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Super Unique Monsters (also known as Sub-bosses) are a type of Unique Monsters. The main difference between them is that the names and location of Unique Monsters are always random, while Super Uniques have a fixed name and spawn in the very same location in every game.

Characteristics

Super Unique Monsters are somewhat harder to kill than normal uniques. Some of their base monster types are unique; some show up as normal enemies in areas later than those where the super unique is encountered, like the Brutes of Treehead Woodfist, some have the look of other variants like Bonebreaker in Act 1 which is resembling a Burning Dead from Act 2.

All the Act Bosses are Super Uniques. Some Super Unique Monsters are associated with Quests, though most are not required to be killed to complete the specific quest(s) (excluding Act Bosses, that is).

Due to their nature, some Super Unique Monsters will have complete Immunity against certain Spells and Skills. They have a set amount of minions (or no minions), always with 1 more minion on Nightmare and 2 more on Hell. They have only their set bonuses on Normal, but gain 1 random unique bonus on Nightmare and 2 on Hell.

They spawn in the same random colors of Uniques, but some monster types don't have a palette file so they don't use the random palettes and the Super-Uniques don't use the unique look specified in the code: Council Members, Thresh Socket, Frozenstein, Bonesaw Breaker, Pindleskin, Snapchip Shatter, Lister The Tormentor.

They have all the bonuses of Uniques but have these additionally:

  • -% target defense is only 50% effective on Super-Uniques,
  • Crushing blow works only in half effectiveness (still very effective)
  • No damage regeneration (Act Bosses/Diablo Clone and Pandemonium Event Bosses can regenerate)

Diablo II Super Uniques

This is a list of all the Super Unique Monsters present in Diablo II. They are listed by act, in the order in which they are/may be encountered.

Act I

Act II

Act III

Act IV

Act V

*base monsters are unique.

Super-uniques, except Act Bosses, have 1-3 special attributes that are fixed. In Nightmare and Hell Difficulty, they get 1 and 2 bonus random attributes respectively as well.

It can be a very easy fight against super-uniques by knowing their fixed attributes beforehand, and preparing for them.

Diablo Immortal

Diablo III

Even though the Super Unique type does not make an official return in Diablo III, as well as its expansion, many players use the Super Unique term to describe Unique monsters that will spawn in every game, no matter the player's luck with the game's randomization factor, including Bosses.

These monsters are usually vital to the storyline and must be defeated to advance further in game. However, some of them can be skipped, if for whatever reason players do not want to fight them. Note that in Adventure Mode some of guaranteed spawn monsters will appear at different locations or even not appear at all, even though they always spawn in Campaign Mode.

Guaranteed spawn monsters in Diablo III, in order of appearance:

Act I

Act II

Act III

Act IV

Note: in Campaign, all Aspects spawn in a disguised form, therefore players need to speak to them in order to reveal the demons' true visages.

Act V

See Also

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