The Smiter is a build of Paladin that focuses on Smite: an attack that stuns and always hits when in range of a monster. It is one of the weaker skills in the Paladin's arsenal, but this is irrelevant in the later levels when you are killing almost everything in one hit.


Strength: Allocate enough points to wear equipment.

Dexterity: It is often suggested to put enough points for a 75% block chance.

Vitality: Vitality is an important stat, all extra points should be allocated here, but it's a question of play style.

Energy: This should be left at base.


Whether it's wise to max Smite in this build is a subject of discussion. Some proponents of this build recommend to max it, some say 1 point is enough and you should max it at last (if at all). If adding one point to Smite, a player could diversify into another skill.

Stock SmiterEdit

Build the following skills to level 20:

  • Smite
  • Holy Shield (Holy Shield not optional because it adds a lot of damage to your Smite attack)
  • Fanaticism
  • Defiance (defiance is optional, as it only adds defence rather than smite damage)
  • The fifth is up to you. One addition would be to invest in Vengeance to handle physical immune monsters.

One Point SmiterEdit

Build the following skills to level 20:

Points used: 47

Remaining: 63

No other skill is required for a smiter as 1 point is put in smite for holy shield. As such you'll have enough points to merge this with another build.

Some options are:


  • Shield: Exile or HoZ. HoZ is preferable due to its larger increase to smite damage, higher resistances, and potential extra socket. Exile is better if you are using Steelrends instead of Dracul's Grasp, for the life tap.

You may want to either wear a Raven Frost Ring or put a Cham Rune into your Crown of Ages to prevent freezing.

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