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===Passives=== |
===Passives=== |
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*'''[[Blood for Blood]]''': removes the Life cost when picking up a [[Health Globe]], storing up to 3 charges. |
*'''[[Blood for Blood]]''': removes the Life cost when picking up a [[Health Globe]], storing up to 3 charges. |
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+ | *'''[[Rathma's Shield]]''': for 4 seconds after casting Simulacrum, [[Land of the Dead]] or [[Army of the Dead]], the Necromancer will lose no Life, both from attacks and from their own Blood skills, Simulacrum included (if cast after LotD or AotD). |
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+ | **'''[[Blood is Power]]''': every 5% of maximum Life drained by Simulacrum will reduce all remaining [[cooldown]]s by 1%. |
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{{D3NecroSkills}} |
{{D3NecroSkills}} |
Revision as of 16:56, 3 May 2017
This page contains future content This article contains information that has not yet been released. The subject matter may not be accurate and/or may change before release. |
Simulacrum Class: Necromancer (Diablo III) Skill Category: Blood and Bone Active Cost: 50% Life Cooldown: 120 seconds Creates a Simulacrum made of blood that will duplicate any Essence Spenders cast for 15 seconds. Damage Type: Physical Other Stats: Summon; Unattackable |
Simulacrum is a Blood and Bone Necromancer skill in Diablo III.
In-game
When cast, creates a bloody entity (visually, a skinless human body) at the targeted location that will, without any additional cost, duplicate any Essence-spending skills at any nearby target of its choice. For all purposes, these spells apply as if the Necromancer cast them, except for they spend no resources. However, the spell also comes at a tremendous cost of half of the character's maximum Life.
The Simulacrum will follow the Necromancer around, but will not attack on its own, and cannot be attacked by enemies (but also does not block pathing).
Skill Runes
- Reservoir: While active, also increases maximum Essence by 100%. When this effect is applied, the current Essence also increases so that its percentage remains the same.
- Cursed Form: While active, makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set. This does not cause the skills to be cast; instead, any enemy affected by one Curse automatically receives the effect of the other two.
- Blood Debt: Life costs for skills are reduced by 75% of their original cost while Simulacrum is active. This does not apply to the Simulacrum itself.
- Blood and Bone: Also creates the second Simulacrum of Bone, which will likewise duplicate spells (so each skill will be used 3 times at once), but the duration is reduced to 10 seconds. Life cost does not change.
- Self Sacrifice: While Simulacrum is active, if the Necromancer suffers fatal damage, the Simulacrum is immediately destroyed and the Necromancer is healed to full Life without dying.
Passives
- Blood for Blood: removes the Life cost when picking up a Health Globe, storing up to 3 charges.
- Rathma's Shield: for 4 seconds after casting Simulacrum, Land of the Dead or Army of the Dead, the Necromancer will lose no Life, both from attacks and from their own Blood skills, Simulacrum included (if cast after LotD or AotD).
- Blood is Power: every 5% of maximum Life drained by Simulacrum will reduce all remaining cooldowns by 1%.
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield