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Stand Alone Passive Increases Armor by 100%, reduced by 10% for each active minion.
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Stand Alone is a Necromancer passive skill, unlocked at level 14.
In-game[]
This skill passively gives a multiplicative (to other modifiers) boost to Armor, but the more minions the Necromancer has, the less this bonus becomes, to a minimum of 0 at 10 pets.
This only includes actual attackable pets summoned by either Necromancer skill: Revive, Command Golem, Command Skeletons, Simulacrum, Skeletal Mage. Other pets and summons do not affect this skill.
Stand Alone is most useful to Necromancers relying on non-pet builds, but can also be of (lesser) use for those with just 1-2 minions, such as Golem, or minions that are not permanently active (Revive, Skeleton Mage), helping to protect the Necromancer while he is not shielded by summoned creatures.
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield