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Cooldown Increase[]

I am just curious about something regarding cooldown. Are there any skills, attributes or abilities wether they are player abilities or monster abilities that causes the cooldown of powers to increase which makes them wait longer to use?

--CNBA3 (talk) 18:32, November 7, 2014 (UTC)

Not sure if there was an answer 10 years ago, but the Sliver of Terror increases them by 25% :) - jerodast (talk) 03:21, 19 February 2024 (UTC)

Cooldown reduction combinations[]

Just gonna take some notes here about cooldown reduction on a Monk, according to the stat sheet. Everything is consistent with multiplicative combination of the ratios that are retained of the original cooldown length:

  • From items: 6% x1 / 6% x2 / 6% x3 = 6% / 11.64% / 16.94% -> 94% / 88.36% / 83.0(584)% length
  • Paragon max: 10% -> 90% length = .9
  • Head gem: 13.5% -> 86.5% length = .865 (Fragment of Destruction)
  • Gogok of Swiftness: 15% max -> 85% length = .85
  • Beacon of Ytar: 20% -> 80% length = .8
  • Captain Crimson's Trimmings (2 pc): 20% -> 80% length (same as Beacon)
  • Beacon* + gem: 30.80% -> 69.20% = .8 * .865
  • Beacon + Crimson: 36.00% -> 64.00% = .8 * .8
  • Beacon + Crimson + gem: 44.64% -> 55.36% = .64 * .865
  • Paragon + gem: 22.15% -> 77.85% = .9 * .865
  • Paragon + Beacon*: 28.00% -> 72.00% = .9 * .8
  • Paragon + Beacon* + gem: 37.72% -> 62.28% = .72 * .865
    • + Gogok 15%: 47.06% -> 53.9(38)% = .6228 * .85
  • Paragon + Beacon + Crimson: 42.40% -> 57.60% = .9 * .64
  • Paragon + Beacon + Crimson + gem: 50.18% -> 49.82(4)% = .64 * .7785
    • +6% x1: 53.17% -> 46.83(456)% = .49824 * .94
    • +6% x2: 55.98% -> 44.02(44864)% = .49824 * .8836
    • +6% x3: 58.62% -> 41.38(30172)% = .49824 * .830584

A * marks each time the Beacon was swapped for Crimson (not used together) and resulted in the same total cooldown. () shows where the multiplicative calculation suggests extra digits that the stat sheet rounds off.

Gogok stacks are summed, and paragon point contributions are summed. Then everything is multiplied, including separate items with the same "Reduces cooldown of all skills by X%" attribute. Unless there is evidence that the actual cooldowns do not use the stat sheet number, I will use this data on relevant wiki pages.

- jerodast (talk) 04:54, 19 February 2024 (UTC)

Measurements with In-Geom[]

The question is, does In-Geom subtract from base duration duration, then regular CDR is applied (worse), or vice versa (better)? I used an In-Geom with the (max roll) 10s cooldown deduction, testing with Epiphany (base CD 60s) and a stopwatch.

22.15% sheet CDR:

  • No In-Geom:
    • Expected: 46.71s = 60*(1-.2215)
    • Measured: ~46.83s ✅
  • With In-Geom:
    • Expected (worse): 38.925s = (60-10)*(1-.2215)
    • Expected (better): 36.71s = 60*(1-.2215) - 10
    • Measured: ~39.14 🆗 ~39.26 🆗 (worse)

37.72% sheet CDR:

  • No In-Geom:
    • Expected: 37.368s = 60*(1-.3772)
    • Measured: ~37.55s ✅
  • With In-Geom:
    • Expected (worse): 31.14s = (60-10)*(1-.3772)
    • Expected (better): 27.368s = 60*(1-.3772) - 10
    • Measured: ~31.16s ✅ (worse)

The data shows In-Geom pretty clearly subtracts first, then the rest is reduced (worse version). Although both measurements I took with the lower sheet CDR were a little higher margin of error from the expected value - still within half a second though.

- jerodast (talk) 20:15, 24 February 2024 (UTC)

Different games[]

I'm adding an awful lot of specifics about D3 here. One option is split most of that content off to a "Cooldown (Diablo III)" or possibly "Cooldown interactions (Diablo III)" page. Or, as folks add content about other games, or identify that some parts of what I've written are common among the games while others are not, we can have game-specific subsections within each section as currently laid out. The subsections can get unwieldy but honestly plenty of pages already like that and it has its advantages to all be on one page. I'm pretty neutral so whoever adds any D4 content here can probably make that decision unless they wanna talk about it more. - jerodast (talk) 11:38, 25 March 2024 (UTC)

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