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Super Unique Monsters (also known as Sub-bosses) are a type of Unique Monsters. The main difference between them is that the names and location of Unique Monsters are always random, while Super Uniques have a fixed name and spawn in the very same location in every game.

Characteristics[]

Diablo I[]

Though they are called Unique Monsters in here, they are always the same in every aspect and created by hand just like the Super-Uniques from Diablo II. In this game there were no special modifiers however they had some features that didn't return in the second game: apart of preset locations most of them would be found in a random spot of the Dungeon Level they are set to if their base monster appeared, they had custom set statistics/resistances, and some of them were set to use different monsters AI.

Diablo II[]

Super Unique Monsters are somewhat harder to kill than normal uniques. Some of their base monster types are unique; some show up as normal enemies in areas later than those where the super unique is encountered, like the Brutes of Treehead Woodfist, some have the look of other variants like Bonebreaker in Act 1 which is resembling a Burning Dead from Act 2.

In this game they are always found in Preset locations (locations that don't have a randomized layout or have only a couple of variants), or Preset fragments (special map fragments that always spawn in a particular location and only once).

All the Act Bosses are Super Uniques. Some Super Unique Monsters are associated with Quests, though most are not required to be killed to complete the specific quest(s) (excluding Act Bosses, that is).

Due to their nature, some Super Unique Monsters will have complete Immunity against certain Spells and Skills. They have a set amount of minions (or no minions), always with 1 more minion on Nightmare and 2 more on Hell. They have only their set bonuses on Normal, but gain 1 random unique bonus on Nightmare and 2 on Hell.

They use the same color palettes as Uniques though not randomly as they are always set to a particular one. Some monster types don't have a palette file so they don't use the random palettes and the Super-Uniques don't use the unique look specified in the code: Council Members, Thresh Socket, Frozenstein, Bonesaw Breaker, Pindleskin, Snapchip Shatter, Lister The Tormentor.

They have all the bonuses of Uniques but have these additionally:

  • -% target defense is only 50% effective on Super-Uniques,
  • Crushing blow works only in half effectiveness (still very effective)
  • No damage regeneration (Act Bosses/Diablo Clone and Pandemonium Event Bosses can regenerate)

Diablo I[]

This is a list of all Unique monsters present in Diablo I. They are listed by location and dungeon level.

Dungeon[]

Level 2[]

Level 3[]

Level 4[]

Catacombs[]

Level 5[]

Level 6[]

Level 7[]

Level 8[]

Caves[]

Level 9[]

Level 10[]

Level 11[]

Level 12[]

Nest[]

Hell[]

Level 13[]

Level 14[]

Level 15[]

Level 16[]

Crypt[]

Unused and Cut[]

*base monsters are unique.

Diablo II[]

This is a list of all the Super Unique Monsters present in Diablo II. They are listed by act, in the order in which they are/may be encountered.

Act I[]

Act II[]

Act III[]

Act IV[]

Act V[]

*base monsters are unique.

Super-uniques, except Act Bosses, have 1-3 special attributes that are fixed. In Nightmare and Hell Difficulty, they get 1 and 2 bonus random attributes respectively as well.

It can be a very easy fight against super-uniques by knowing their fixed attributes beforehand, and preparing for them.

Diablo Immortal[]

In Diablo Immortal, super unique monsters are normally quest mini-bosses or bosses of side quests

Diablo III[]

Even though the Super Unique type does not make an official return in Diablo III, as well as its expansion, many players use the Super Unique term to describe Unique monsters that will spawn in every game, no matter the player's luck with the game's randomization factor, including Bosses.

These monsters are usually vital to the storyline and must be defeated to advance further in game. However, some of them can be skipped, if for whatever reason players do not want to fight them. Note that in Adventure Mode some of guaranteed spawn monsters will appear at different locations or even not appear at all, even though they always spawn in Campaign Mode.

Guaranteed spawn monsters in Diablo III, in order of appearance:

Act I[]

Act II[]

Act III[]

Act IV[]

Note: in Campaign, all Aspects spawn in a disguised form, therefore players need to speak to them in order to reveal the demons' true visages.

Act V[]

Diablo IV[]

Dry Steppes[]

Fractured Peaks[]

Kehjistan[]

See Also[]

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