–6 | 6–7 | 7–8 | 8–9 | 9–10 | 10–11 | 11–12 |
Energy Shield conversion rate | 1.9375 | 1.875 | 1.8125 | 1.75 | 1.6875 | 1.625 | 1.5625 | 1.5 | 1.4375 | 1.375 | 1.3125 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
Damage | 12–13 | 13–14 | 14–15 | 15–16 | 16–17 | 17–18 | 18–19 | 19–20 | 20–21 | 25–26 |
Energy Shield conversion rate | 1.25 | 1.1875 | 1.125 | 1.0625 | 1.0 | 0.9375 | 0.875 | 0.8125 | 0.75 | - |
Fire Spells — Fire Bolt • Warmth • Inferno • Blaze • Fire Ball • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra
Lightning Spells — Charged Bolt • Telekinesis • Static Field • Lightning • Nova • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery
Cold Spells — Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery