Diablo Wiki
(→‎General Information: it is very hard to bash, say, Diablo over the head since he's about twice as tall as you. Removed irrelevant opinions, streamlined wording, improved grammar.)
Tag: rte-wysiwyg
(11 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
{{For|the [[Diablo III]] skill|Smite (Crusader)}}{{New Skill Template
{{Infobox skill
 
 
| name = Smite
 
| name = Smite
| icon_image = Smite.jpg
+
| icon = Smite.jpg
| description = Shield bash that does damage and knock back.
+
| desc = Shield bash that does damage and [[Knockback|knock back]].
 
| class = Paladin
 
| class = Paladin
| skill_tree = Combat Skills (Paladin)
+
| skill_tree = [[Combat Skills (Paladin)|Combat Skills]]
  +
| gen =
| level_required = 1
 
| prerequisites = None
+
| cd =
 
| level_required = {{value|1}}
  +
| res = Active
  +
| prerequisites =
 
| damage_type = Physical
 
| damage_type = Physical
  +
| cost = {{value|2}} [[Mana]]
| mana_cost = 2
 
  +
| other = Requires a [[Shields|Shield]]; [[Stun]]s target; Always hits
| other = <center></center>
 
| synergies = None
+
| synergies = [[Holy Shield]]
  +
| skill_image = BruceAlmighty.gif
 
}}
 
}}
  +
'''Smite''' is a [[Paladin]] [[Skill]] in ''[[Diablo II]]''.
   
==Description==
+
==Lore==
''The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon. ''
+
''The [[sword]] of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon. ''
   
  +
==General Information==
'''Smite''' bashes an enemy over the head with the Paladin's shield, plain and simple. The shining feature of Smite though is its 'Stun' effect, which some would more accurately describe as Paralysis. When stunned, an enemy cannot move, attack, cast spells or otherwise use their abilities. Which means by Level 15, you're dealing a crushing blow (a crippling 225% of the Paladin's base damage) but also you're stunning the enemy for a full three seconds. In this game, three seconds is an eons-long window of opportunity with which the Paladin can lash out at the enemy without fear of retaliation.
 
  +
Smite bashes an enemy with the Paladin's shield, damaging and [[Stun]]ning them. When stunned, an enemy cannot move, attack, cast spells or otherwise use their abilities. By skill level 15, the player is dealing a powerful blow (225% of the Paladin's base damage) and stunning most standard enemies for almost four seconds.
   
  +
In addition Smite is one of the few physical attacks in the game that have no reliance on [[attack rating]]. Each Smite is a guaranteed hit if uninterrupted.
==Skill Progression==
 
   
  +
Paladins utilizing Smite benefit from points put into [[Holy Shield]], which increases smiting damage. <span style="line-height:20px;">Smite does not work with </span>[[Life Steal]]<span style="line-height:20px;"> and </span>[[Mana Steal]]<span style="line-height:20px;">, but </span>''does''<span style="line-height:20px;"> steal </span>[[life]]<span style="line-height:20px;"> with </span>[[Life Tap]]<span style="line-height:20px;"> curse on target. </span><span style="line-height:20px;">Smite is a weapon skill and thus is affected by </span>[[Attack Speed]]<span style="line-height:20px;"> and not affected by </span>[[Cast Rate]]<span style="line-height:20px;">. </span><span style="line-height:20px;">Smite works with any "X% Chance to cast level Y (spell) upon striking" ability on the primary weapon. </span><span style="font-weight:normal;line-height:20px;">Smite can also deal </span>[[Crushing Blow]]<span style="font-weight:normal;line-height:20px;"> and </span>[[Open Wounds]]<span style="font-weight:normal;line-height:20px;">, but not </span>[[Deadly Strike]]<span style="font-weight:normal;line-height:20px;"> and </span>[[elemental damage]]<span style="font-weight:normal;line-height:20px;">. </span><span style="font-weight:normal;line-height:20px;">Using Smite reduces the durability of the user's weapon, </span>''not''<span style="font-weight:normal;line-height:20px;"> their shield.</span>
  +
  +
<span style="line-height:20px;">Smite does not receive added damage vs. </span>[[undead]]<span style="line-height:20px;"> with the </span>[[Sanctuary (Skill)|Sanctuary]]<span style="line-height:20px;"> aura. </span><span style="line-height:20px;">The </span>[[Fire]]<span style="line-height:20px;">/</span>[[Cold]]<span style="line-height:20px;">/</span>[[Lightning]]<span style="line-height:20px;"> damage added to attacks with the </span>[[Holy Fire]]<span style="line-height:20px;">, </span>[[Holy Freeze]]<span style="line-height:20px;">, and </span>[[Holy Shock]]<span style="line-height:20px;"> auras do not add onto Smite damage. </span><span style="line-height:20px;">As Smite is affected by attack speed and damage increases, [[Fanaticism]] works excellently with it. </span>[[Concentration]]<span style="line-height:20px;"> and [[Might]] also work well for similar reasons, though their damage increases are smaller and they do not grant the benefit of increased attack speed. </span>
  +
  +
==Synergies==
  +
*Receives Synergy from:
  +
**[[Holy Shield]]
  +
 
==Skill Progression==
  +
[[File:Smite01.jpg|thumb|Smite as seen in game]]
 
'''Mana Cost:''' 2
 
'''Mana Cost:''' 2
  +
{|cellpadding="2" cellspacing="2" style="font-size:90%"
 
  +
{|class="dwtable"
|
 
  +
!scope="row"|Level
|-bgcolor="#7d0b0d"
 
!Level
 
 
!1
 
!1
 
!2
 
!2
Line 36: Line 51:
 
!10
 
!10
 
|-
 
|-
| align="center" bgcolor="#7d0b0d"|Damage +%
+
!scope="row"|Damage +%
  +
|15
| align="center"|15
 
  +
|30
| align="center"|30
 
  +
|45
| align="center"|45
 
  +
|60
| align="center"|60
 
  +
|75
| align="center"|75
 
  +
|90
| align="center"|90
 
  +
|105
| align="center"|105
 
  +
|120
| align="center"|120
 
  +
|135
| align="center"|135
 
  +
|150
| align="center"|150
 
|-bgcolor="#20100a"
 
| align="center" bgcolor="#7d0b0d"|Stun (seconds)
 
| align="center"|0.6
 
| align="center"|0.8
 
| align="center"|1.0
 
| align="center"|1.2
 
| align="center"|1.4
 
| align="center"|1.6
 
| align="center"|1.8
 
| align="center"|2.0
 
| align="center"|2.2
 
| align="center"|2.4
 
 
|-
 
|-
  +
!scope="row"|Stun (seconds)
| colspan="10"|
 
  +
|0.6
  +
|0.8
  +
|1.0
  +
|1.2
  +
|1.4
  +
|1.6
  +
|1.8
  +
|2.0
  +
|2.2
  +
|2.4
 
|}
 
|}
  +
{|class="dwtable"
 
  +
!scope="row"|Level
{|cellpadding="2" cellspacing="2" style="font-size:90%"
 
|
 
|-bgcolor="#7d0b0d"
 
!Level
 
 
!11
 
!11
 
!12
 
!12
Line 79: Line 89:
 
!25
 
!25
 
|-
 
|-
| align="center" bgcolor="#7d0b0d"|Damage +%
+
!scope="row"|Damage +%
  +
|165
| align="center"|165
 
  +
|180
| align="center"|180
 
  +
|195
| align="center"|195
 
  +
|210
| align="center"|210
 
  +
|225
| align="center"|225
 
  +
|240
| align="center"|240
 
  +
|255
| align="center"|255
 
  +
|270
| align="center"|270
 
  +
|285
| align="center"|285
 
  +
|300
| align="center"|300
 
  +
|375
| align="center"|375
 
|-bgcolor="#20100a"
 
| align="center" bgcolor="#7d0b0d"|Stun (seconds)
 
| align="center"|2.6
 
| align="center"|2.8
 
| align="center"|3.0
 
| align="center"|3.2
 
| align="center"|3.4
 
| align="center"|3.6
 
| align="center"|3.8
 
| align="center"|4.0
 
| align="center"|4.2
 
| align="center"|4.4
 
| align="center"|5.4
 
 
|-
 
|-
  +
!scope="row"|Stun (seconds)
| colspan="11"|
 
  +
|2.6
  +
|2.8
  +
|3.0
  +
|3.2
  +
|3.4
  +
|3.6
  +
|3.8
  +
|4.0
  +
|4.2
  +
|4.4
  +
|5.4
 
|}
 
|}
   
 
{{Paladin Skills}}
 
{{Paladin Skills}}
[[Category:Paladin]]
+
[[Category:Combat Skills (Paladin)]]
[[Category:Skills]]
+
[[Category:Paladin Skills]]

Revision as of 01:29, 6 January 2016

For the Diablo III skill, see Smite (Crusader).
Smite
Smite

Class: Paladin
Required Level: 1
Skill Tree: Combat Skills
Active
Cost: 2 Mana

Shield bash that does damage and knock back.

Damage Type: Physical
Synergies: Holy Shield
Other Stats: Requires a Shield; Stuns target; Always hits
BruceAlmighty

Smite is a Paladin Skill in Diablo II.

Lore

The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon.

General Information

Smite bashes an enemy with the Paladin's shield, damaging and Stunning them. When stunned, an enemy cannot move, attack, cast spells or otherwise use their abilities. By skill level 15, the player is dealing a powerful blow (225% of the Paladin's base damage) and stunning most standard enemies for almost four seconds.

In addition Smite is one of the few physical attacks in the game that have no reliance on attack rating. Each Smite is a guaranteed hit if uninterrupted.

Paladins utilizing Smite benefit from points put into Holy Shield, which increases smiting damage. Smite does not work with Life Steal and Mana Steal, but does steal life with Life Tap curse on target. Smite is a weapon skill and thus is affected by Attack Speed and not affected by Cast RateSmite works with any "X% Chance to cast level Y (spell) upon striking" ability on the primary weapon. Smite can also deal Crushing Blow and Open Wounds, but not Deadly Strike and elemental damageUsing Smite reduces the durability of the user's weapon, not their shield.

Smite does not receive added damage vs. undead with the Sanctuary aura. The Fire/Cold/Lightning damage added to attacks with the Holy Fire, Holy Freeze, and Holy Shock auras do not add onto Smite damage. As Smite is affected by attack speed and damage increases, Fanaticism works excellently with it. Concentration and Might also work well for similar reasons, though their damage increases are smaller and they do not grant the benefit of increased attack speed. 

Synergies

Skill Progression

Smite01

Smite as seen in game

Mana Cost: 2

Level 1 2 3 4 5 6 7 8 9 10
Damage +% 15 30 45 60 75 90 105 120 135 150
Stun (seconds) 0.6 0.8 1.0 1.2 1.4 1.6 1.8 2.0 2.2 2.4
Level 11 12 13 14 15 16 17 18 19 20 25
Damage +% 165 180 195 210 225 240 255 270 285 300 375
Stun (seconds) 2.6 2.8 3.0 3.2 3.4 3.6 3.8 4.0 4.2 4.4 5.4