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{{For|other uses of Strafe|Strafe}}
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{{For|the [[Amazon]] skill|Strafe (Diablo II)}}
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{{New Skill Template
{{Stub}}
 
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| name = Strafe
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| icon = IconStrafe.png
 
| desc = Shoot at random nearby enemies for {{value|675%}} damage as [[Physical]] per tick while moving at {{value|75%}} of normal [[movement speed]].
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| class = Demon Hunter (Diablo III)
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| skill_cat = Archery
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| cd =
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| level_required = {{value|19}}
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| res = Active
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| damage_type = Physical
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| cost = {{value|12}} [[Hatred]] per tick
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| other = Channeled; Can be cast while moving; Requires [[Ranged Weapon]]
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| skill_image = Demon_hunter_strafe_build.jpg
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}}
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'''Strafe''' is a {{3|Demon Hunter}} Archery skill in [[Diablo III]]. It is loosely based on the [[Amazon]] skill of the [[Strafe (Diablo II)|same name]].
   
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It is one of the skills that actually can make use of the [[Hexing Pants of Mr. Yan]].
Unlocked at level 19
 
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==In-game==
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While channeled, the Demon Hunter will continue to move (with reduced speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for [[Physical]] damage every tick.
   
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While channeled, makes the Demon Hunter immune to [[Immobilize]] effects, but does not break existing Immobilize, and cannot be cast while Immobilized.
Archery
 
   
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The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation (that is, do not interrupt casting).
Cost: 12 Hatred
 
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===Runes===
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*'''Icy Trail:''' damage type changes to [[Cold]], and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and [[chill]]s affected enemies by 60%.
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*'''Drifting Shadow:''' damage type changes to [[Lightning]], and removes the movement speed penalty, allowing to move at 100% speed during Strafe.
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*'''Stinging Steel:''' throws out knives rather than arrows, increasing [[Critical Hit]] Damage of Strafe by 140%.
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*'''Rocket Storm''': damage type changes to [[Fire]], and also fires off one homing [[rocket]] per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows.
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*'''Demolition''': damage type changes to Fire, and also hurls one [[grenade]] per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows.
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===Non-rune enhancements===
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*'''[[Taeguk]]''' (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
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*'''[[K'mar Tenclip]] '''(Legendary Hand Crossbow): Strafe deals 75-100% more damage and gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune.
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*'''[[Valla's Bequest]]''' (Legendary Hand Crossbow): Strafe deals 75-100% more damage, and its missiles become [[piercing]]. Demolition grenades only pierce once.
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*'''[[Hexing Pants of Mr. Yan]]''' (Legendary Pants): [[Discipline]] and Hatred generation and damage are increased by 25% while moving (and reduced by 20-25% while standing still).
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*'''[[Mantle of Channeling]]''' (Legendary Pauldrons): while channeling Strafe, increases damage done by 20-25% and reduces damage taken by 25%.
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*'''[[Hellcat Waistguard]]''' (Legendary Belt): Demolition grenades have a chance to bounce 3-5 times, dealing additional 50% damage on each bounce, increased to 800% on the final bounce.
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*'''[[Gears of Dreadlands]] Set''' (Set Bonus for 2 items): gain 4 seconds of Momentum per Primary skill cast, at a maximum of 20 seconds. Primary skills deal 10% increased damage per second of Momentum.​
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*'''[[Gears of Dreadlands]] Set''' (Set Bonus for 4 items): Casting Strafe against enemies will automatically shoot the last used Primary skill, and also gives 60% damage reduction while Strafing and for 5 seconds after. While Strafing, gain 8% increased movement speed for each second of Momentum.
   
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===Passives===
Shoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed.
 
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*'''[[Ballistics]]''': Damage dealt by rockets from Rocket Storm is doubled.
   
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==Trivia==
Requires Bow<br /><br />Its skill runes are: <br /><br />Emberstrafe<br />Leave a trail of fire in your wake that inflicts 65% weapon damage as Fire over 2 seconds.<br />29<br /><br />Drifting Shadow<br />Movement speed increased to 100% of normal running speed while strafing.<br />37<br /><br />Stinging Steel<br />Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.<br />50<br /><br />Rocket Storm<br />In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.<br />56<br /><br />Demolition<br />Throw out bouncy grenades that explode for 187% weapon damage to targets within 9 yards.
 
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{{trivia}}
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*Regardless of which weapon the Demon Hunter carries, Strafe is animated with [[Hand Crossbows]].
   
 
{{D3DHSkills}}
 
{{D3DHSkills}}
 
[[Category:Demon Hunter Skills]]
 
[[Category:Demon Hunter Skills]]
[[Category:Diablo III Skills]]
 

Latest revision as of 07:46, 23 June 2020

For the Amazon skill, see Strafe (Diablo II).
Strafe
IconStrafe

Class: Demon Hunter (Diablo III)
Required Level: 19
Skill Category: Archery
Active
Cost: 12 Hatred per tick

Shoot at random nearby enemies for 675% damage as Physical per tick while moving at 75% of normal movement speed.

Damage Type: Physical
Other Stats: Channeled; Can be cast while moving; Requires Ranged Weapon
Demon hunter strafe build

Strafe is a Demon Hunter Archery skill in Diablo III. It is loosely based on the Amazon skill of the same name.

It is one of the skills that actually can make use of the Hexing Pants of Mr. Yan.

In-game

While channeled, the Demon Hunter will continue to move (with reduced speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for Physical damage every tick.

While channeled, makes the Demon Hunter immune to Immobilize effects, but does not break existing Immobilize, and cannot be cast while Immobilized.

The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation (that is, do not interrupt casting).

Runes

  • Icy Trail: damage type changes to Cold, and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and chills affected enemies by 60%.
  • Drifting Shadow: damage type changes to Lightning, and removes the movement speed penalty, allowing to move at 100% speed during Strafe.
  • Stinging Steel: throws out knives rather than arrows, increasing Critical Hit Damage of Strafe by 140%.
  • Rocket Storm: damage type changes to Fire, and also fires off one homing rocket per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows.
  • Demolition: damage type changes to Fire, and also hurls one grenade per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows.

Non-rune enhancements

  • Taeguk (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
  • K'mar Tenclip (Legendary Hand Crossbow): Strafe deals 75-100% more damage and gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune.
  • Valla's Bequest (Legendary Hand Crossbow): Strafe deals 75-100% more damage, and its missiles become piercing. Demolition grenades only pierce once.
  • Hexing Pants of Mr. Yan (Legendary Pants): Discipline and Hatred generation and damage are increased by 25% while moving (and reduced by 20-25% while standing still).
  • Mantle of Channeling (Legendary Pauldrons): while channeling Strafe, increases damage done by 20-25% and reduces damage taken by 25%.
  • Hellcat Waistguard (Legendary Belt): Demolition grenades have a chance to bounce 3-5 times, dealing additional 50% damage on each bounce, increased to 800% on the final bounce.
  • Gears of Dreadlands Set (Set Bonus for 2 items): gain 4 seconds of Momentum per Primary skill cast, at a maximum of 20 seconds. Primary skills deal 10% increased damage per second of Momentum.​
  • Gears of Dreadlands Set (Set Bonus for 4 items): Casting Strafe against enemies will automatically shoot the last used Primary skill, and also gives 60% damage reduction while Strafing and for 5 seconds after. While Strafing, gain 8% increased movement speed for each second of Momentum.

Passives

  • Ballistics: Damage dealt by rockets from Rocket Storm is doubled.

Trivia

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This section contains facts and trivia relevant to this article.
  • Regardless of which weapon the Demon Hunter carries, Strafe is animated with Hand Crossbows.