Spike Fiends are a type of monster.
Lore
Spike Fiends are troublesome,[1] quadrupedal scavengers found in mountainous regions. Their armored backs are festooned with thick, dagger-like spines. They arch their backs to fire these quills at prey or threatening predators. These quills, which they fire one at a time, can travel up to 50 feet. They can sense and track other creatures by their scent.[2] More developed variants have a more vicious rate of fire and tend to fire in volleys. At least two subspecies, the Quill Rat and the Thorned Beast, are known to fire their quills without provocation. In 1264, caravans traveling to the Rogue Pass reported several attacks by these aggressive monsters.[1]
In-game
Spike Fiends are found in Act I of Diablo II. They attack by clawing their enemies or by firing one of their many quills on their backs. Some species tend to group together and fire volleys of quills. Their habitat includes the wilderness and even near human built structures, including the cloister levels in the Rogue Monastery.
There are five variants of the Spike Fiend: Quill Rat, Spike Fiend, Thorn Beast, Razor Spine, Jungle Urchin (which do not appear in the final game). Jungle Urchins would have appeared in Act III, but they were removed from the game, even though they are still in the game files.
Stats
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 1 | 36 | 67 |
Experience | 21 | 1797 | 18713 |
Health points | 1–5 | 105–367 | 616–2878 |
Damage 1 | 1–2 | 9–23 | 22–57 |
Attack Rating 1 | 8 | 479 | 1770 |
Damage 2 | ? | 9–15 | 22–38 |
Attack Rating 2 | 10 | 738 | 2724 |
Defense | 5 | 422 | 1067 |
% to Block | 3 | 3 | 3 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 5 | 38 | 68 |
Experience | 49 | 2057 | 19664 |
Health points | 4–14 | 118–415 | 634–2958 |
Damage 1 | 1–5 | 9–24 | 23–58 |
Attack Rating 1 | 31 | 503 | 1795 |
Damage 2 | 0–2 | 9–16 | 23–39 |
Attack Rating 2 | 44 | 774 | 2762 |
Defense | 25 | 441 | 1081 |
% to Block | 6 | 6 | 6 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 8 | 39 | 69 |
Experience | 71 | 2200 | 20615 |
Health points | 6–24 | 125–438 | 651–3039 |
Damage 1 | 2–7 | 9–23 | 24–50 |
Attack Rating 1 | 63 | 514 | 1820 |
Damage 2 | 0–1 | 9–16 | 24–40 |
Attack Rating 2 | 83 | 792 | 2800 |
Defense | 40 | 451 | 1096 |
% to Block | 9 | 9 | 9 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 9 | 40 | 70 |
Experience | 78 | 2355 | 21567 |
Health points | 6–26 | 132–462 | 668–3119 |
Damage 1 | 2–8 | 9–24 | 24–60 |
Attack Rating 1 | 74 | 526 | 1844 |
Damage 2 | 1 | 9–16 | 24–40 |
Attack Rating 2 | 99 | 810 | 2838 |
Defense | 45 | 460 | 1109 |
% to Block | 10 | 10 | 10 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Note: Damage 1 and Attack Rating 1 are the stats for the monster's melee attack, while Damage 2 and Attack Rating 2 are for it's ranged quill attack.
- Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
- Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
- Razor Spines have a chance to deal Fire damage in Nightmare and Hell.
Super Uniques
- Flamespike the Crawler -- Super Unique Razor Spine, removed in Diablo II: Lord of Destruction
References
- ↑ 1.0 1.1 Spike Fiend, Arreat Summit. Accessed on 2015-09-15
- ↑ To Hell and Back