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Suspicious Cave is the eighth Mount Zavain core quest in Diablo Immortal. It follows from Track Dravec, immediately after arriving at the entrance of the cave. It is succeeded by Strange Wooden Hut.

Objectives[]

  • Investigate the Cave.
    (Following the path has lead you to a hidden alcove. Was this Dravec's hiding place?)
  • Kill the ambushing Undead (0/13).
    (As you step through the cave, bones covering the floor begin to rattle and spring to life. A trap!)
  • Search for Clues (0/3).
    (The undead were not here by coincidence. Search through the cavern and uncover what happened here.)
  • Talk to Oza.
    (Reading through the documents, Dravec's depravity only becomes more apparent. Signs point to him spending time in an old Zakarum chapel. Perhaps Oza knows its location.)
  • Reach the Zakarum Chapel.
    (The two of you seek a Zakarum temple lost to the unforgiving mists. Keep close to Oza, for the hateful nightmares swarming within the fog show no mercy.)

Transcript[]

Track Dravec3
  • Oza: What's that up ahead? There, on the bridge!
The corpse of a monk lies at the end of the bridge, just before the cave.
Suspicious Cavern

A torn journal is beside the corpse

  • Torn Journal:
    This mountain is cursed. Why the order thought to send us here I cannot possibly fathom. What good is tracking an exile through a land that will most certainly kill him?

    We were ordered to avoid entanglements in the monastery, but that left us with few options for a staging ground. We've been able to find some small safety in a cavern on the edge of the mists. It will serve well enough while we continue the search.

    The days seem to blend together. Yet still we search. If Master Vitalya's murderer has hidden on the mountain, he will be found and brought to justice. Even if what we find is a corpse.
Head into the cave
  • Oza: A thousand and one curses upon you Dravec.
Revenant Mage

A Revenant Mage guards the cave. It raises other skeletons

After defeating the undead
  • Oza: Search the cave thoroughly. Dravec killed the acolyte outside and left a trap herein. There must be a reason why.
Search for Clues
  • Monk's Journal (on a table):
    The masters refuse to tell us more about this Dravec beyond a description of his face. Why is there such secrecy over an exile? I know it is not my place to question the sight of the Patriarchs, but this seems like a fool's errand. If he is a murderer, what could possibly bring him back onto the mountain where the very act took place?
  • Torn Journal (on a shelf):
    The nightmares hinder our progress at every step. Curse whatever begat these monstrosities! One stalks the land with such an intense hatred that even the air around it eats away the flesh. We were able to find one structure in the mists. An old Zakarum chapel, but the creatures swarm around it. I fear this land may be the death of us.
  • Third Clue:
    Suspicious Map

    A location is marked on the map

Return to Oza
  • Class: Oza look at this, some journal entries and a map. Have you heard of a Zakarum chapel here?
  • Oza: No, but it does not surprise me. Much of what the Zakarum built upon the mount has been lost to the mists. And few people are willing to brave the nightmare grounds to find such a place. It would be a perfect place to hide...
  • Class
    • Standard: You're right. That's certainly worth a look.
    • Tempest: It is wise to fear the mists, especially when such danger lurks inside. But I have trained my whole life to delve into the shifting shadows and uncover the knowledge trapped within. Where should we begin our search?
  • Oza: The map showed the chapel at the center of the battlefield. The nightmares are strong there. Do not let down your guard.
Head over to the Zakarum chapel marked in the map

Locations[]

Monsters[]


References[]


Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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