Solar Creeper

Class: Druid
Required Level: 24
Skill Tree: Summoning Skills
Requires: Poison Creeper, Carrion Vine
Cost: 14 Mana

Summons a vine that consumes corpses and grants the Druid mana.

Damage Type: Poison
Other Stats: Summon; Unattackable; Only one Vine can be summoned at a time

Solar Creeper is a Druid skill in Diablo II.


  • Gives synergy to: None
  • Receives synergy from: None


The Solar Creeper is in essence identical to the Carrion Vine, save for the fact that it recycles corpses for Mana instead of Life. It is also much tougher than the Carrion Vine, having 165 Health Points at Level 1.

The usefulness of the Creeper is situational, based on the Druid build the player is using. If they are prone to using a great deal of the Elemental Skills, then the Creeper will help to take the sting out of their constantly-disappearing Mana pool. The amount of mana given by the Creeper is a percentage of the total Mana possessed by the dead creatures (not the Druid!) it absorbs. At Level 1, the vine returns a meager 2% of the corpse's total mana.

The Creeper has a secondary effect that makes it valuable for PvP combat: Corpse Denial. Keeping dead bodies away from the enemy prevents them from being Revived, Exploded, or assimilated by enemy Carrion Vines/Solar Creepers. By the same token, this can be a detriment to Druids working with a Necromancer, particularly ones using Skeletons, Skeletal Mages, Corpse Explosion, or Poison Explosion.


This skill conjures forth an intelligent plant that draws the enemy's dead deep into the earth, where it drains their spiritual essences and bestows them upon the Druid who summoned it.

Skill ProgressionEdit

Level 1234567891011
Mana Cost 14 15 16 17 18 19 20 21 22 23 24
Life 165 198 231 264 297 330 363 396 429 462 495
Mana Recovery 2% 2% 3% 4% 4% 4% 5% 5% 5% 5% 5%
Level 12131415161718192025
Mana Cost 25 26 27 28 29 30 31 32 33 38
Life 528 561 594 627 660 693 726 759 792 857
Mana Recovery 6% 6% 6% 6% 6% 6% 6% 6% 6% 7%