Diablo Wiki
Tag: rte-source
Tag: rte-source
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*'''[[Grisly Tribute]]''': each attack made by Skeletons heals the Necromancer for 10% of their [[Life per Hit]].
 
*'''[[Grisly Tribute]]''': each attack made by Skeletons heals the Necromancer for 10% of their [[Life per Hit]].
 
*'''[[Blood for Blood]]''': removes the Life cost of Life Support rune when picking up a [[Health Globe]], storing up to 3 charges.
 
*'''[[Blood for Blood]]''': removes the Life cost of Life Support rune when picking up a [[Health Globe]], storing up to 3 charges.
  +
*'''[[Blood is Power]]''': every 5% of maximum Life drained by the Life Support rune will reduce all remaining [[cooldown]]s by 1%.
  +
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Life Support rune will drain no Life on cast.
 
{{D3NecroSkills}}
 
{{D3NecroSkills}}

Revision as of 17:08, 3 May 2017

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For the monster of the same name, see Skeleton Mage.
Skeleton Mage
Zombie Charger

Class: Necromancer (Diablo III)
Skill Category: Secondary
Active
Cost: 40 Essence

Raise a skeleton from the ground to attack your foes dealing 400% damage as Physical over 2 attacks. Lasts 6 seconds.

Damage Type: Physical
Other Stats: Summon
SkeletalMageSummon

Skeleton Mage (formerly Raise Dead) is a Secondary Necromancer skill in Diablo III. Unlike its previous incarnation in Diablo II, it serves more as a direct damage spell than a summoning skill.

In-game

When activated, briefly summons a Skeletal Mage to attack the designated target (unless it is out of reach, dies, or is unattackable, in which case the skeleton retargets to another random foe, like a normal pet). For the duration, the Mage can follow its master.

Necromancer can summon as many Mages at the same time as they can support, which is limited by Essence pool and casting speed.

Contrary to the tooltip, the number of attacks the Mage can make is only limited by the duration and attack speed. Each attack consists of two bolts of energy in quick succession, normally dealing 200% damage per bolt.

Runes

  • Gift of Death: Risen Skeleton Mages leave a corpse behind when they die or expire.
  • Singularity: Consumes all Essence when cast, but raises a more powerful skeleton. For each additional point of Essence consumed (in addition to the base cost), the skeleton's damage increases by 3%.
  • Life Support: Risen Skeleton Mages cost 10% of maximum Life to cast, but duration is increased by an additional 2 seconds.
  • Contamination: Damage type changes to Poison, and summons a contaminated Mage. It will not attack and will not follow its master, but instead will channel an aura of decay for 175% damage as Poison per tick for the duration. An aura is roughly 20 yards in radius and hits all enemies in vicinity.
  • Skeleton Archer: Damage type changes to Cold, and raises Skeleton Archers instead of Mages. Skeleton Archers increase the Necromancer's attack speed by 3% for 5 seconds each time they deal damage, stacking up to 10 times.

Passives