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+ | [[File:Spike Fiend.jpg|thumb|A Spike Fiend]] |
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⚫ | |||
+ | '''Spike Fiends''' are a type of [[monster]]. |
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==Lore== |
==Lore== |
||
− | <blockquote>''Defensive quills dot the backs of these troublesome creatures. All species of Spike Fiends can fire their quills at range, and more developed variants have a more vicious rate of fire and tend to fire in volleys. At least two subspecies, the Quill Rat and the Thorned Beast, are known to fire their quills without provocation. Caravans traveling to the Rogue Pass have reported several attacks by these aggressive monsters. ''</blockquote> |
||
+ | Spike Fiends are troublesome,<ref name = "Arreat"/> quadrupedal scavengers found in mountainous regions. Their armored backs are festooned with thick, dagger-like spines. Tough for their size, they arch their backs to fire these quills at prey or threatening predators. These quills, which they fire one at a time, can travel up to 50 feet. They can sense and track other creatures by their scent.<ref name = "THAB">''[[To Hell and Back]]''</ref> More developed variants have a more vicious rate of fire and tend to fire in volleys. In [[Timeline#1264|1264]], caravans traveling to the [[Rogue Pass]] reported several attacks by these aggressive monsters.<ref name = "Arreat">[http://classic.battle.net/diablo2exp/monsters/act1-spikefiend.shtml Spike Fiend], ''Arreat Summit''. Accessed on 2015-09-15</ref> |
||
− | ==Diablo II== |
||
+ | |||
+ | ===Variants=== |
||
+ | Quill Rats are the most common and least powerful type of Spike Fiend. Slightly smaller than standard Spike Fiends, they often flee, firing their spines only if approached or threatened.<ref name = "THAB"/> However, they have been known to fire their quills without provocation.<ref name = "Arreat"/> Thorn(ed) Beasts actively hunt their prey with their quills, which inflict greater damage than that of lesser Spike Fiends.<ref name = "THAB"/> They too, have been known to fire their quills without provocation.<ref name = "Arreat"/> |
||
+ | |||
+ | Razor Spines possess greater cunning than their lesser kin, and engage in pact manauvers to corner their prey before peppering them with spines. Finally, there are the Jungle Urchins, which were thought to be merely legend, until a few individuals who encountered them survived to tell the tale. These creatures are capable of launching hellish volleys of spines.<ref name = "THAB"/> |
||
+ | |||
+ | ==In-game== |
||
[[File:Jungle Urchin.gif|frame|Jungle Urchin]] |
[[File:Jungle Urchin.gif|frame|Jungle Urchin]] |
||
⚫ | Spike Fiends are found in {{2|Act I}} of ''[[Diablo II]]''. They attack by clawing their enemies or by [[Quill Dart|firing one of their many quills on their backs]]. Some species tend to group together and fire volleys of quills. Their habitat includes the wilderness and even near human built structures, including the cloister levels in the [[Rogue Monastery]]. |
||
⚫ | There are five variants of the Spike Fiend: |
||
⚫ | There are five variants of the Spike Fiend: '''Quill Rat''', '''Spike Fiend''', '''Thorn Beast''', '''Razor Spine''', '''Jungle Urchin''' (which do not appear in the final game). Jungle Urchins would have appeared in Act III, but they were removed from the game, even though they are still in the game files. |
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− | {{Monster Infobox |
||
+ | |||
⚫ | |||
+ | |||
+ | ===Stats=== |
||
+ | |||
+ | <div style="display:flex; flex-wrap:wrap; justify-content:space-around;">{{Monster Infobox |
||
|name=Quill Rat |
|name=Quill Rat |
||
|image=Quill Rat.gif |
|image=Quill Rat.gif |
||
|normal_act=1 |
|normal_act=1 |
||
− | |normal_hp=1 |
+ | |normal_hp=1–5 |
− | |normal_dam1=1 |
+ | |normal_dam1=1–2 |
|normal_ar1=8 |
|normal_ar1=8 |
||
|normal_dam2=? |
|normal_dam2=? |
||
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|normal_pr=0 |
|normal_pr=0 |
||
|normal_de=100 |
|normal_de=100 |
||
− | |normal_im= |
+ | |normal_im=— |
|normal_chill=50 |
|normal_chill=50 |
||
|nightmare_act=1 |
|nightmare_act=1 |
||
− | |nightmare_hp=105 |
+ | |nightmare_hp=105–367 |
− | |nightmare_dam1=9 |
+ | |nightmare_dam1=9–23 |
|nightmare_ar1=479 |
|nightmare_ar1=479 |
||
− | |nightmare_dam2=9 |
+ | |nightmare_dam2=9–15 |
|nightmare_ar2=738 |
|nightmare_ar2=738 |
||
|nightmare_def=422 |
|nightmare_def=422 |
||
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|nightmare_pr=0 |
|nightmare_pr=0 |
||
|nightmare_de=100 |
|nightmare_de=100 |
||
− | |nightmare_im= |
+ | |nightmare_im=— |
|nightmare_chill=40 |
|nightmare_chill=40 |
||
|hell_act=1 |
|hell_act=1 |
||
− | |hell_hp=616 |
+ | |hell_hp=616–2878 |
− | |hell_dam1=22 |
+ | |hell_dam1=22–57 |
|hell_ar1=1770 |
|hell_ar1=1770 |
||
− | |hell_dam2=22 |
+ | |hell_dam2=22–38 |
|hell_ar2=2724 |
|hell_ar2=2724 |
||
|hell_def=1067 |
|hell_def=1067 |
||
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|hell_pr=0 |
|hell_pr=0 |
||
|hell_de=100 |
|hell_de=100 |
||
− | |hell_im= |
+ | |hell_im=— |
|hell_chill=33 |
|hell_chill=33 |
||
|normal_level=1 |
|normal_level=1 |
||
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|image=Spike Fiend.gif |
|image=Spike Fiend.gif |
||
|normal_act=1 |
|normal_act=1 |
||
− | |normal_hp=4 |
+ | |normal_hp=4–14 |
− | |normal_dam1=1 |
+ | |normal_dam1=1–5 |
|normal_ar1=31 |
|normal_ar1=31 |
||
− | |normal_dam2=0 |
+ | |normal_dam2=0–2 |
|normal_ar2=44 |
|normal_ar2=44 |
||
|normal_def=25 |
|normal_def=25 |
||
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|normal_pr=0 |
|normal_pr=0 |
||
|normal_de=100 |
|normal_de=100 |
||
− | |normal_im= |
+ | |normal_im=— |
|normal_chill=50 |
|normal_chill=50 |
||
|nightmare_act=1 |
|nightmare_act=1 |
||
− | |nightmare_hp=118 |
+ | |nightmare_hp=118–415 |
− | |nightmare_dam1=9 |
+ | |nightmare_dam1=9–24 |
|nightmare_ar1=503 |
|nightmare_ar1=503 |
||
− | |nightmare_dam2=9 |
+ | |nightmare_dam2=9–16 |
|nightmare_ar2=774 |
|nightmare_ar2=774 |
||
|nightmare_def=441 |
|nightmare_def=441 |
||
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|nightmare_pr=0 |
|nightmare_pr=0 |
||
|nightmare_de=100 |
|nightmare_de=100 |
||
− | |nightmare_im= |
+ | |nightmare_im=— |
|nightmare_chill=40 |
|nightmare_chill=40 |
||
|hell_act=1 |
|hell_act=1 |
||
− | |hell_hp=634 |
+ | |hell_hp=634–2958 |
− | |hell_dam1=23 |
+ | |hell_dam1=23–58 |
|hell_ar1=1795 |
|hell_ar1=1795 |
||
− | |hell_dam2=23 |
+ | |hell_dam2=23–39 |
|hell_ar2=2762 |
|hell_ar2=2762 |
||
|hell_def=1081 |
|hell_def=1081 |
||
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|hell_pr=0 |
|hell_pr=0 |
||
|hell_de=100 |
|hell_de=100 |
||
− | |hell_im= |
+ | |hell_im=— |
|hell_chill=33 |
|hell_chill=33 |
||
|normal_level=5 |
|normal_level=5 |
||
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|hell_type=Animal |
|hell_type=Animal |
||
}} |
}} |
||
⚫ | |||
{{Monster Infobox |
{{Monster Infobox |
||
|name=Thorn Beast |
|name=Thorn Beast |
||
|image=Thorn Beast.gif |
|image=Thorn Beast.gif |
||
|normal_act=1 |
|normal_act=1 |
||
− | |normal_hp=6 |
+ | |normal_hp=6–24 |
− | |normal_dam1=2 |
+ | |normal_dam1=2–7 |
|normal_ar1=63 |
|normal_ar1=63 |
||
− | |normal_dam2=0 |
+ | |normal_dam2=0–1 |
|normal_ar2=83 |
|normal_ar2=83 |
||
|normal_def=40 |
|normal_def=40 |
||
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|normal_pr=0 |
|normal_pr=0 |
||
|normal_de=100 |
|normal_de=100 |
||
− | |normal_im= |
+ | |normal_im=— |
|normal_chill=50 |
|normal_chill=50 |
||
|nightmare_act=1 |
|nightmare_act=1 |
||
− | |nightmare_hp=125 |
+ | |nightmare_hp=125–438 |
− | |nightmare_dam1=9 |
+ | |nightmare_dam1=9–23 |
|nightmare_ar1=514 |
|nightmare_ar1=514 |
||
− | |nightmare_dam2=9 |
+ | |nightmare_dam2=9–16 |
|nightmare_ar2=792 |
|nightmare_ar2=792 |
||
|nightmare_def=451 |
|nightmare_def=451 |
||
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|nightmare_pr=0 |
|nightmare_pr=0 |
||
|nightmare_de=100 |
|nightmare_de=100 |
||
− | |nightmare_im= |
+ | |nightmare_im=— |
|nightmare_chill=40 |
|nightmare_chill=40 |
||
|hell_act=1 |
|hell_act=1 |
||
− | |hell_hp=651 |
+ | |hell_hp=651–3039 |
− | |hell_dam1=24 |
+ | |hell_dam1=24–50 |
|hell_ar1=1820 |
|hell_ar1=1820 |
||
− | |hell_dam2=24 |
+ | |hell_dam2=24–40 |
|hell_ar2=2800 |
|hell_ar2=2800 |
||
|hell_def=1096 |
|hell_def=1096 |
||
Line 189: | Line 201: | ||
|hell_pr=0 |
|hell_pr=0 |
||
|hell_de=100 |
|hell_de=100 |
||
− | |hell_im= |
+ | |hell_im=— |
|hell_chill=33 |
|hell_chill=33 |
||
|normal_level=8 |
|normal_level=8 |
||
Line 205: | Line 217: | ||
|image=Razor Spine.gif |
|image=Razor Spine.gif |
||
|normal_act=1 |
|normal_act=1 |
||
− | |normal_hp=6 |
+ | |normal_hp=6–26 |
− | |normal_dam1=2 |
+ | |normal_dam1=2–8 |
|normal_ar1=74 |
|normal_ar1=74 |
||
|normal_dam2=1 |
|normal_dam2=1 |
||
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|normal_pr=0 |
|normal_pr=0 |
||
|normal_de=100 |
|normal_de=100 |
||
− | |normal_im= |
+ | |normal_im=— |
|normal_chill=50 |
|normal_chill=50 |
||
|nightmare_act=1 |
|nightmare_act=1 |
||
− | |nightmare_hp=132 |
+ | |nightmare_hp=132–462 |
− | |nightmare_dam1=9 |
+ | |nightmare_dam1=9–24 |
|nightmare_ar1=526 |
|nightmare_ar1=526 |
||
− | |nightmare_dam2=9 |
+ | |nightmare_dam2=9–16 |
|nightmare_ar2=810 |
|nightmare_ar2=810 |
||
|nightmare_def=460 |
|nightmare_def=460 |
||
Line 236: | Line 248: | ||
|nightmare_pr=0 |
|nightmare_pr=0 |
||
|nightmare_de=100 |
|nightmare_de=100 |
||
− | |nightmare_im= |
+ | |nightmare_im=— |
|nightmare_chill=40 |
|nightmare_chill=40 |
||
|hell_act=1 |
|hell_act=1 |
||
− | |hell_hp=668 |
+ | |hell_hp=668–3119 |
− | |hell_dam1=24 |
+ | |hell_dam1=24–60 |
|hell_ar1=1844 |
|hell_ar1=1844 |
||
− | |hell_dam2=24 |
+ | |hell_dam2=24–40 |
|hell_ar2=2838 |
|hell_ar2=2838 |
||
|hell_def=1109 |
|hell_def=1109 |
||
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|hell_pr=0 |
|hell_pr=0 |
||
|hell_de=100 |
|hell_de=100 |
||
− | |hell_im= |
+ | |hell_im=— |
|hell_chill=33 |
|hell_chill=33 |
||
|normal_level=9 |
|normal_level=9 |
||
Line 264: | Line 276: | ||
|nightmare_type=Animal |
|nightmare_type=Animal |
||
|hell_type=Animal |
|hell_type=Animal |
||
− | }} |
+ | }}</div> |
− | {{clr}} |
||
'''Note:''' Damage 1 and Attack Rating 1 are the stats for the monster's melee attack, while Damage 2 and Attack Rating 2 are for it's ranged quill attack. |
'''Note:''' Damage 1 and Attack Rating 1 are the stats for the monster's melee attack, while Damage 2 and Attack Rating 2 are for it's ranged quill attack. |
||
* Quill Rats have a chance to deal [[Poison]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
* Quill Rats have a chance to deal [[Poison]] damage in [[Nightmare]] and [[Hell (Difficulty)|Hell]]. |
||
− | * Spike Fiends and Thorn Beasts have a chance to deal [[Cold]] damage in Nightmare and Hell. |
+ | * Spike Fiends and Thorn Beasts have a chance to deal [[Cold]] damage in Nightmare and Hell. |
* Razor Spines have a chance to deal [[Fire]] damage in Nightmare and Hell. |
* Razor Spines have a chance to deal [[Fire]] damage in Nightmare and Hell. |
||
+ | |||
− | [[Category:Diablo II Bestiary]] |
||
+ | ===Super Uniques=== |
||
+ | * [[Flamespike the Crawler]] -- [[Super Unique]] Razor Spine, removed in ''[[Diablo II: Lord of Destruction]]'' |
||
+ | |||
+ | ==References== |
||
+ | {{reflist}} |
||
[[Category:Act I Bestiary]] |
[[Category:Act I Bestiary]] |
||
− | [[Category:Monsters]] |
||
[[Category:Animals]] |
[[Category:Animals]] |
Revision as of 08:31, 10 June 2019
Spike Fiends are a type of monster.
Lore
Spike Fiends are troublesome,[1] quadrupedal scavengers found in mountainous regions. Their armored backs are festooned with thick, dagger-like spines. Tough for their size, they arch their backs to fire these quills at prey or threatening predators. These quills, which they fire one at a time, can travel up to 50 feet. They can sense and track other creatures by their scent.[2] More developed variants have a more vicious rate of fire and tend to fire in volleys. In 1264, caravans traveling to the Rogue Pass reported several attacks by these aggressive monsters.[1]
Variants
Quill Rats are the most common and least powerful type of Spike Fiend. Slightly smaller than standard Spike Fiends, they often flee, firing their spines only if approached or threatened.[2] However, they have been known to fire their quills without provocation.[1] Thorn(ed) Beasts actively hunt their prey with their quills, which inflict greater damage than that of lesser Spike Fiends.[2] They too, have been known to fire their quills without provocation.[1]
Razor Spines possess greater cunning than their lesser kin, and engage in pact manauvers to corner their prey before peppering them with spines. Finally, there are the Jungle Urchins, which were thought to be merely legend, until a few individuals who encountered them survived to tell the tale. These creatures are capable of launching hellish volleys of spines.[2]
In-game
Spike Fiends are found in Act I of Diablo II. They attack by clawing their enemies or by firing one of their many quills on their backs. Some species tend to group together and fire volleys of quills. Their habitat includes the wilderness and even near human built structures, including the cloister levels in the Rogue Monastery.
There are five variants of the Spike Fiend: Quill Rat, Spike Fiend, Thorn Beast, Razor Spine, Jungle Urchin (which do not appear in the final game). Jungle Urchins would have appeared in Act III, but they were removed from the game, even though they are still in the game files.
Stats
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 1 | 36 | 67 |
Experience | 21 | 1797 | 18713 |
Health points | 1–5 | 105–367 | 616–2878 |
Damage 1 | 1–2 | 9–23 | 22–57 |
Attack Rating 1 | 8 | 479 | 1770 |
Damage 2 | ? | 9–15 | 22–38 |
Attack Rating 2 | 10 | 738 | 2724 |
Defense | 5 | 422 | 1067 |
% to Block | 3 | 3 | 3 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 5 | 38 | 68 |
Experience | 49 | 2057 | 19664 |
Health points | 4–14 | 118–415 | 634–2958 |
Damage 1 | 1–5 | 9–24 | 23–58 |
Attack Rating 1 | 31 | 503 | 1795 |
Damage 2 | 0–2 | 9–16 | 23–39 |
Attack Rating 2 | 44 | 774 | 2762 |
Defense | 25 | 441 | 1081 |
% to Block | 6 | 6 | 6 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 8 | 39 | 69 |
Experience | 71 | 2200 | 20615 |
Health points | 6–24 | 125–438 | 651–3039 |
Damage 1 | 2–7 | 9–23 | 24–50 |
Attack Rating 1 | 63 | 514 | 1820 |
Damage 2 | 0–1 | 9–16 | 24–40 |
Attack Rating 2 | 83 | 792 | 2800 |
Defense | 40 | 451 | 1096 |
% to Block | 9 | 9 | 9 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Property | Normal | Nightmare | Hell |
---|---|---|---|
Type | Animal | Animal | Animal |
Act(s) found in | 1 | 1 | 1 |
Monster Level | 9 | 40 | 70 |
Experience | 78 | 2355 | 21567 |
Health points | 6–26 | 132–462 | 668–3119 |
Damage 1 | 2–8 | 9–24 | 24–60 |
Attack Rating 1 | 74 | 526 | 1844 |
Damage 2 | 1 | 9–16 | 24–40 |
Attack Rating 2 | 99 | 810 | 2838 |
Defense | 45 | 460 | 1109 |
% to Block | 10 | 10 | 10 |
Damage Resist | 0 | 0 | 50 |
Magic Resist | 0 | 0 | 0 |
Fire Resist | 0 | 0 | 0 |
Cold Resist | 0 | 0 | 50 |
Lightning Resist | 0 | 0 | 0 |
Poison Resist | 0 | 0 | 0 |
Drain Effectiveness | 100 | 100 | 100 |
Immunities | — | — | — |
Chill Effectiveness | 50 | 40 | 33 |
Walk/Run Speed | ? | ? | |
Group/Minion Size | ? | ? |
Note: Damage 1 and Attack Rating 1 are the stats for the monster's melee attack, while Damage 2 and Attack Rating 2 are for it's ranged quill attack.
- Quill Rats have a chance to deal Poison damage in Nightmare and Hell.
- Spike Fiends and Thorn Beasts have a chance to deal Cold damage in Nightmare and Hell.
- Razor Spines have a chance to deal Fire damage in Nightmare and Hell.
Super Uniques
- Flamespike the Crawler -- Super Unique Razor Spine, removed in Diablo II: Lord of Destruction
References
- ↑ 1.0 1.1 1.2 1.3 Spike Fiend, Arreat Summit. Accessed on 2015-09-15
- ↑ 2.0 2.1 2.2 2.3 To Hell and Back