Skeleton Mastery Class: Necromancer (Diablo II) Required Level: 1 Skill Tree: Summoning Spells Requires: Raise Skeleton Passive Improves the quality of your raised Skeletons, Magi, and Revived. Damage Type: Physical Synergies: Raise Skeleton, Raise Skeletal Mage, Revive |
Skeleton Mastery is a Necromancer Skill in Diablo II. It improves the Necromancer's Skeletons and revived minions.
Lore[]
As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.
General Information[]
Synergies[]
- Gives synergy to :
- Receives synergy from : None
This skill strengthens Skeletons, Skeleton Mages, and revived monsters, making it useful for Necromancers investing in these skills. It does not need to be used to grant its benefits, as they are applied passively.
The skill increases the life and damage of all raised minions. Skeleton Mastery's bonus to damage is conferred to Skeletal Magi according to special formulas. Contrary to the exact wording of the in-game description, the skill also increases the Defense of both Skeletons and Skeletal Magi as well as the Attack Rating of Skeletons, as if the Skeleton Mastery level was added to the corresponding Raise skill level.
Appearance of Skeletons[]
Points invested in Skeleton Mastery also affect the appearance of Skeletons and Skeleton Mages as they grow stronger. Both types transition through several visual stages until they reach their final appearance. To reflect their increased damage, Skeletons also appear to wield better weapons as more points are invested. Point brackets for these changes are as follows:
- 0-1 Points : Both types have smooth skulls and wear no clothes or armor. Melee Skeletons wield war picks and sometimes use round, spiked shields.
- 2-3 Points : Melee Skeletons wield axes.
- 4-5 Points : Both types sprout horns from their skulls. Melee Skeletons wield spiked maces.
- 6 Points : Melee Skeletons wield flails.
- 7 Points : Both types now wear chain mail helmets and tattered leg armor.
- 8+ Points : Melee Skeletons now wield scimitars. Those that use shields now carry kite shields instead of their usual round kind.
Synergy details[]
Note that this skill takes actual skill level including all skill modifiers from equipment, buffs and similar into account when granting synergy bonuses. This is different to how most synergies work, since usually the raw skill points placed, without any modifiers, are used.
Skill Progression[]
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Skeleton Life | +8 | +16 | +24 | +32 | +40 | +48 | +56 | +64 | +72 | +80 | +88 |
Skeleton Damage | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 |
Bonus Monster Life | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% |
Bonus Monster Damage | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Skeleton Life | +96 | +104 | +112 | +120 | +128 | +136 | +144 | +152 | +160 | +200 |
Skeleton Damage | +24 | +26 | +28 | +30 | +32 | +34 | +36 | +38 | +40 | +50 |
Bonus Monster Life | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | 125% |
Bonus Monster Damage | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | 250% |
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