Diablo Wiki
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'''Super-unique Monsters''' are a type of [[unique monster]]. The main difference between them is that the names and location of [[Unique Monsters]] are always random while Super Uniques have a fixed name and spawn in the same location in every game.
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'''Super Unique Monsters''' (also known as '''Sub-bosses''') are a type of [[Unique Monsters]]. The main difference between them is that the names and location of Unique [[Monsters]] are always random, while Super Uniques have a fixed name and spawn in the very same location in every game.
   
 
==Characteristics==
 
==Characteristics==
   
Super Unique monsters are somewhat harder to kill than normal uniques. Some of their base monster types are unique; some show up as normal enemies in areas later than those where the super unique is encountered, like [[Bonebreaker]] in Act 1 resembling a [[Burning Dead]] from Act 2.
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Super Unique Monsters are somewhat harder to kill than normal uniques. Some of their base monster types are unique; some show up as normal enemies in areas later than those where the super unique is encountered, like [[Bonebreaker]] in Act 1 which is resembling a [[Burning Dead]] from Act 2.
   
All the [[Act Boss]]es are Super-uniques. Some Super-uniques are associated with [[quests]], though most are not required to be killed to complete the quest (excluding Act Bosses).
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All the [[Act Boss]]es are Super Uniques. Some Super Unique Monsters are associated with [[Quests]], though most are ''not'' required to be killed to complete the specific quest(s) (excluding Act Bosses, that is).
   
Due to their nature, some Super Unique monsters will have complete [[immunity]] against certain spells and skills. In addition, all [[Freeze]] effects are demoted to [[Cold]] effects and all [[Stun]] and Cold effects have their durations cut in half when used against Super Uniques.
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Due to their nature, some Super Unique Monsters will have complete [[Immunity]] against certain [[Sorceress_(Diablo_II)#Skills|Spells]] and [[Skill Trees|Skills]]. In addition, all [[Freeze]] effects are demoted to [[Cold]] effects and all [[Stun]] and Cold effects have their durations cut in half when used against Super Uniques.
   
==Diablo II Super-uniques==
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==Diablo II Super Uniques==
This is a list of all the Super-unique Monsters present in ''[[Diablo II]]''. They are listed by act, in the order in which they are/can be encountered.
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This is a list of all the Super Unique Monsters present in ''[[Diablo II]]''. They are listed by act, in the order in which they are/may be encountered.
   
 
===Act I===
 
===Act I===
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* [[Bishibosh]]
 
* [[Bishibosh]]
 
* [[Blood Raven]]*
 
* [[Blood Raven]]*
* [[Bonebreak]]
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* [[Bonebreaker]]
 
* [[Coldcrow]]
 
* [[Coldcrow]]
 
* [[Rakanishu]]
 
* [[Rakanishu]]
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* [[Grand Vizier of Chaos]]
 
* [[Grand Vizier of Chaos]]
 
* [[Lord De Seis]]
 
* [[Lord De Seis]]
* [[Diablo]]*
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* {{2|Diablo}}*
   
 
===Act V===
 
===Act V===
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It can be a very easy fight against super-uniques by knowing their fixed attributes beforehand, and preparing for them.
 
It can be a very easy fight against super-uniques by knowing their fixed attributes beforehand, and preparing for them.
   
==Diablo III Super-uniques==
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==Diablo III==
   
Aside from the bosses vital to the storyline of ''[[Diablo III]]'', as well as its [[Reaper of Souls (game)|expansion]], there are a few Super Uniques that will appear, no matter the player's luck with the game's randomization factor. If the game is in [[Adventure Mode]], there will be more unique monsters guaranteed to appear. All [[Bosses]] also count as Super-Uniques. In order of appearance:
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Even though Super Unique type does not make an official return in ''[[Diablo III]]'', as well as its [[Reaper of Souls (game)|expansion]], many players use the Super Unique term to describe Unique monsters that will spawn in every game, no matter the player's luck with the game's randomization factor, including [[Bosses]].
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These monsters are usually vital to the storyline and ''must ''be defeated to advance further in game. However, some of them can be skipped, if for whatever reason players do not want to fight them. Note that in [[Adventure Mode]] some of guaranteed spawn monsters will appear at different locations or even not appear at all, even though they always spawn in [[Campaign Mode]].
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Guaranteed spawn monsters in Diablo III, in order of appearance:
 
===Act I===
 
===Act I===
 
*[[Wretched Queen]]
 
*[[Wretched Queen]]
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*[[Headcleaver]]
 
*[[Headcleaver]]
 
*[[Mira Eamon]]
 
*[[Mira Eamon]]
*[[Manglemaw]]
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*[[Manglemaw]] (can be skipped)
 
*[[Chancellor Eamon]]
 
*[[Chancellor Eamon]]
 
*[[Jondar]]
 
*[[Jondar]]
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*{{3|Skeleton King}} (boss)
*[[Odeg the Keywarden]]
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*[[Odeg the Keywarden]] (keywarden, can be skipped)
 
*[[Urik the Seer]]
 
*[[Urik the Seer]]
 
*[[Nigel Cutthroat]]
 
*[[Nigel Cutthroat]]
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*[[Brother Moek]]
 
*[[Brother Moek]]
 
*[[Urzel Mordreg]]
 
*[[Urzel Mordreg]]
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*[[Queen Araneae]] (boss)
{{Section Stub}}
 
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*[[Lord of Goats]] (can be skipped)
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*[[Nalghban the Foul]] (can be skipped)
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*[[Grand Inquisitor]] (can be skipped)
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*[[The Warden]]
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*{{3|The Butcher}} (boss)
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===Act II===
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*[[Shatterbone]] (can be skipped)
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*[[Maghda]] (boss)
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*[[Goz'turr the Torturer]]
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*[[Sokahr the Keywarden]] (keywarden, can be skipped)
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*[[Ancient Guardian]] (can be skipped)
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*[[Ssthrass]] (can be skipped)
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*[[Gavin the Thief]]
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*[[Mage Lord Misgen]] (can be skipped)
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*Random Sentinels: [[Vile Sentinel]], [[Molten Sentinel]],<span style="font-size:14px;"> </span>[[Frost Sentinel]], [[Charged Sentinel]]<span style="font-size:14px;"> (two per game, can be skipped)</span>
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*[[Eternal Guardian]]s (two at a time)
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*[[Zoltun Kulle]] (boss)
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*[[Kamyr]]
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*[[Belial]] (boss)
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*[[Theodosius Jordan]] (can be skipped)
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*[[Hematic Father Feldman]] (can be skipped)
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*[[Vidian]] (boss, can be skipped)
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===Act III===
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*[[Dragus]] (can be skipped)
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*[[Xah'Rith the Keywarden]] (keywarden, can be skipped)
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*[[Ghom]] (boss)
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*[[Demonic Ballista]]e (three per game)
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*[[Trebuchet]]
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*[[Siegebreaker Assault Beast]] (boss)
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*[[Cydaea]] (boss)
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*[[Azmodan]] (boss)
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===Act IV===
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*[[Iskatu]] (boss)
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*[[Rakanoth]] (boss)
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*[[Hammermash]] (can be skipped)
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*[[Sledge]] (can be skipped)
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*[[Nekarat the Keywarden]] (keywarden, can be skipped)
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*[[Razorclaw]] (can be skipped)
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*[[Aspect of Terror]] (can be skipped)
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*Random Aspect: [[Aspect of Lies]], [[Aspect of Pain]], [[Aspect of Anguish]] (can be skipped)
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*[[Izual]] (boss)
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*Random Aspect: [[Aspect of Sin]], [[Aspect of Destruction]], [[Aspect of Hatred]] (can be skipped)
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*{{3|Diablo}} (boss)
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Note: in Campaign, all Aspects spawn in a disguised form, therefore players need to speak to them in order to reveal the demons' true visages.
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===Act V===
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*[[Kasadya]]
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*[[Drygha]]
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*[[Catharis]]
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*[[Maiden of Flame|Maidens of Flame]] (three per game, can be skipped)
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*[[Lord Wynton]] (can be skipped)
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*[[Urzael]] (boss)
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*[[Gruewl]] (can be skipped)
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*[[Adria]] (boss)
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*[[Maiden Lamiel]]
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*[[Belphegor (Siege Runekeeper)|Belphegor]]
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*Random Siege Runekeepers: [[Korchoroth]], [[Rekkar]], [[Emikdeva]], [[Volux the Forgotten]] (two per game)
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*[[Erelus]] (always spawns if Volux the Forgotten appears as Siege Runekeeper)
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*[[Realmwalker]] (can be skipped)
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*[[Thilor]]
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*[[Mordrath]]
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*[[Seraziel]]
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*Random Guardians of Malthael: [[Zalud]], [[Xoren]], [[Esiel]] (one per game, can be skipped)
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*[[Malthael]] (boss)
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*Random [[The Unclean|Unclean One]]: [[Aletur]], [[Garan]], [[Tala]], [[Korae and Samae]] (one per game, can be skipped)
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*[[The Crazed Man]] (can be skipped)
   
 
==See Also==
 
==See Also==

Revision as of 01:06, 9 January 2020

Super Unique Monsters (also known as Sub-bosses) are a type of Unique Monsters. The main difference between them is that the names and location of Unique Monsters are always random, while Super Uniques have a fixed name and spawn in the very same location in every game.

Characteristics

Super Unique Monsters are somewhat harder to kill than normal uniques. Some of their base monster types are unique; some show up as normal enemies in areas later than those where the super unique is encountered, like Bonebreaker in Act 1 which is resembling a Burning Dead from Act 2.

All the Act Bosses are Super Uniques. Some Super Unique Monsters are associated with Quests, though most are not required to be killed to complete the specific quest(s) (excluding Act Bosses, that is).

Due to their nature, some Super Unique Monsters will have complete Immunity against certain Spells and Skills. In addition, all Freeze effects are demoted to Cold effects and all Stun and Cold effects have their durations cut in half when used against Super Uniques.

Diablo II Super Uniques

This is a list of all the Super Unique Monsters present in Diablo II. They are listed by act, in the order in which they are/may be encountered.

Act I

Act II

Act III

Act IV

Act V

*base monsters are unique.

Super-uniques, except Act Bosses, have 1-3 special attributes that are fixed. In Nightmare and Hell Difficulty, they get 1 and 2 bonus random attributes respectively as well.

It can be a very easy fight against super-uniques by knowing their fixed attributes beforehand, and preparing for them.

Diablo III

Even though Super Unique type does not make an official return in Diablo III, as well as its expansion, many players use the Super Unique term to describe Unique monsters that will spawn in every game, no matter the player's luck with the game's randomization factor, including Bosses.

These monsters are usually vital to the storyline and must be defeated to advance further in game. However, some of them can be skipped, if for whatever reason players do not want to fight them. Note that in Adventure Mode some of guaranteed spawn monsters will appear at different locations or even not appear at all, even though they always spawn in Campaign Mode.

Guaranteed spawn monsters in Diablo III, in order of appearance:

Act I

Act II

Act III

Act IV

Note: in Campaign, all Aspects spawn in a disguised form, therefore players need to speak to them in order to reveal the demons' true visages.

Act V

See Also