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"Kaa is one of the few Super Unique monsters in the game with pre-set attributes."[]

...don't super uniques, by definition, spawn with pre-determined attributes? Rakinishku with his extra fast and lightning enchanted. Corpsefire with Spectral Hit. Bremm Sparkfist and his former lightning enchanted. Brainwasher5 (talk) 07:50, February 3, 2016 (UTC)

I know that some have a set of fixed + random, and some fully fixed. So, maybe that's what the author meant. Pryamus (talk) 09:16, February 3, 2016 (UTC)
Mm... pretty sure if any attributes are randomized, it isn't a super unique. I'd have to have a look through them all to be certain, but am too lazy at the moment and will rest at being 90% sure.
◄► Tephra ◄► 19:34, February 3, 2016 (UTC)
Arreat Summit:
Super Unique Monsters are creatures that will always spawn in every game and in the same location. Similar to Unique Monsters, Super Uniques will have Magical Bonuses - however, unlike Unique Monsters, not all Super Uniques will have Minions. On Nightmare Difficulty, Super Uniques will pick up one additional Magical Bonus, and two on Hell Difficulty in addition to any other Magical Bonuses they may already have.
Note: Many of the Super Unique Monsters are found near quest-related locales and the information in the Act-specific sections can contain possible spoilers.


Breywood (talk) 15:08, February 4, 2016 (UTC)

But the question at hand is whether all, or at least most, super-uniques have pre-set attributes. Almost all of the ones I can think of off the top of my head have, and the Diablo II strategy guide (which is admittedly incredibly outdated) agrees with me. 

I edited the page to reflect this, until someone proves that most super uniques do not have pre-set attributes (which frankly for the life of me I can't imagine happening). Brainwasher5 (talk) 16:58, February 5, 2016 (UTC)

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