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{{For|the [[Amazon]] skill|Strafe (Diablo II)}} |
{{For|the [[Amazon]] skill|Strafe (Diablo II)}} |
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+ | {{New Skill Template |
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+ | | name = Strafe |
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+ | | desc = Shoot at random nearby enemies for {{value|675%}} damage as [[Physical]] per tick while moving at {{value|75%}} of normal [[movement speed]]. |
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+ | | skill_cat = Archery |
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+ | | cd = |
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+ | | level_required = {{value|19}} |
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+ | | res = Active |
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+ | | damage_type = Physical |
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+ | | cost = {{value|12}} [[Hatred]] |
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+ | | other = Channeled; Can be cast while moving; Requires [[Ranged Weapon]]; Breaks [[Immobilize]] effects |
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+ | | skill_image = Demon_hunter_strafe_build.jpg |
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+ | }} |
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It is one of the skills that actually can make use of the [[Hexing Pants of Mr. Yan]]. |
It is one of the skills that actually can make use of the [[Hexing Pants of Mr. Yan]]. |
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==In-game== |
==In-game== |
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− | + | While channeled, the Demon Hunter will continue to move (with reduced speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for [[Physical]] damage every tick. |
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When activated, breaks all forms of [[Immobilize]], and while channeled, makes the Demon Hunter immune to those. |
When activated, breaks all forms of [[Immobilize]], and while channeled, makes the Demon Hunter immune to those. |
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− | The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation. |
+ | The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation (that is, do not interrupt casting). |
===Runes=== |
===Runes=== |
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*'''Icy Trail:''' damage type changes to [[Cold]], and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and [[chill]]s affected enemies by 60%. |
*'''Icy Trail:''' damage type changes to [[Cold]], and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and [[chill]]s affected enemies by 60%. |
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*'''Stinging Steel:''' throws out knives rather than arrows, increasing [[Critical Hit]] Damage of Strafe by 140%. |
*'''Stinging Steel:''' throws out knives rather than arrows, increasing [[Critical Hit]] Damage of Strafe by 140%. |
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*'''Rocket Storm''': damage type changes to [[Fire]], and also fires off one homing [[rocket]] per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows. |
*'''Rocket Storm''': damage type changes to [[Fire]], and also fires off one homing [[rocket]] per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows. |
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− | *'''Demolition''': also hurls one [[grenade]] per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows. |
+ | *'''Demolition''': damage type changes to Fire, and also hurls one [[grenade]] per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows. |
===Non-rune enhancements=== |
===Non-rune enhancements=== |
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*'''[[K'mar Tenclip]] '''(Legendary Hand Crossbow): Strafe gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune. |
*'''[[K'mar Tenclip]] '''(Legendary Hand Crossbow): Strafe gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune. |
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+ | ==Trivia== |
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+ | {{trivia}} |
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+ | *Regardless of which weapon the Demon Hunter carries, Strafe is animated with [[Hand Crossbows]]. |
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{{D3DHSkills}} |
{{D3DHSkills}} |
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[[Category:Demon Hunter Skills]] |
[[Category:Demon Hunter Skills]] |
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− | [[Category:Diablo III Skills]] |
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− | [[Category:Skills]] |
Revision as of 16:57, 13 May 2015
Strafe Class: Demon Hunter Required Level: 19 Skill Category: Archery Active Cost: 12 Hatred Shoot at random nearby enemies for 675% damage as Physical per tick while moving at 75% of normal movement speed. Damage Type: Physical Other Stats: Channeled; Can be cast while moving; Requires Ranged Weapon; Breaks Immobilize effects |
Strafe is a Demon Hunter Archery skill in Diablo III. It is loosely based on the Amazon skill of the same name.
It is one of the skills that actually can make use of the Hexing Pants of Mr. Yan.
In-game
While channeled, the Demon Hunter will continue to move (with reduced speed) in the targeted direction, but will fire off arrows that hit random enemies within 40 yards for Physical damage every tick.
When activated, breaks all forms of Immobilize, and while channeled, makes the Demon Hunter immune to those.
The total number of enemies Strafe can hit per tick is not limited, but only one arrow per direction (roughly 15 degrees) may be fired per tick. In return, these arrows fly instantly and cannot miss. Other skills can only be used while Strafing if they do not require animation (that is, do not interrupt casting).
Runes
- Icy Trail: damage type changes to Cold, and also leaves a trail of ice behind the moving Demon Hunter that deals 300% damage as Cold over 3 seconds and chills affected enemies by 60%.
- Drifting Shadow: damage type changes to Lightning, and removes the movement speed penalty, allowing to move at 100% speed during Strafe.
- Stinging Steel: throws out knives rather than arrows, increasing Critical Hit Damage of Strafe by 140%.
- Rocket Storm: damage type changes to Fire, and also fires off one homing rocket per tick for 130% damage as Fire. Note that maximum range of rockets is farther than that of arrows.
- Demolition: damage type changes to Fire, and also hurls one grenade per tick that explodes for 460% damage as Fire to enemies within 9 yards. Note that maximum range of grenades is farther than that of arrows.
Non-rune enhancements
- K'mar Tenclip (Legendary Hand Crossbow): Strafe gains the Drifting Shadow rune in addition to any other. Damage type depends on the manually chosen rune.
Trivia
- Regardless of which weapon the Demon Hunter carries, Strafe is animated with Hand Crossbows.
Primary Skills
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenade
Secondary Skills
Impale • Rapid Fire • Chakram • Elemental Arrow
Defensive Skills
Caltrops • Smoke Screen • Shadow Power
Hunting
Vault • Preparation • Companion • Marked for Death
Devices
Fan of Knives • Spike Trap • Sentry • Vengeance
Archery
Strafe • Multishot • Cluster Arrow • Rain of Vengeance
Passive Skills
Thrill of the Hunt • Tactical Advantage • Blood Vengeance • Steady Aim • Cull the Weak • Night Stalker
Brooding • Hot Pursuit • Archery • Numbing Traps • Perfectionist • Custom Engineering
Grenadier • Sharpshooter • Ballistics • Leech • Ambush • Awareness • Single Out