Diablo Wiki
Tag: rte-wysiwyg
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{{New Skill Template
{{Infobox skill
 
 
| name = Skeleton Mastery
 
| name = Skeleton Mastery
| icon_image = Skeletonmastery.jpg
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| icon = Skeletonmastery.jpg
| description = Improves the quality of your raised Skeletons, Magi, and Revived.
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| desc = Improves the quality of your raised [[Raise Skeleton|Skeletons]], [[Raise Skeletal Mage|Magi]], and [[Revive]]d.
| class = Necromancer
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| class = Necromancer (Diablo II)
| skill_tree = Summoning Spells
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| skill_tree = [[Summoning Spells]]
  +
| gen =
| level_required = 1
 
  +
| cd =
 
| level_required = {{value|1}}
  +
| res = Passive
 
| prerequisites = [[Raise Skeleton]]
 
| prerequisites = [[Raise Skeleton]]
| damage_type = None
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| damage_type = Physical
| mana_cost = None
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| cost =
| other = <center></center>
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| other =
 
| synergies = [[Raise Skeleton]], [[Raise Skeletal Mage]], [[Revive]]
*Passive Skill (always active)
 
  +
| skill_image =
| synergies = [[Raise Skeleton]], [[Skeletal Mage]], [[Revive]]
 
  +
}}
}}'''{{PAGENAME}}''' is a [[Necromancer]] [[Skill]] in ''[[Diablo II]]''.
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'''{{PAGENAME}}''' is a {{2|Necromancer}} [[Skill]] in ''[[Diablo II]]''.
   
==Description==
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==Lore==
   
''As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety. ''
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''As the [[Necromancer]]'s knowledge of the [[undead]] improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety. ''
   
 
==General Information==
 
==General Information==
  +
===Synergies===
 
*'''Passive Effect ''': Improves the quality of your raised Skeletons, Magi, and Revived.
 
*'''Required Level ''': 1
 
*'''Prerequisites ''': [[Raise Skeleton]]
 
 
*'''Gives synergy to ''':
 
*'''Gives synergy to ''':
 
:[[Raise Skeleton]]
 
:[[Raise Skeleton]]
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:[[Revive]]
 
:[[Revive]]
 
*'''Receives synergy from ''': None
 
*'''Receives synergy from ''': None
This skill will dramatically improves the life and damage of [[Raise Skeleton|Skeletons]], [[Raise Skeletal Mage|Skeleton Mages]], and [[Revive|revived monsters]], making it useful for any summoning build.
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This skill improves the life and damage of [[Raise Skeleton|Skeletons]], [[Raise Skeletal Mage|Skeleton Mages]], and [[Revive|revived monsters]], making it useful for any summoning build. It does not need to be used to grant its benefits, as they are applied passively.
   
 
===Appearance of Skeletons===
 
===Appearance of Skeletons===
   
Points invested in Skeleton Mastery will also affect the equipment and/or appearance of Skeletons and Skeleton Mages as they grow stronger, both types transition through several visual stages until reaching their final appearance. Point brackets for these changes are as follows:
+
Points invested in Skeleton Mastery also affect the appearance of Skeletons and Skeleton Mages as they grow stronger. Both types transition through several visual stages until they reach their final appearance. To reflect their increased damage, Skeletons also appear to wield better weapons as more points are invested. Point brackets for these changes are as follows:
   
*'''0-1 Points ''': Standard unmodified appearance of both, melee Skeletons wield war picks.
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*'''0-1 Points ''': Both types have smooth skulls and lack any body wear. Melee Skeletons wield war picks and sometimes use round, spiked shields.
 
*'''2-3 Points ''': Melee Skeletons wield axes.
 
*'''2-3 Points ''': Melee Skeletons wield axes.
*'''4-5 Point'''s : Both types sprout horns from the side of their skulls, melee Skeletons wield spiked maces.
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*'''4-5 Point'''s : Both types sprout horns from their skulls. Melee Skeletons wield spiked maces.
 
*'''6 Points''' : Melee Skeletons wield flails.
 
*'''6 Points''' : Melee Skeletons wield flails.
*'''7 Points''' : Both types now wear helmets and tattered armored pants/shorts.
+
*'''7 Points''' : Both types now wear chain mail helmets and tattered leg armor.
*'''8+ Points''' : Melee Skeletons now wield curved swords and will sometimes carry kite shields as opposed to their usual round shields.
+
*'''8+ Points''' : Melee Skeletons now wield scimitars. Those that use shields now carry kite shields instead of their usual round kind.
   
 
===Skill Progression===
 
===Skill Progression===
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{|class="dwtable"
{|cellspacing="2" cellpadding="2" style="font-size:90%"
 
  +
!scope="row"|Level
|
 
  +
!1
|-bgcolor="#7d0b0d"
 
!align="center"|'''Level'''
 
!'''1 '''
 
 
!2
 
!2
 
!3
 
!3
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!10
 
!10
 
!11
 
!11
 
|-
|-align="center"
 
!bgcolor="#7d0b0d"|'''Skeleton Life '''
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!scope="row"|Skeleton Life
 
| +8
 
| +8
 
| +16
 
| +16
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| +80
 
| +80
 
| +88
 
| +88
 
|-
|-bgcolor="#2f0600" align="center"
 
!bgcolor="#7d0b0d"|'''Skeleton Damage '''
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!scope="row"|Skeleton Damage
 
| +2
 
| +2
 
| +4
 
| +4
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| +20
 
| +20
 
| +22
 
| +22
  +
|-
|-align="center"
 
!bgcolor="#7d0b0d"|'''Bonus Monster Life '''
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!scope="row"|Bonus Monster Life
 
|5%
 
|5%
 
|10%
 
|10%
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|50%
 
|50%
 
|55%
 
|55%
  +
|-
|-bgcolor="#2f0600" align="center"
 
!bgcolor="#7d0b0d"|'''Bonus Monster Damage '''
+
!scope="row"|Bonus Monster Damage
 
|10%
 
|10%
 
|20%
 
|20%
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|110%
 
|110%
 
|}
 
|}
<br />
 
   
  +
{|class="dwtable"
{|cellspacing="2" cellpadding="2" style="font-size:90%"
 
  +
!scope="row"|Level
|
 
  +
!12
|-bgcolor="#7d0b0d"
 
!align="center"|'''Level'''
 
!'''12 '''
 
 
!13
 
!13
 
!14
 
!14
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!20
 
!20
 
!25
 
!25
  +
|-
|-align="center"
 
!bgcolor="#7d0b0d"|'''Skeleton Life '''
+
!scope="row"|Skeleton Life
 
| +96
 
| +96
 
| +104
 
| +104
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| +160
 
| +160
 
| +200
 
| +200
  +
|-
|-bgcolor="#2f0600" align="center"
 
!bgcolor="#7d0b0d"|'''Skeleton Damage '''
+
!scope="row"|Skeleton Damage
 
| +24
 
| +24
 
| +26
 
| +26
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| +40
 
| +40
 
| +50
 
| +50
  +
|-
|-align="center"
 
!bgcolor="#7d0b0d"|'''Bonus Monster Life '''
+
!scope="row"|Bonus Monster Life
 
|60%
 
|60%
 
|65%
 
|65%
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|100%
 
|100%
 
|125%
 
|125%
  +
|-
|-bgcolor="#2f0600" align="center"
 
!bgcolor="#7d0b0d"|'''Bonus Monster Damage '''
+
!scope="row"|Bonus Monster Damage
 
|120%
 
|120%
 
|130%
 
|130%
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|}
 
|}
 
{{Summoning Spells}}
 
{{Summoning Spells}}
[[Category:Skills]]
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[[Category:Passive Skills]]
[[Category:Necromancer]]
 

Revision as of 20:07, 6 July 2017

Skeleton Mastery
Skeletonmastery

Class: Necromancer (Diablo II)
Required Level: 1
Skill Tree: Summoning Spells
Requires: Raise Skeleton
Passive

Improves the quality of your raised Skeletons, Magi, and Revived.

Damage Type: Physical
Synergies: Raise Skeleton, Raise Skeletal Mage, Revive

Skeleton Mastery is a Necromancer Skill in Diablo II.

Lore

As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.

General Information

Synergies

  • Gives synergy to :
Raise Skeleton
Raise Skeletal Mage
Revive
  • Receives synergy from : None

This skill improves the life and damage of Skeletons, Skeleton Mages, and revived monsters, making it useful for any summoning build. It does not need to be used to grant its benefits, as they are applied passively.

Appearance of Skeletons

Points invested in Skeleton Mastery also affect the appearance of Skeletons and Skeleton Mages as they grow stronger. Both types transition through several visual stages until they reach their final appearance. To reflect their increased damage, Skeletons also appear to wield better weapons as more points are invested. Point brackets for these changes are as follows:

  • 0-1 Points : Both types have smooth skulls and lack any body wear. Melee Skeletons wield war picks and sometimes use round, spiked shields.
  • 2-3 Points : Melee Skeletons wield axes.
  • 4-5 Points : Both types sprout horns from their skulls. Melee Skeletons wield spiked maces.
  • 6 Points : Melee Skeletons wield flails.
  • 7 Points : Both types now wear chain mail helmets and tattered leg armor.
  • 8+ Points : Melee Skeletons now wield scimitars. Those that use shields now carry kite shields instead of their usual round kind.

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10 11
Skeleton Life +8 +16 +24 +32 +40 +48 +56 +64 +72 +80 +88
Skeleton Damage +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22
Bonus Monster Life 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55%
Bonus Monster Damage 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 110%
Level 12 13 14 15 16 17 18 19 20 25
Skeleton Life +96 +104 +112 +120 +128 +136 +144 +152 +160 +200
Skeleton Damage +24 +26 +28 +30 +32 +34 +36 +38 +40 +50
Bonus Monster Life 60% 65% 70% 75% 80% 85% 90% 95% 100% 125%
Bonus Monster Damage 120% 130% 140% 150% 160% 170% 180% 190% 200% 250%