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''[[File:IconStrafe.png|right]]''
 
 
{{For|the [[Amazon]] skill|Strafe (Diablo II)}}
 
{{For|the [[Amazon]] skill|Strafe (Diablo II)}}
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{{New Skill Template
 
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| name = Strafe
'''Strafe''' is a [[Demon Hunter]] Archery skill in [[Diablo III]]. It is unlocked at level 19, and is loosely based on the [[Amazon]] skill of the [[Strafe (Diablo II)|same name]].
 
 
| icon = IconStrafe.png
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| desc = Shoot at random nearby enemies for {{value|675%}} damage as [[Physical]] per tick while moving at {{value|75%}} of normal [[movement speed]].
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| class = Demon Hunter (Diablo III)
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| skill_cat = Archery
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| cd =
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| level_required = {{value|19}}
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| res = Active
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| damage_type = Physical
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| cost = {{value|12}} [[Hatred]] per tick
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| other = Channeled; Can be cast while moving; Requires [[Ranged Weapon]]
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| skill_image = Demon_hunter_strafe_build.jpg
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}}
 
'''Strafe''' is a {{3|Demon Hunter}} Archery skill in [[Diablo III]]. It is loosely based on the [[Amazon]] skill of the [[Strafe (Diablo II)|same name]].
   
 
It is one of the skills that actually can make use of the [[Hexing Pants of Mr. Yan]].
 
It is one of the skills that actually can make use of the [[Hexing Pants of Mr. Yan]].
 
==In-game==
 
==In-game==
Using this skill requires a [[Ranged Weapon]]. While channeled, the Demon Hunter will continue to move (with 75% of normal speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for 675% damage as [[Physical]] per tick. Costs 12 [[Hatred]] per tick, can be channeled for as long as needed, has no [[cooldown]].
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While channeled, the Demon Hunter will continue to move (with reduced speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for [[Physical]] damage every tick.
   
When activated, breaks all forms of [[Immobilize]], and while channeled, makes the Demon Hunter immune to those.
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While channeled, makes the Demon Hunter immune to [[Immobilize]] effects, but does not break existing Immobilize, and cannot be cast while Immobilized.
   
The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss.
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The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation (that is, do not interrupt casting).
 
===Runes===
 
===Runes===
 
*'''Icy Trail:''' damage type changes to [[Cold]], and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and [[chill]]s affected enemies by 60%.
 
*'''Icy Trail:''' damage type changes to [[Cold]], and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and [[chill]]s affected enemies by 60%.
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*'''Stinging Steel:''' throws out knives rather than arrows, increasing [[Critical Hit]] Damage of Strafe by 140%.
 
*'''Stinging Steel:''' throws out knives rather than arrows, increasing [[Critical Hit]] Damage of Strafe by 140%.
 
*'''Rocket Storm''': damage type changes to [[Fire]], and also fires off one homing [[rocket]] per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows.
 
*'''Rocket Storm''': damage type changes to [[Fire]], and also fires off one homing [[rocket]] per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows.
*'''Demolition''': also hurls one [[grenade]] per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows.
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*'''Demolition''': damage type changes to Fire, and also hurls one [[grenade]] per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows.
 
===Non-rune enhancements===
 
===Non-rune enhancements===
*'''[[K'mar Tenclip]] '''(Legendary Hand Crossbow): Strafe gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune.
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*'''[[Taeguk]]''' (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
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*'''[[K'mar Tenclip]] '''(Legendary Hand Crossbow): Strafe deals 75-100% more damage and gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune.
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*'''[[Valla's Bequest]]''' (Legendary Hand Crossbow): Strafe deals 75-100% more damage, and its missiles become [[piercing]]. Demolition grenades only pierce once.
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*'''[[Hexing Pants of Mr. Yan]]''' (Legendary Pants): [[Discipline]] and Hatred generation and damage are increased by 25% while moving (and reduced by 20-25% while standing still).
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*'''[[Mantle of Channeling]]''' (Legendary Pauldrons): while channeling Strafe, increases damage done by 20-25% and reduces damage taken by 25%.
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*'''[[Hellcat Waistguard]]''' (Legendary Belt): Demolition grenades have a chance to bounce 3-5 times, dealing additional 50% damage on each bounce, increased to 800% on the final bounce.
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*'''[[Gears of Dreadlands]] Set''' (Set Bonus for 2 items): gain 4 seconds of Momentum per Primary skill cast, at a maximum of 20 seconds. Primary skills deal 10% increased damage per second of Momentum.​
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*'''[[Gears of Dreadlands]] Set''' (Set Bonus for 4 items): Casting Strafe against enemies will automatically shoot the last used Primary skill, and also gives 60% damage reduction while Strafing and for 5 seconds after. While Strafing, gain 8% increased movement speed for each second of Momentum.
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===Passives===
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*'''[[Ballistics]]''': Damage dealt by rockets from Rocket Storm is doubled.
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==Trivia==
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{{trivia}}
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*Regardless of which weapon the Demon Hunter carries, Strafe is animated with [[Hand Crossbows]].
   
 
{{D3DHSkills}}
 
{{D3DHSkills}}
 
[[Category:Demon Hunter Skills]]
 
[[Category:Demon Hunter Skills]]
[[Category:Diablo III Skills]]
 
[[Category:Demon Hunter]]
 
[[Category:Skills]]
 

Latest revision as of 07:46, 23 June 2020

For the Amazon skill, see Strafe (Diablo II).
Strafe
IconStrafe

Class: Demon Hunter (Diablo III)
Required Level: 19
Skill Category: Archery
Active
Cost: 12 Hatred per tick

Shoot at random nearby enemies for 675% damage as Physical per tick while moving at 75% of normal movement speed.

Damage Type: Physical
Other Stats: Channeled; Can be cast while moving; Requires Ranged Weapon
Demon hunter strafe build

Strafe is a Demon Hunter Archery skill in Diablo III. It is loosely based on the Amazon skill of the same name.

It is one of the skills that actually can make use of the Hexing Pants of Mr. Yan.

In-game

While channeled, the Demon Hunter will continue to move (with reduced speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for Physical damage every tick.

While channeled, makes the Demon Hunter immune to Immobilize effects, but does not break existing Immobilize, and cannot be cast while Immobilized.

The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation (that is, do not interrupt casting).

Runes

  • Icy Trail: damage type changes to Cold, and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and chills affected enemies by 60%.
  • Drifting Shadow: damage type changes to Lightning, and removes the movement speed penalty, allowing to move at 100% speed during Strafe.
  • Stinging Steel: throws out knives rather than arrows, increasing Critical Hit Damage of Strafe by 140%.
  • Rocket Storm: damage type changes to Fire, and also fires off one homing rocket per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows.
  • Demolition: damage type changes to Fire, and also hurls one grenade per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows.

Non-rune enhancements

  • Taeguk (Legendary Gem): increases damage done by 2% per tick (+0.04% per rank) and armor by 2% per tick (rank 25 bonus), stacking up to 10 times.
  • K'mar Tenclip (Legendary Hand Crossbow): Strafe deals 75-100% more damage and gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune.
  • Valla's Bequest (Legendary Hand Crossbow): Strafe deals 75-100% more damage, and its missiles become piercing. Demolition grenades only pierce once.
  • Hexing Pants of Mr. Yan (Legendary Pants): Discipline and Hatred generation and damage are increased by 25% while moving (and reduced by 20-25% while standing still).
  • Mantle of Channeling (Legendary Pauldrons): while channeling Strafe, increases damage done by 20-25% and reduces damage taken by 25%.
  • Hellcat Waistguard (Legendary Belt): Demolition grenades have a chance to bounce 3-5 times, dealing additional 50% damage on each bounce, increased to 800% on the final bounce.
  • Gears of Dreadlands Set (Set Bonus for 2 items): gain 4 seconds of Momentum per Primary skill cast, at a maximum of 20 seconds. Primary skills deal 10% increased damage per second of Momentum.​
  • Gears of Dreadlands Set (Set Bonus for 4 items): Casting Strafe against enemies will automatically shoot the last used Primary skill, and also gives 60% damage reduction while Strafing and for 5 seconds after. While Strafing, gain 8% increased movement speed for each second of Momentum.

Passives

  • Ballistics: Damage dealt by rockets from Rocket Storm is doubled.

Trivia

WikiLogoSmall
This section contains facts and trivia relevant to this article.
  • Regardless of which weapon the Demon Hunter carries, Strafe is animated with Hand Crossbows.