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Starsign is the first of the storyline quests released with the Terror's Tide update in Diablo Immortal. To unlock it the player must have reached level 60, finished the Forgotten Nightmares questline and changed the difficulty to at least Hell I.

Starsign is immediately succeeded by Terror's Tide.

Objectives[]

  • Talk to Cain.
    (Deckard Cain mentioned something about a friend arriving a while back Check in with him at his workshop)
  • Go to the Westmarch docks.
    (Head to Westmarch's docks to look for Cain's friend—a mage named Karshun who can aid your efforts)
  • Investigate the docks
    • Talk to Captain Rehm (0/1)
    • Investigate the ship
    • Eliminate the sea beasts
    • Talk to Karshun
    • Kill the sea beasts
    • Talk to Karshun (0/1)
    • Talk to Cain and Karshun (0/1)
    • Talk to Captain Rehm (0/1)
    • Leave the docks (0/1)
  • Talk to Commander Kaya.
    (Share what you've learnt about the monsters that boarded Captain Rehm's ship with Commander Kaya, leader of the guard in Westmarch)
  • Return to Cain's workshop.
    (Karshun intends to set up a ritual to divine information about Diablo's cult. Join him in Cain's workshop)
    • Talk to Karshun
    • Approach the Astral Anchor
    • Find Karshun
    • Talk to Karshun
    • Protect Karshun and defeat cultists
    • Enter the Astral Tear
    • Protect Karshun and defeat cultists
    • Enter the Astral Tear
    • Protect Karshun and defeat cultists
  • Talk to Cain.
    (Inform Cain about what you saw in the vision)
  • Talk to Captain Rehm.
    (If anyone can get you to Stormpoint, it will be Captain Rehm. Find him at the docks in Westmarch)

Transcript[]

  • Deckard Cain: It's good you're here. Exquisite timing, as always... I've been trying to gather allies to assist us against Hell... and I've finally met with some success. Do you recall the friend I mentioned?[1] He should be arriving today.
    His name is Karshun — he is an accomplished mage from Xiansai. I met his teacher in far-off Kurast when we were on the trail of the Great Evil Mephisto,[2] and... well, I suspect he'll be a great help to us both. Could you find him at the docks and show him the way to my shop
Head to the docks
Starsign 1

Talk to Captain Rehm

  • Class: Rehm, what happened?
  • Captain Rehm: We just disembarked the Black Bower, and the guards' all but shut the docks down. Apparently, a few sea beasts made it aboard. Some outlander with a staff said he was going to deal with them.
Clear the Black Bower of it's aquatic infestation
After that, talk to Karshun
Starsign 2

Talk to the outlander

  • Karshun: At least someone in the city isn't paralyzed by fear. Let's find the source of the danger.
Aquatic Infestation

More Sea Beasts come out of some corpses on the deck

After killing the sea beasts
  • Karshun: If the stars have aligned above you as I suspect, we are fated to serve one another. Did you ensure all the beasts were dead?
  • Class: Yes. I've done this sort of thing before.
  • Deckard Cain: There you are!
Warm Reunion

Karshun and Cain greet each other warmly

  • Deckard Cain: Ha! You've gone grey, young man.
  • Karshun: Not nearly as grey as I should, Elder.
  • Deckard Cain: Welcome to Westmarch, my friend. And not a moment too soon. How was your journey?
  • Karshun: Uneventful, unlike theirs.
  • Deckard Cain: By the way of introductions: this is Karshun, formerly of the Yshari Sanctum. He has spent much of his life studying the cults of the Great Evils, and vowed to do everything in his power to prevent Diablo's return
  • Class: It's nice to make your acquaintance, Karshun. We could use your help.
  • Karshun: That's apparent. Since the threat is at bay, you should see what the sailors know, alert the guard, then join us. I'll prepare a divination in Cain's workshop.
Inquire about the incident from Captain Rehm
  • Class: Any idea how those monsters got aboard your ship?
  • Captain Rehm: We found some bodies floating north of the gulf. It wasn't right leaving them there... so we brought them aboard for burial. The monsters must have hidden in their... ugh... Just glad you put them down.
Head over to the palace gates, Commander Kaya should be stationed there
Kaya Gate

Commander Kaya at the palace gates

  • Class: Commander... I've just come from the docks. There were monsters aboard the Black Bower. They attacked Captain Rehm's passengers before we stopped them.
  • Commander Kaya: The Black Bower, you say? A shame... but it sounds like you have it more or less under control. I'll double patrol by the docks, just in case.
    I'd appreciate if you kept things quiet. The city hates a panic.
  • Class: There might be a reason to panic. I should see how Cain and Karshun are faring.
Meet up with Cain and Karshun at the former's workshop
  • Karshun: No time to waste. We will peer through the stars, and relate what we see. You are only to observe — touch nothing.
Going Astral

Karshun activates the Astral Anchor, opening a portal to the Astral Realm

Astral Realm[]

The player appears in a castle grounds with cultists and soldiers battling around you
Karshun is missing. Find him through his voice that can be heard in the distance
  • Karshun: I rarely divine with such clarity. I don't know where this is — but it's happening right now.
The player have reaches Karshun. Talk to him
  • Karshun: Look around us. Search for details. The architecture, the armor of the soldiers... similar to the guards in Westmarch. Where are we?
Bride Intro

A portal opens, and three people step out of it and observe the chaos

  • Bride of Hell: (To her companions)The Lord of Terror has heard your promises. He will not forget them.
    Take Stormpoint, find the shard, and you will join me by His side.
Peepers

The Bride senses a disturbance

  • Bride of Hell: Hold. I don't know how... but we are being watched beyond the veil.
  • Karshun: There is... an odd aura around you. What have you —
No Peeking

The Bride fires a spell to dispatch the intruders. Karshun is hit

  • Karshun: Agh — we need to flee. Through the gate!
Karshun opens an Astral Tear
Injured Exit

Escape through the Astral Tear with Karshun

Deep within the Astral Realm[]

Astral
  • Karshun: She... sundered our astral connection. How? We — ugh — need... to get back... before our souls split from our bodies.
    Not even a practiced Taan mage could see through my projection. Something about your soul shines like a beacon here.
Cultists are projected by The Bride to stop Karshun and the Shard-seeker
  • Bride of Hell: (disembodied) Whatever rock you hide beneath, I will find you.
  • Karshun: Hold them back. I will tear through. Connect us to the anchor myself.
Defeat the cultists and protect Karshun while he prepares an Astral Tear
  • Karshun: The Tear is ready. Go!
Follow Karshun through the Tear.
The Tear leads to another location, still in the Astral Realm
  • Karshun: Not far enough. We... we can't be trapped here.
Astral Ambush

More cultists are projected in

  • Bride of Hell: (disembodied) All creation is Diablo's claim.
  • Karshun: Then why doesn't he have it yet?
Defeat the cultists and protect Karshun while he prepares an Astral Tear
  • Karshun: We can't let them follow. I've opened another tear. Move!
Enter the Astral Tear.
It leads to another point still in the Astral Realm. More cultists are projected in
  • Karshun: We're getting closer... but the enemy is still at our heel.
  • Bride of Hell: (disembodied) I have an army of lives to spend.
  • Class: Karshun, they are not stopping. Can you send us further away?
  • Karshun: The Tear is already opening. A few moments more.
The tear is ready
  • Karshun: The tear is ready. Go.
Astral Ifriss

as the player passes through, Ifriss the Destroyer is summoned into the Astral Realm and attacks Karshun. He narrowly escapes

Back at Cain's Workshop[]

Karshun exits the Astral Realm. He is injured
  • Class: Karshun!!
Ifriss the Loser

Ifriss tries to follow but Karshun closes the Astral Tear, beheading it

  • Karshun: (taunting Ifriss)You were just fast enough.
  • Deckard Cain: By the Highest Heavens! That was... quite a return trip. What did you see?
  • Karshun: A Worldstone shard... is... in a place called Stormpoint. Invaded by an army of Diablo's cultists. Find it... before they do. Nothing else matters.
  • Deckard Cain: You're hurt! Come. I'll get you to a healer.
    We'll inform the guard. Friend, if Rehm is able to sail, you should make for Stormpoint immediately. Wherever it is.
Head over to the docks
Starsign 3

Talk to Captain Rehm

  • Captain Rehm: What's your destination? We may have a stop there.
  • Class: Captain Rehm — I need to go to Stormpoint. As quickly as you can. Do you know it?
  • Captain Rehm: Not officially... but yeah, for you, I do. It's not far off from that last voyage of mine... I should be able to scrape up a scant crew, but I'm not sticking around after I drop you off.
  • Class: I owe you a favor.
  • Captain Rehm: At this point, I'd say you owe me several.
Sail to Stormpoint

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • Friends in the Shadows
The Long Voyage
The Crown of the World
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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