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+ | {{New Skill Template |
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− | {{Infobox skill |
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| name = Skeleton Mastery |
| name = Skeleton Mastery |
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− | | |
+ | | icon = Skeletonmastery.jpg |
− | | |
+ | | desc = Improves the quality of your raised [[Raise Skeleton|Skeletons]], [[Raise Skeletal Mage|Magi]], and [[Revive]]d. |
− | | class = Necromancer |
+ | | class = Necromancer (Diablo II) |
− | | skill_tree = Summoning Spells |
+ | | skill_tree = [[Summoning Spells]] |
+ | | gen = |
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⚫ | |||
+ | | cd = |
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⚫ | |||
+ | | res = Passive |
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| prerequisites = [[Raise Skeleton]] |
| prerequisites = [[Raise Skeleton]] |
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− | | damage_type = |
+ | | damage_type = Physical |
− | | |
+ | | cost = |
− | | other = |
+ | | other = |
⚫ | |||
− | *Passive Skill (always active) |
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+ | | skill_image = |
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⚫ | |||
+ | }} |
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− | + | '''{{PAGENAME}}''' is a {{2|Necromancer}} [[Skill]] in ''[[Diablo II]]''. |
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− | == |
+ | ==Lore== |
− | ''As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety. '' |
+ | ''As the [[Necromancer]]'s knowledge of the [[undead]] improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety. '' |
==General Information== |
==General Information== |
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+ | ===Synergies=== |
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− | |||
− | *'''Passive Effect ''': Improves the quality of your raised Skeletons, Magi, and Revived. |
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− | *'''Required Level ''': 1 |
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− | *'''Prerequisites ''': [[Raise Skeleton]] |
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*'''Gives synergy to ''': |
*'''Gives synergy to ''': |
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:[[Raise Skeleton]] |
:[[Raise Skeleton]] |
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:[[Revive]] |
:[[Revive]] |
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*'''Receives synergy from ''': None |
*'''Receives synergy from ''': None |
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− | This skill |
+ | This skill improves the life and damage of [[Raise Skeleton|Skeletons]], [[Raise Skeletal Mage|Skeleton Mages]], and [[Revive|revived monsters]], making it useful for any summoning build. It does not need to be used to grant its benefits, as they are applied passively. |
===Appearance of Skeletons=== |
===Appearance of Skeletons=== |
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− | Points invested in Skeleton Mastery |
+ | Points invested in Skeleton Mastery also affect the appearance of Skeletons and Skeleton Mages as they grow stronger. Both types transition through several visual stages until they reach their final appearance. To reflect their increased damage, Skeletons also appear to wield better weapons as more points are invested. Point brackets for these changes are as follows: |
− | *'''0-1 Points ''': |
+ | *'''0-1 Points ''': Both types have smooth skulls and lack any body wear. Melee Skeletons wield war picks and sometimes use round, spiked shields. |
*'''2-3 Points ''': Melee Skeletons wield axes. |
*'''2-3 Points ''': Melee Skeletons wield axes. |
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− | *'''4-5 Point'''s : Both types sprout horns from |
+ | *'''4-5 Point'''s : Both types sprout horns from their skulls. Melee Skeletons wield spiked maces. |
*'''6 Points''' : Melee Skeletons wield flails. |
*'''6 Points''' : Melee Skeletons wield flails. |
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− | *'''7 Points''' : Both types now wear helmets and tattered |
+ | *'''7 Points''' : Both types now wear chain mail helmets and tattered leg armor. |
− | *'''8+ Points''' : Melee Skeletons now wield |
+ | *'''8+ Points''' : Melee Skeletons now wield scimitars. Those that use shields now carry kite shields instead of their usual round kind. |
===Skill Progression=== |
===Skill Progression=== |
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+ | {|class="dwtable" |
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− | {|cellspacing="2" cellpadding="2" style="font-size:90%" |
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+ | !scope="row"|Level |
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⚫ | |||
+ | !1 |
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− | |-bgcolor="#7d0b0d" |
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− | !align="center"|'''Level''' |
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− | !'''1 ''' |
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!2 |
!2 |
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!3 |
!3 |
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!10 |
!10 |
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!11 |
!11 |
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⚫ | |||
− | |-align="center" |
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− | ! |
+ | !scope="row"|Skeleton Life |
| +8 |
| +8 |
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| +16 |
| +16 |
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| +80 |
| +80 |
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| +88 |
| +88 |
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⚫ | |||
− | |-bgcolor="#2f0600" align="center" |
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− | ! |
+ | !scope="row"|Skeleton Damage |
| +2 |
| +2 |
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| +4 |
| +4 |
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| +20 |
| +20 |
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| +22 |
| +22 |
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+ | |- |
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− | |-align="center" |
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− | ! |
+ | !scope="row"|Bonus Monster Life |
|5% |
|5% |
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|10% |
|10% |
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|50% |
|50% |
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|55% |
|55% |
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+ | |- |
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− | |-bgcolor="#2f0600" align="center" |
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− | ! |
+ | !scope="row"|Bonus Monster Damage |
|10% |
|10% |
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|20% |
|20% |
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|110% |
|110% |
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|} |
|} |
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− | <br /> |
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+ | {|class="dwtable" |
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− | {|cellspacing="2" cellpadding="2" style="font-size:90%" |
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+ | !scope="row"|Level |
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⚫ | |||
+ | !12 |
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− | |-bgcolor="#7d0b0d" |
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− | !align="center"|'''Level''' |
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− | !'''12 ''' |
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!13 |
!13 |
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!14 |
!14 |
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!20 |
!20 |
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!25 |
!25 |
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+ | |- |
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− | |-align="center" |
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− | ! |
+ | !scope="row"|Skeleton Life |
| +96 |
| +96 |
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| +104 |
| +104 |
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| +160 |
| +160 |
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| +200 |
| +200 |
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+ | |- |
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− | |-bgcolor="#2f0600" align="center" |
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− | ! |
+ | !scope="row"|Skeleton Damage |
| +24 |
| +24 |
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| +26 |
| +26 |
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| +40 |
| +40 |
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| +50 |
| +50 |
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+ | |- |
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− | |-align="center" |
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− | ! |
+ | !scope="row"|Bonus Monster Life |
|60% |
|60% |
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|65% |
|65% |
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|100% |
|100% |
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|125% |
|125% |
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+ | |- |
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− | |-bgcolor="#2f0600" align="center" |
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− | ! |
+ | !scope="row"|Bonus Monster Damage |
|120% |
|120% |
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|130% |
|130% |
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|} |
|} |
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{{Summoning Spells}} |
{{Summoning Spells}} |
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− | [[Category:Skills]] |
+ | [[Category:Passive Skills]] |
− | [[Category:Necromancer]] |
Revision as of 20:07, 6 July 2017
Skeleton Mastery Class: Necromancer (Diablo II) Required Level: 1 Skill Tree: Summoning Spells Requires: Raise Skeleton Passive Improves the quality of your raised Skeletons, Magi, and Revived. Damage Type: Physical Synergies: Raise Skeleton, Raise Skeletal Mage, Revive |
Skeleton Mastery is a Necromancer Skill in Diablo II.
Lore
As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.
General Information
Synergies
- Gives synergy to :
- Receives synergy from : None
This skill improves the life and damage of Skeletons, Skeleton Mages, and revived monsters, making it useful for any summoning build. It does not need to be used to grant its benefits, as they are applied passively.
Appearance of Skeletons
Points invested in Skeleton Mastery also affect the appearance of Skeletons and Skeleton Mages as they grow stronger. Both types transition through several visual stages until they reach their final appearance. To reflect their increased damage, Skeletons also appear to wield better weapons as more points are invested. Point brackets for these changes are as follows:
- 0-1 Points : Both types have smooth skulls and lack any body wear. Melee Skeletons wield war picks and sometimes use round, spiked shields.
- 2-3 Points : Melee Skeletons wield axes.
- 4-5 Points : Both types sprout horns from their skulls. Melee Skeletons wield spiked maces.
- 6 Points : Melee Skeletons wield flails.
- 7 Points : Both types now wear chain mail helmets and tattered leg armor.
- 8+ Points : Melee Skeletons now wield scimitars. Those that use shields now carry kite shields instead of their usual round kind.
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Skeleton Life | +8 | +16 | +24 | +32 | +40 | +48 | +56 | +64 | +72 | +80 | +88 |
Skeleton Damage | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 |
Bonus Monster Life | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% |
Bonus Monster Damage | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Skeleton Life | +96 | +104 | +112 | +120 | +128 | +136 | +144 | +152 | +160 | +200 |
Skeleton Damage | +24 | +26 | +28 | +30 | +32 | +34 | +36 | +38 | +40 | +50 |
Bonus Monster Life | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | 125% |
Bonus Monster Damage | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | 250% |
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